750°

Has Ubisoft killed off Watch Dogs 2?

Scott from PixelGamer writes "Has Watch Dogs 2 been a flop from Ubisoft Sales would suggest this but is Watch Dogs 2 a victim of Ubisoft mismanagement?"

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pixelgameruk.com
Hoffmann3119d ago

Its just that tje first one was overhyped and they used a giant marketing budget for it while it was not that great. There are more than enough other good and more interesting looking games on the market.

DarthZoolu3118d ago

Ubisoft has been selling broken games for so long and people didn't go for it this time. Gamers buy from companies they have faith in overall.

ziggurcat3118d ago (Edited 3117d ago )

This one isn't broken, though...

@lamertamer:

Broken = unplayable. Fixing rare crashes or minor graphics issues != broken.

@inzo:

Yeah, I get that, which is why I said *this one* wasn't broken.

Muzikguy3118d ago

Unless they get stuck on something like COD, which finally looks to be tapering off a little

LamerTamer3118d ago (Edited 3118d ago )

@ziggurcat

It is broken. If it needs a patch, it is broken. Yes almost all games are broken these days but that doesn't make it right. Woe to those who don't have internet or don't have a fast connection.

Chug3118d ago

I personally think Ubisoft is a joke of a company. All the bullshit trailers they've showed off as opposed to the final product they release put me off from them probably permanently.

The last straw was The Division Beta. What a blatantly bad, tasteless game that was.

Sorry if I offended anyone that likes their stuff, this is just my opinion.

yeahokwhatever3118d ago

@ziggurcat
"broken game" is used to describe games in many ways. WD2 is "broken" in the game design choices made. You can literally have gangs and cops play the entire game for you from very early in the game. I completed the game and there were basically only a handful of times where the answer wasn't simply 1. summon cops or gangs. 2. Walk calmly to the end goal with 0 resistance then hold square. The driving is "broken" because the physics are terrible, inconsistent, sloppy, and awful. You can crash into an intersection while driving a sports car. I'm not talking about other cars in the intersection. No, I'm talking about just running into the intersection itself. The road. Driving is half the game. It's broken. The story is "broken" because instead of there being a story, there is a hard-leftist narrative (which I guess is fitting for the bay area) where you play as a self-righteous terrorist and kill hundreds of people and do billions in property damage to serve your own form of justice tor a CEO for cheating in elections. There are many good things about the game, but part of the game was literally unplayable for launch(seamless MP), and there are a ton of blaring weaknesses with the quality of the game throughout. Wait for a steep sale or redbox it if you've "got to at least try it". WD1 was a lot of fun and just a better experience, though the world and graphics in WD2 are much better.

CrimzonRazor3118d ago

@ziggurcat but it was broken at release the seamless multiplayer was broke, I dont pre order any ubi games anymore. I wait to see what is broken now before buying their games you have to with them

Inzo3117d ago

@Ziggurcat

I dont think that is the point that Darth is making. WD2s failure is a result of the previous broken games Ubisoft released.

morganfell3117d ago

"...kill hundreds of people and do billions in property damage to serve your own form of justice"

Its called God of War. And a hundred other games plenty of people like me enjoy. Look at the collateral damage that ensues in numerous games. Actions taken with no thought to the public. I claimed to be freeing people in Just Cause games but I killed a lot of civilians.

I was highly critical of WD2 when it was announced. But the game actually has a great deal to do, plenty of side missions, some hilarious moments, it doesn't take itself too serious, solid mechanics (great motorcycle handling for once) and they addressed many of the issues from the original.

It isn't leftist to want mega corporations and governments to stop using your personal data and observing your every move. In fact that is actually a more right wing point of view that feels the less oversight, the less government (a Jeffersonian point of view), the more privacy and a less globalist approach is better. Obama increased domestic spying far more than any President and he is liberal. And a globalist. So the entire game is a mixed bag as regards politics. The game doesn't preach either side other than the pro privacy issue. It presents many people as being totally out of touch with reality...which is in fact they way many people happen to live their lives. I can show you plenty of videos on youtube of people on the street signing petitions for things like repealing the Bill of Rights because they are average citizens that have no clue what the Bill of Rights actually is. Ridiculous I know but these are the people that cast elections and decide the fate of countries.

That said Ubisoft is the worst manager of IPs in history. Ghost Recon was ruined the moment it and Redstorm was purchased. The same for Rainbow Six. Splinter Cell has been all over the map with Blacklist being a step forward and a step back at the same time. Monumental errors have been made in that production. There are numerous other titles that Ubisoft has squandered.

