150°

"“We need to make changes so that there can be a Dead Rising 5, 6 and 7”"

Capcom Vancouver discuss fan fury, Black Friday consumerism and why triple-A studios should support indies.

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gamesindustry.biz
ocelot073127d ago

I have a suggestion for Capcom. How about you do away with the whole time exclusive rubbish and release and release this on XB1/Windows 10/Steam/PS4 all at once? More sales and money for you.

Before a certain few members of N4G come in here and say " o but you didn't mind when Street Fighter 5 didn't come with XB1". I actually do mind no one should miss out on 3rd party games simply because they bought a certain console.

_-EDMIX-_3127d ago

With what money? You do realize that with more platforms it means it costs more right?

I don't think they financially could afford such development on ALL titles

RememberThe3573127d ago

Yeah but it's not like Capcom is an indy dev. Most of their games do come to all major platforms.

To me these timed exclusives may not be bad decisions financially but they seem to limit customer exposure. They tend to do well on the initial release but by the time they release on the other platforms the games are seen as old hat and don't seem to do as well. That may not be bad financially becuase of the money received for exclusivity, but when your trying to grow an IP limiting your conser base is probably not the way to go.

Of course, I'm full of shit and I could be way off base lol

Kokyu3127d ago

You realize with out the timed exclusive deals none of these games would be coming out period because Capcom was pretty much almost bankrupt two years ago and the only thing that saved them is the times exclusive deal money they've made on those deals.

_-EDMIX-_3127d ago

Agreed.

Agreed, I personally think they need to slow down with the major releases and concentrate on more conservative releases. Not everything needs to be on 4 platforms day 1.

I think they need to go the Sega route and consider limiting there platforms.

mark_parch3127d ago

OCELOT07 is correct without the timed exclusive deal this game probably wouldn't exist

curtis923127d ago

Seems releasing on the most popular console might give this franchise some legs, yeah?

Kyosuke_Sanada3127d ago (Edited 3127d ago )

"Sometimes we need to take some risks. That means some people will be upset with what you did, but the only way to truly tell if we made the right choices is to play the game."

Riiiiiight, by making it less Dead Rising and more Dynasty Warriors + Saint's Row lite. 2risky4me..........but the game has 3 writers and I have yet to see a trailer reveal an interesting psychopath that rivals the first game. However" we are going back to the roots" though..............

mark_parch3127d ago

exactly you haven't seen any bosses yet so just wait till the games out. game looks epic fun to me

TC7313127d ago

The controls on the original Dead Rising were terrible. More Dynasty Warriors influence = a good thing. Those are extremely playable games.

Moe-Gunz3127d ago

Can't get into the series when it's releases is inconsistent. Exclusive, timed exclusive, simultaneous release. It's all over the place.

RememberThe3573127d ago

Validating my initial comment!

But honestly, after play the first one and lossing my double chain saws i was done. The whole breakable weapon thing just drove me nuts.

Moe-Gunz3127d ago

I enjoyed the first one on my 360. The second I passed because I was a primary PS3 player and I didn't even realize it came out. Then 3 came out as an exclusive. I'm so don't.

I agree the durability thing is annoying. I don't mind it, but they broke at a ridiculously high frequency.

Kribwalker3127d ago

I'm buying this for my 15 year old step son for Christmas, so I have to wait till Christmas to play....sigh

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120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr4d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo4d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac4d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo4d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT3d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr3d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas3d ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii3d ago

It doesn't have analogue tho, sooo....

Tacoboto3d ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

+ Show (1) more replyLast reply 3d ago
Vits4d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits4d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba764d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage4d ago (Edited 4d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos3d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS4d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy015d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK4d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.