140°

Final Fantasy XV Director Talks About Satisfying Both Final Fantasy Versus XIII Fans and New Ones

Final Fantasy XV was officially announced only three years ago, at E3 2013, but fans have been waiting for the game since the announcement of its previous incarnation – Final Fantasy Versus XIII – at E3 2006. Director Hajime Tabata talked about satisfying both new fans and those who have waiting a long time for Versus XIII during a chat released by the British retailer Game.

-Foxtrot2760d ago

I think for a series as big as Final Fantasy you shouldn't need to focus on a new audience. If they like it they will come.

Summons752760d ago

How would they know they like it if the developers exclude them like you want them too? Making it open enough for new fans while pleasing old is what made the more memorable games in the series great.

-Foxtrot2760d ago

Exclude? Look man when you create a game, you create a game if it's liked you'll have an audience. If the franchise becomes as big as FF then that audience will be massive. If you keep adding new things to try your hardest to please a new audience who's never given a damn about the franchise then you risk pushing the fans you have away like Capcom did with Resident Evil.

It's just greed. Fans will like what the franchise has always been, twist it to much to please people who've never cared about it and you've then turned it into a new game.

" is what made the more memorable games in the series great "

FF12 - Split opinion. It was alright but many found it boring

FF13 - Horrible trilogy

FF14 - At first it got off to a really rocky start until later

None of them are really memorable. Last great FF game was FFX.

Actually speaking of FF13 and talking about how going after a new audience could end up p****** off the audience you have...

http://n4g.com/news/477449/...

Stick to the fans you have. Why should it cater to people who have never given a crap since the franchise since the first game. Each one is a little different then the last anyway so maybe if they are lucky and they just continue to please the audience they have they MIGHT pick up some new fans along the way.

sdcard4gb2760d ago

The same way we did - find it and play it and then decide if we like it or not. Simple.

ninsigma2760d ago

He didn't say exclude, he said don't focus on them. Big difference there. I think keeping both old and new in mind is key to keeping a franchise fresh and keep the money coming in.

Dasteru2760d ago

Exclude in what way exactly? They get into it the same way they get into a new IP. There is no way to "include" any person or group of people in a games design. They either try it or they don't.

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2760d ago
sdcard4gb2760d ago

And yet they did precisely that: ditched the classic combat, put in QTEs, a open world with a lot of "stuff" to do... It is Resident Evil all over again.

PhoenixUp2760d ago

Im satisfied this game has finally stopped being just a fantasy and is actually a reality

FullmetalRoyale2760d ago

It cracks me up every time I see you post this, or a variation of it! 😆
I'm excited, too.

Shinox2760d ago

sacrificing Stella and Nomura's vision wasn't pleasing me at all .. AT ALL

kraenk122760d ago

Nomura wanted to make a musical out of it before they replaced him...

Shinox2760d ago (Edited 2760d ago )

I would rather take a romantic musical and emotional story than a bland boring and rushed up boy band road-trip story that doesn't come close to the original vision , funny thing that Nomura isn't that dumb to not keep the action KH gameplay style even after the "Les Miserables’s caliber" inspiration if you read the interview correctly , SE basically thought it would be a bad idea to turn it into that way so they take the crown from him and put it on Tabata's head , and this what happens .

TheColbertinator2760d ago

I still long for Versus but I will survive

titans99992760d ago

the problem "satisfy ff13 fans" that epic failure of a game....forget it.....final fantasy is totally different in a sucky way now...

230°

Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

Khayl Adam: "Former president and CEO of Sony Interactive Entertainment, Shawn Layden, began foretelling the current, apocalyptic state of the video game industry in 2020. A piece of conventional wisdom industry onlookers will often cite, Layden himself says it was no remarkable feat, gleaned by observing trend lines over decades. He even offered some suggestions for how developers can cut costs in the future and get their games out quicker."

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DarXyde1d 4h ago

A very fair assessment. I think it's fair to say Nintendo runs away from photorealism at a million miles an hour, and that's really the best approach there. Maybe once in a while if you have a great idea, but you should really have a massive financial buffer to offset potential losses from an unsuccessful project.

Procedural generation is a great idea, but I fail to see how it differs very much from AI—sure, AI requires there to be some precedent to pull from, but I think both have the "green cow" restriction, where something novel is constructed from something that exists (in this case, recognizing a cow and the color green).