The damage done to WD2 by its predecessor is far reaching. And the poorly handled announcement of WD2 that skewed the game as a hipster title added to the speed at which the title plowed into the runway. It is a shame since much of the game is quite good. Something people discover when they stop reading forums and start playing.

S2Killinit3117d ago

Im sensing a character assassination of Ubisoft, whats up with that?

+ Show (6) more repliesLast reply 3117d ago
kevnb3118d ago

They want to sell as many copies of every game as they can, overhyped is a stupid term. Regardless, watchdogs 2 is a sequel to a game people didn't think was all that great.

freshslicepizza3118d ago

so sony, nintendo and microsoft dont overhype their games? and just because the first one wasn't so hot doesn't mean this will be just average. look at how well a few assassins creed games were better than the first one. people continue to ride the ubisoft hatebandwagon and its becoming comical when they do make good games as well.

Muzikguy3118d ago (Edited 3118d ago )

Stupid term because you don't understand how hype works? Overhype is exactly what happened with the original Watch Dogs.

@moldy

The Ubisoft hate is justified. I'm not buying any of their games for the rest of this gen. Started with Watch Dogs. Then the Crew. Then how they butchered Rainbow 6. The Division wasnt great either. The beta had me excited at first but no. It's like their fascination with "always online" has clouded their creative vision. All those games should've been way better than what we got IMO. Should I care or be worried I'll miss a gem or 2 by not buying Ubisoft games? No way! There are far better games out there to play IMO.

zerocarnage3117d ago

I liked 1st game, it was aa very good first try at open world other than creed games.

Goldby3115d ago

@Muzik

Ya Division and upcoming Wildlands shouldn't have had/have the Tom Clancy Name attached to it, could have been their opwn ips off the bet.

on top of that, 'Ubisofts new finiancal plan is about turning everything into Services instead fo Products so expect IOnline only for alot of their upcoming games. i just hope they learn to keep the new AC offline always.

+ Show (1) more replyLast reply 3115d ago
TimelessDbz3118d ago

I can assure that statement you just made while it's a opinion but this game is a blast to play. So much better then the first one. Like playing saints row 3 but better
http://psnprofiles.com/trop...

yeahokwhatever3118d ago

WD1 was actually a pretty damn good game when it launched. One of Ubi's best offerings in a while. It got far too much hate. WD2 is a mess and I hate that I bought it.

kraenk123117d ago

The game objectively is better in almost every regard.

yeahokwhatever3117d ago

Instead of using words like "objectively" to try to make your opinion sound more important, you could give examples of why, in your opinion, a given feature is better. You also would have to define what "better" actually means for each case as well, since "better" itself is neither objective nor subjective. In a couple of other comments I've expressed why I believe WD1 is the "better" offering. WD2 has a lot of flaws that are hard to overlook once the initial "wow" factor wears down from the impressive world they built, both graphically and interactively. For me, the first play session of WD2 felt incredible and a huge improvement from WD1. By halfway, WD1 was the better game and WD2 was showing its ugly side. Thats my opinion.

Kokyu3117d ago

I played this for about 20hrs. It just isnt different enough from say GTAV now. I honestly dont see any reason to keep making sequals for this franchise.

3117d ago
+ Show (3) more repliesLast reply 3115d ago
-Foxtrot3119d ago

Was their own fault for making it into some hipster shit and changing the more serious tone from the first game.

Lennoxb633118d ago

I'm more concerned about the fact that people are passing up on games because of what the character's are wearing. Not the quality of the game. It's not like they're cross dressing or anything so I don't see the problem.

Angerfist3118d ago

I think its not about what the Character is wearing, but the Environment of San Francisco probably being created too realistic. They probably release a Safe Space DLC too. From what ive seen the Game looks gorgeous, has better Gameplay. I think i get it once its cheaper as i just got so many Games on Black Friday

Muzikguy3118d ago (Edited 3118d ago )

People buy into what they relate to and or can associate themselves with. It's not that hard to understand why that is. Same with how the "new" DmC went. The tone and mood of a game are extremely important and to change that would definitely change a person's view on a game they might otherwise buy

zb1ftw7773118d ago

Single player games are story driven and character driven.

It is very important to get these two things correct.

Hipster millenial might not bother you, but it bothers me.

How would you like to play this exact same game but with a purple unicorn who has 10 legs and 20 eyes and his friends are little vikings with 7 arms?

It would be stupid wouldnt it.

