180°

DriveClub vs DriveClub VR: the costs and benefits of virtual reality - Digital Foundry

Graphics comparison showing the differences between 'full-fat' DriveClub on PS4 and the VR experience. What compromises were necessary to accommodate 60fps *and* a stereo 3D view? All VR footage taken on PS4 Pro.

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eurogamer.net
ApocalypseShadow3117d ago

Digital foundry does a pretty good job explaining technical things out. But this is ridiculous pointing out something we are all aware of if you have common sense. Like the fact that what you see in the share screen, is not what you really *SEE* in VR.But in comment threads, sometimes you really have to stretch your imagination that there are those with common sense.

In this video, he's pointing out that drive club had to be modified to be played in VR. Common sense would tell you that evolution was trying to push PS4 to it's limits making the game. Then, pushed again with weather added on. To expect that level of detail when PSVR would have to render that twice if I'm understanding VR, would be unrealistic expectations from PS4. But it doesn't mean further improvements can't be made on future games.

Two, drive club was made for PS4. Not for Pro. Only patched to run on Pro. Since evolution no longer exists at Sony, to expect a better version with more power when no one is "at the office," is unrealistic. Sony would need to spend more money updating an old game. Only future games will take advantage of Pro power. Then, downscaled for base PS4.

There are those that say PS4 is "holding back" Pro. Pro is NOT a next gen system. It's an extension to an existing system. To expect PS5 graphics is unrealistic. We are only 3 years in and there are gamers already ready for next gen before Detroit, Horizon, Spiderman,FF7 remake, GOW, etc have even come out. Stop being unrealistic. Consoles aren't PCs updated every couple of months. And even then, most PC games don't take advantage of new cards. Just brute forced. It's modders who spend all that time and energy going back. But they're not getting paid. Unless they're picked up for their outstanding mod work.

Lastly, PSVR benefits from Pro. It wasn't made for Pro. A whole year went by while we watched journalists, developers and gamers playing VR on base PS4 having no trouble and enjoying it with motion tracking. For those like....*expired loaf *... You know who I'm talking about.. Just because some developers are lazy with cash grabs like NBA2K VR with no VR motion control
https://m.youtube.com/watch...
doesn't mean PSVR has trouble with forward tracking. If this exists on PSVR in Carnival games PSVR
https://m.youtube.com/watch...
Then, there is no problem. They were lazy with NBA. Maybe they'll update that trash that only uses the controller and not 2 moves.

3116d ago Replies(6)
kraenk123116d ago (Edited 3116d ago )

It's not just twice the framerate...it's also two separate eyes and therefore more calculations. I love and respect DF but they are pretty ignorant on that part.

XStation4pio_Pro3116d ago (Edited 3116d ago )

at the end of the day you can sum it up like this: the ps4 is not powerful enough to maintain its higher end graphics in a vr headset for obvious reasons. the ps4 pro can handle vr better than the base playstation because it has 228% more GPU and faster clock speeds but games need to be optimized to take advantage.

ps4 will not hold back the ps4 pro (because of scalable game builds and render settings/rez) but the ps4 will not be able to handle what the pro can be optimized to do nor keep up with its performance in vr..

psvr is the budget entry into vr. it is not going to perform like the oculus or the vive on a good pc. the ps4 pro helps but even still - you have a 4.2 TF machine competing in a space where 12 TF+ machines exist. There are going to be sacrifices if you want to save money. just like buying cars, computers and food.

launch titles on psvr have mostly been glorified demos and mini arcade games. until ps4 pro versions of games like gun turismo etc start popping up on psvr, people will have to temper their expectations.

vr games really need a minimum of 90fps to reduce motion sickness (caused by latency in screen/motion compared to what the brain expects). 90 fps means youre going to sacrifice - especially if most of your high end games run at 30 fps.

bajny773116d ago

Gun turismo?New FPS from Sony?

freshslicepizza3116d ago (Edited 3116d ago )

Apocalypse that is a very very long comment to basically say virtual reality needs quite a bit of horsepower. Sure it's great Sony manged to support the original PS4 but to purchase a peripheral that costs more than the console and then have so many concessions put in place compared to what the original PS4 is capable of non-vr games is asking a lot to adopt. Not only are developers hesitant to put AAA games dedicated to peripherals but now they have to tailor back the games because Sony will not allow the Pro to get exclusives.

When I get into vr, and I will because I think it is what's needed you push the industry, I want full rich experiences. I can be lenient on Google cardboard and other cheap ways to get VR but $500 for a limited experience isn't a good investment. But please don't let my pessimism deter anyone from getting psvr. The ps4 and ps4 pro both offer great value, this not so much.

kraenk123116d ago

I don't know why but I'm pretty sure you never even tried it, if you still doubt it's worth the money.

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3116d ago
kraenk123116d ago (Edited 3116d ago )

It's really a shame support for this game has widely stopped now. I would have loved to see an optimised version for the Pro on it with a lot of the visual effects retained. Bad mistake to let them go by Sony imho. That said they supported the game way more than other developers do usually.