To that end, with the talk of more time and less money vs less time and more money, it sounds like Layden believes fewer games being made but with procedural generation will occupy gamers longer...? The challenge there is those games don't really have an end. But he does have data on his side that most people don't actually finish their games. I do, and this lack of closure on an undertaking would drive me a bit mad. But that's just me.

His approach is certainly more sustainable and he's got a great point. Remember how hard games were back on SNES and Sega Genesis? How many of us saw the end of all of those games without cheats or emulation? Many of those games may as well have been procedurally generated because you're hoping to beat it, but in reality it's just about how far you got that day (most games didn't save, in case you're reading this and a bit younger).

I personally prefer to see an end, but I can't really dispute his point either.

Michiel19891d ago

you actually got it twisted, with AI you shouldn't have to have a set of presets or precedent to pull from, it should be able to come up with that itself, with procedural generation you need to have a "ruleset" in which you need to design a level/map. Think of something like how tilesets from hades/diablo work, there is some freedom but if you play a decent amount of time, you will see the same layouts over and over, with AI that shouldn't be the case. If you wanna see some pretty advanced AI in gaming, check out open AI, they did some really impressive stuff with Dota 2 and with at least 1 other game which I can't remember.

DarXyde10h ago

Michiel1989,

I'm a bit skeptical of the idea that AI would be able to construct something entirely novel. Let's use the example of Google AI creating its own language between two AIs:

An AI would define language in a way that we define language: that is, it is possible to crack the code of this "novel language" because it must follow pre-existing rules for language. Grammar, syntax, etc. AI is essentially restricted to the information it is fed or pulls from, is it not? We often hear how AI models must be trained on something, so like people, it draws inspiration from existing ideas to create something new. If this is not the case, how could two AIs understand the language that is created? There has to be a set of existing rules to allow communication.

I don't mean to say you're wrong, I just don't think there is much distinction between it and procedural generation in game design.

You mention Dota 2 is doing something in this regard. I'll have to take a look at that and see what you mean.

Michiel19897h ago

in the case of ai vs procedural you can basically compare it to:
Procedural being tilesets that can be placed vs AI giving them a full blown level editor.

AI doesn't need to communicate with itself because you can kind of merge them together from what I understand. With openai they gave them only 2 objectives, killing the enemy base is good and dying is bad. From there on they kept the ai playing games against eachother at 10times normal speed or even faster, don't remember exactly how fast and then they managed to merge it somehow. The AI beat the best teams in the world, although after a while it got cheesed because the AI had very little playtime against people compared to playing vs ai, but just the fact that they managed to do that with AI, I'm sure it can handle a level editor and placing some objectives in them.

I'm not sure what you exactly mean with communicating, that a game will have several AI's in one game? because that's not how they do it now, it's one AI running everything, it only needs to communicate with itself. They idea behind is that the game devs will create/train the ai, not put in a blank slate ai and that hopefully after tons of hours for each individual player it will finally be half decent.

I don't mean that the ai will create everything, lore, assets and gameplay, if that's what you're thinking.

Can definitely recommend checking out the dota 2 openai stuff, although it might be hard to understand how good the AI actually is if you didn't play the game. (it also did plenty of terrible stuff, or at least things that people would never do)

derek18h ago

@Darx do you want more Nintendo type games? I don't. Use to be a big fan of Nintendo but they do not change they've been making largely the same games for over 30 years, like they're stuck on repeat. They're fun especially for kids but Nintendo will never make a game like gt7vr.

gold_drake12h ago

its also the fact that nintendo sets a budget for even their mainline games.

darthv721d ago

When i was younger, games were short and to the point because they were meant to keep taking your $ at the arcades. Then came home games, and people wanted more for their $$ so the games got longer. Now that im older, i prefer shorter games. i have a shit ton of games i have started but never finished due to limited time and patience. This includes a laundry list of big AAA titles and RPG's.

i just can't do it anymore, which is why i play more arcade style games. I always buy the new big game in the hopes i can get into it... but always return to the shorter and easier to pick up and play ones.

gold_drake12h ago

im with ya.

im definitely cautious to what i buy these days.

anast4h ago

I'm the opposite. I used to prefer arcade fighters and etc, but as I get older I enjoy 80hr to 100hr experiences over the course of a few years. My focus has actually gotten stronger as my time has gotten more limited and there aren't that many actual good games to be in a hurry. We have been experiences quantity over quality.

anast3h ago

*experiencing

My typos aren't a good sign of focus here.

anast17h ago(Edited 17h ago)

This guy wants people to lower their expectations...I bet the prices will still keep going up though...A company like Sony should have almost impossible expectations, they're good for it, around $97b good with gaming being almost $6b good.

gold_drake13h ago

oh im fully expecting them to go up next gen. either right at the beginning or in the middle.

gold_drake12h ago

i also think games are so expensive cause of the seasoned directors in most cases. and you know, if you have 100 ppl working on a case, it stacks up fairly quickly.