Thats how i feel playing a hipster millenial with his friends. I feel its stupid.

vickers5003117d ago

Yep, same reason I haven't even looked at a review for it, despite enjoying the first.

Has little to do with what they're wearing and everything with their attitude and tone. Deslin from infamous second son LOOKED like a total hipster before the game came out, but acted like a totally normal guy excited about having powers. I enjoyed that game despite the hipster clothing.

I cringed every time emote mask asshole showed up in the gameplay videos,or when the protagonist sits cross legged during gun fights to bring out his laptop with a drone, or when he says whatever stupid line he says when he puts in ear buds and is about to steal/hack/murder an entire buildings worth of people.

Doesn't take it seriously, just has this "doing it for the lulz" vibe like it's just some game to him. Erases any sense of tension or realism. And they try to disguise it as if it's somehow "cool" or "funny", when it's really just a pathetic attempt at grown ups doing their best young person impression.

UnHoly_One3117d ago

I've played it and I have to say the first game was far better in every conceivable way.

And a lot of it DOES have to do with the location and the characters. The story is barely there and terrible.

It's just a bad game all around. The first one was great.

kraenk123117d ago

You guys are missing out on a great game because of your prejudices....go ahead. I first thought the characters were pretty strange first but they're actually pretty likeable.

+ Show (3) more repliesLast reply 3117d ago
Kaneki-Ken3118d ago

I prefer the original since it was darker, serious and had story and Aiden is not that of a hypocrite like the hipster. Bring Aiden back as MC again.

kraenk123118d ago

I doubt you even played the game...it tself makes fun of the same stereotypes you're complaining about.

ziggurcat3118d ago

People here have a serious misunderstanding of what a hipster looks like because it's not really about beards, tattoos, and wayfarer glasses. Most hipsters try to look like hobos, honestly.

AnubisG3117d ago

You don't know what a hipster looks like. I lived in NYC for 17 years and just moved recently. It's full of hipsters. It's overrun. So yeah hipsters almost always have beards and tattoos (stupid meaningless tattoos) are a staple. Wayfarer glasses is another staple of the hipster outfit.

Kokyu3117d ago

No they dont. Hispter is wide generic term man.

ziggurcat3117d ago (Edited 3117d ago )

Guys, all of those things are too mainstream for hipsters. Hipsters go way out of there way to make sure what they listen to/how they dress is well outside of that.

Edit: and wayfarers haven't been a hipster thing since, like, 2004.

https://www.google.ca/amp/s...

+ Show (1) more replyLast reply 3117d ago
kraenk123118d ago

I guess that's why most people actually like the game much better, huh?!

ziggurcat3118d ago (Edited 3118d ago )

I'm enjoying this one. I could do without the racing (I have always hated any of the racing in any game I've played, this one is no exception), but I am thankful that the trophy requirements for the races are just to finish one of each type. The sailboat, and drone racing is infurtiatingly awful.

I also like the online integration in this one, and the very minimal requirements for the trophies as well.

Inzo3117d ago

"most people"? Sales says otherwise.

TimelessDbz3118d ago (Edited 3118d ago )

You really are hurt they changed the tone. Don't judge a game / bandwagon if you haven't played it.

Kaneki-Ken3118d ago

I did play it bit. The game is fun for a while and is better playing with a friend. in the First game, exploring was boring while in the second is awesome since many cpu have a variety of personality and you can swim. But the story is not that strong rather is goofy just like how Saint Row 1-2 were serious game but 3-4 became fun and goofy. I buy games for darker or serious stories unless is a multiplayer game. Last time I bought a game that was just fun and goofy was Sunset Overdrive which I couldn't bother to finish the game.

ziggurcat3118d ago

Also - no hipster I know would listen to any of the music in this game... with the exception of maybe the Run the Jewels song.

ProgressiveLiberal3118d ago

So you going to comment about how much you hate hipsters on every Ubi article or what?

yeahokwhatever3118d ago

The protagonist in this game isn't a hipster, so much as an ultra-left terrorist from a made-for-tv computer hacking movie written by naive millennials to convince their friends they can be cool too. Nice little touch throwing in silly parkour moves for no apparent reason. "Oh look, my character is galloping across a rooftop like a mutant for no reason, cool."

Ryasha3118d ago

The overly serious tone and the drab, dreary city made the first game incredibly boring for me. Only thing in the first game I did like was the privacy invasion things. Seeing what weird or stupid things people were doing was entertaining but nothing else was and that made even what little fun there was boring after a while.

Shifting to a less depressing story and a more uplifting locale was definitely the right move in my eyes.

