Take-Two President Karl Slatoff said that the company is very optimistic on the Nintendo Switch and added that Nintendo is making an effort.
He also answered questions on Take-Two's focus on recurrent consumer spending (DLCs), eSports, Holiday sales season and more.
Windows Central writes: "CEO of Microsoft Gaming, Phil Spencer, had previously been vocally opposed to the idea of a native Xbox headset, stating in 2019 that 'nobody's asking for VR' on Xbox. However, Microsoft's marketing strategy for the Xbox Series X|S generation has shifted with the rise of Xbox Cloud Gaming and the 'This is an Xbox' marketing."
Ah, a contributing factor to Meta dropping PSVR2 support for Beat sabre! Microsoft’s always stuck with the modus operandi of “if you want an original idea steal someone else’s” and try to destroy markets they cannot win in. They are doing to to console gaming and now trying VR!
The XBox way. Hardware, even game development companies.... let them do the hard work of building things, throw them some money, then slap an XBox logo on it!
This is probably nothing more than a branding attempt to show Xbox really is on all platforms. The Quest already has the Xbox Cloud app that supposedly works great. Would be cool if Microsoft actually entered the VR space in a larger capacity but if they was doing that, I imagine they'd have showcased it at their summer showcase.
The Nintendo Switch 2 has proved to be a success the world over, however, one nation which is particularly keen on the Nintendo’s latest platform is naturally Japan. Recent sales data has shown that…
yeah nothing is gonna dethrone nintendo in japan, especially if there's a handheld involved.
I guess the resistance against always online and digital only consoles is BS. The people have voted with their wallets.
Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”
Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.
They want to get scammed and pay twice for a thing they already own.
Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?
Prove it Take Two.. put RDR2 on it.
Hoping many great games for all audiences come to it
this is my problem with this 'we’re very optimistic on the Switch though we are not announcing anything specific today." Being optimistic and bringing titles to the console are two different things. Would be reassuring to hear "We are optimistic, Civ, Mafia and other titles are heading to the Switch" now that would be awesome.
How many consumers will actually buy a lot of Take Two's games on Switch
I'm sure the problem isn't third parties making games for Switch, the problem is can third parties port their games to Switch?
If third parties have to create entirely new games or constantly downgrade to fit the Switch and then those dont sell, the we are going to get another Wii, WiiU situation.