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80°

Fallout 1 and 2 won’t be getting remade, Todd Howard says

The series producer says the priority is making sure the originals remain playable…

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videogameschronicle.com
shinoff21831d 2h ago (Edited 1d 2h ago )

That's a bs excuse wasteland 1 was put on console. He probably doesn't wanna be shown up by games they didnt make. Fallout 1 and 2 are a much better product then what bethesada has put out, and I like the new ones to.

The older ones would be amazing on console. Damn shame

PrecursorOrb22h ago

They need a starfield remake lol

Ultra-MAGA17h ago

Don't worry Toddy, modders are remaking Fallout 2 in Fallout 4 its called Fallout 4 Project Arroyo.

YoungKingDoran14h ago

Wouldn't want to give Bethesda money for something they didn't create anyway, can play these on Vita (homebrew ports of FO 1/2 Community Edition) and now on 3DS too

Soy12h ago

Honestly, that's fine. It'd be cool to have 3D remakes, but I'd be good with console ports someday if possible.

190°

Microsoft shakes up Xbox marketing as key exec departs for Roblox

Jerret West is leaving Xbox at the end of the month.

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TOTSUKO2d ago

Won’t be missed. Xbox sucks at marketing in this industry. This is badly needed.

jznrpg2d ago

I see Xbox stuff everywhere. On cereal boxes, toasters and fridges.. Xbox just sucks.

Scissorman2d ago

This. Marketing isn't the issue. He's just fleeing the sinking ship.

2d ago
DivineHand1252d ago (Edited 2d ago )

Unfortunately, Xbox has not done great with marketing this generation. One thing I found odd is that he is leaving Xbox for Roblox. I'm not sure how big Roblox is in comparison to Xbox but I can't imagine him getting better compensation from there. Perhaps he was forced out?

fr0sty2d ago

It's simple, Roblox is profitable.

DivineHand1252d ago

@fr0sty Would you leave your place of employment to work somewhere else for less pay just because that business is profitable?

You would have to be a special person to be ok with that.

zaanan2d ago

That, or he is pulling an Elop.

DarXyde2d ago

DivineHand125,

Not really. I don't know how much experience you have with working or how far along into your career you are, but profitability does offer an indication of how sustainable your job is. The company that is not profitable (or less profitable) is probably exploring options to cut costs, including axing jobs (we see Microsoft closing studios and really downsizing physical media operations. Valid concern in my opinion).

I doubt that's the only factor at play here and it could be any myriad of reasons why he's out: cut in compensation, not liking the direction of the company, toxic work culture, etc.

Either way, I can see a case for people leaving a job that pays better with less profitability. If you're in the marketing department and your brand isn't doing that great despite your best efforts, you probably want to coast for a while at a more profitable company.

Not saying that's reality, but I can totally see a case for that.

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Tedakin2d ago

Xbox marketing has mostly been trash for a decade. Shake it up as much as you can.

RhinoGamer882d ago

Marketing is not the issue at XBOX. Production and its leadership have screwed up royally. XBOX studios, wth are you doing managing these developers?!

XBManiac2d ago

It is both and all... the best console with the most expensive invest in marketing and the "best" developers and the best online service with the best servers... but... well... also, the worst console with a bad invest in marketing and competition using Microsoft servers for their online services and... What is Xbox now, a console, a service, a platform, a brand, a dead project? This is a marketing problem, maybe.

XBManiac2d ago

The problem is not the marketing, but how you invest the money in marketing. If you invest far more than the competition and receive less... the problem is the one in charge, isn't it? Well... Phil Spencer was a marketing guy, will he be the next? Unity are hiring... :)

DivineHand1252d ago

How do you know how much each company invest in marketing and what evidence do you have to indicate Sony spends less than Xbox?

XBManiac2d ago (Edited 2d ago )

Companies in the stock exchange have to publish their data. Make some research, it is for free.

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