LamerTamer3118d ago (Edited 3118d ago )

The first one had more mood. This one so far is not "uplifting" it is just kind of campy from what I have played. I liked the revenge theme better, it made you want to pay those bitches back. This is like meh so far, it is like who cares about a "l337 h4xx0r" trying to join a hacking group etc. The story lacks any "punch" and just seems silly.

yeahokwhatever3118d ago (Edited 3117d ago )

Substory in this game is earning followers. I mean, come on...

OpieWinston3117d ago

Yeah I agree 100%. Turned me off the game completely.
I loved the Vigilante tone... Then they totally went in the wrong direction.

Dedsec of all things, especially since the Dedsec character in WD1 was the most annoying guy in that story.

cberg253117d ago

Honestly, the 'hipster shit' is the main redeeming factor of the game. The first Watch_Dogs is tonally miserable, a grimdark noir with nothing of substance to say. It's the videogame equivalent of a bumper sticker. Aiden Pearce might be the most unlikable leading man of the generation, surrounded by a supporting cast of inhuman sterotypes.

Say what you will about Watch_Dogs 2, but at least the characters feel human. They laugh. They joke with each other. They have an absurd aesthetic, and absolutely own it. Best of all - they make mistakes. The game doesn't treat them as modern techno gods, but rather a group of young adults that are united by a central cause. Combine that with the realistically absurd San Francisco landscape, and it's a genuinely worthwhile sequel. Tragically, the first Watch_Dogs was so god damn unpleasant - it permanently scarred a potentially great franchise.

AcidDvl3117d ago

The game has the vibe of a bad skate boarding game. Hackers don't look nothing like that, or they act like that (personality and characterization is all wrong). That's not people who devoted their life to social/computer engineering to acquire those skills, that's people who hang out at the stake park and behave like children.

They tried to appeal to the younger generation with that "cool" vibe, but truth is that no one that plays video games relates to that and the people who relate to that don't play video games.

+ Show (8) more repliesLast reply 3117d ago
Germany73119d ago

The first game is a huge disappointment, imo, some people were saying that would be a GTA killer, lol.
Anyway, i had the feeling that the series had potential. I still need to play WD 2.

AcidDvl3117d ago (Edited 3117d ago )

The only game that's going to top GTA V, is the next GTA game.

GTA V is miles ahead of competition on all aspects. A technical masterpiece that still kills anyone who comes close 3 years after release.

Edit:

Note: Not only 3 years ago, but also a gaming generation ago.

alfcrippinjr3118d ago

if Ubisoft lies about its games and show fake previews
to get all the hype up.

people will simply not support a games company that lies
it that easy
the consumers are paying

3118d ago
xDealtwithIt3118d ago

Ubisoft didn't lie, people just expected something else that wasn't there. I got the game I was expecting because I lowered my expectations. People just need to do their research before buying.

Muzikguy3118d ago (Edited 3118d ago )

Visual downgrades are a lie too btw

LamerTamer3118d ago (Edited 3117d ago )

They showed that E3 trailer, then downgraded the hell out of the graphics even on PC. That is a lie. I say that and I liked the first one for the most part except for the 900p downgraded graphics on PS4.

kevnb3118d ago (Edited 3118d ago )

It's a sequel nobody wanted, it's that simple.

ziggurcat3118d ago

Speak for yourself. I wanted one after I played the first game.

xDealtwithIt3118d ago

I wanted it! And it is miles better than the first.

kevnb3118d ago (Edited 3118d ago )

not saying it isnt good (have yet to play it), but its a sequel to a game that people weren't real thrilled about. Its pretty obvious Im right, look at the sales.

Muzikguy3118d ago

I wish consumers would do this more often. Many companies do lie and continue to lie but still get away with it

+ Show (1) more replyLast reply 3118d ago
xDealtwithIt3118d ago (Edited 3118d ago )

I'm really enjoying Watchdogs 2. Much better than the first.

By the way this article is an opinion. Has Ubi said the game flopped?

xDealtwithIt3117d ago

No one can just enjoy a game?

yeahokwhatever3117d ago

It was a joke. I personally liked the first one, hate this one. Played through the entirety of both.

WellyUK3117d ago (Edited 3117d ago )

seems liking WD2 is against the N4G rules... Game is good. Deal with it.

Profchaos3117d ago

Yeah they have said the game didn't meet sales expectations and they were disappointed by its sales so yeah basically they have called it a flop

Show all comments (152)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 9h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 5h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon23h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 2d ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 16h ago (Edited 1d 16h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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