UCForce3116d ago

I understand it was hard for us as PS fan. But that was something we can't predict to stop it. And We have to move on with it.

mike32UK3116d ago

They literally just a few weeks just released 15 new tracks for the base game for FREE. From a business standpoint, you cannot blame Sony for letting them go. Motorstorm pacific rift, Apocalypse and Driveclub didn't sell well. It's a shame, because I loved all 3 of those games.

kraenk123116d ago

I applaud them for their post release support. Second to none! Even more sad hey had to leave.

IWasHere3116d ago (Edited 3116d ago )

DRIVECLUB sold well. At least 2 million until July 2015 and an unknown number digital. Don't forget DRIVECLUB Bikes and other DLC.

2cents3116d ago

I read first that DC VR was making many sick, due to the sharp foreground vs. distant blur, including DF, tested and many others.

Now its the best PSVR racer that stands toe to toe with the competition with no mention of the previous summation.

Alrighty then.

kraenk123116d ago

A lot of VR makes inexperienced people sick. Some sadly will never get used to it. Most do though. You have to earn your VR legs.

Movefasta19933116d ago

SO the vr version is running at 60fps??The difference in quality can't be that BIG.SOmething's off,it must have been rushed because that looks really bad.

kraenk123116d ago (Edited 3116d ago )

Of course it was rushed. They weren't even really developing it anymore. Plus there is no Pro version, sadly. What you still have to understand it's not just the 60 Fps...it's two different viewing angles for each eye due to the 3D which needs a lot more processing power.

Show all comments (25)
30°

Every Game Announced at the August VR Games Showcase - VR Tech Tube

The VR Games Showcase has come and gone.

So much stuff has been announced and revealed. We get our first look at games like Grim, Hitman 3 VR, Vendetta Forever and much more.

Here is everything that was announced.

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vrtechtube.com
70°
8.0

Review: Arcade Paradise VR - Gamer Social Club

Laundry, cleaning and classic arcade games all in glorious virtual reality

Read Full Story >>
gamersocialclub.ca
Babadook7406d ago

Should this be in the PC section?

130°

PC VR On Steam Is Actually Growing, Not Shrinking

It's sometimes claimed that PC VR usage on Steam is shrinking, but here's why that isn't actually true.

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uploadvr.com
bunt-custardly421d ago

Good, silence the naysayers who talk bollocks.

Tacoboto421d ago

The context in the article is kinda like the discussion of MAU metrics. Manipulation of figures to get it to say what you want it to.

I.e. "The proportion is shrinking, but there are more players so it's actually not shrinking!"

Crows90421d ago

That's not like mau metrics ....

If there's 20,000 players and only 10% use it and then there's a jump to 40,000 and 10% are using still using it then....there's been an increase because 10% of 40k is higher than 20k.

That's an actual number increase of people using it. That's growth.

Tacoboto421d ago

MAU is used to reference engagement or growth in a game. The conversation is muddied because people want to talk about sales instead of player count. How is this not like that?

Growth can mean and be two different things. Growth of quantity, or growth of proportion. People in finance and accounting will never look at 2% in one instant and look at 2% at a later instant and say "Hey look, growth!" That's a joke, to be frank. The 2% is more than the earlier 2% but that 98% remainder also grew.

Eonjay421d ago

Which is why Sony is putting PSVR 2 on it.

Abnor_Mal421d ago

I wish Sony would have given upgrades to many of their PSVR games for their VR2 system. Unfortunately for me their pcvr movement is not doing me any favors, hopefully there’s some kind of trickle down effect.

Eonjay421d ago

Sony would only be able to Patch its own games. Devs would have to go back and create their own patches. To be frank, whats gonna stop this from happening is money. Are they willing to pay to have a developer create the patch, QA to test...

Abnor_Mal421d ago

@Eonjay totally agree with what you said about third party devs and the cost, Q&A etc, but Sony could have updated Astrobot, The Persistance, Blood and Truth, and Farpoint. Have a few in-house devs work on DriveClub vr, and pay for an update for Rush of Blood and maybe a Shadow of the Colossus VR. I would love to play Borderlands VR on PSVR2.

shinoff2183421d ago

Sure Sony mightve been able to help but reality is most of those titles were from 3rd parties.

ApocalypseShadow421d ago (Edited 421d ago )

What he's saying is that Sony should have lead by example. Instead, they haven't done shit bringing them forward and expected 3rd parties to do it themselves in bringing their own games. If Sony's not going to do it, why should they?

It's like when they lead by example in the creation of their games. Or lead by example when they make their hardware.

Hate to say it, but for PS VR 2, they are lagging big time. GT is nice. But if you're tired of sims, then there's just Horizon. I'd rather have Blood and Truth remastered at that level or a sequel than what they currently released. No chance of that though as they killed London Studios. Another bullshit move they made. About as bad as killing Evolution Studios to keep GT as their only racing game. I like Sony's platform. But I'm not buying their headset if they're not going to put in the effort like they do with flat games.

shinoff2183421d ago

Exactly. I almost bought vr2 but it's the games missing. Sure that horizon might be dope but I'd prefer the full horizon, or last of us, Spiderman, something. Pay some 3rd party devs. I was hoping to get that fallout 4 but that's not happening now lol

shinoff2183421d ago

Vr is dope. Idk know why people wanna hate. It's definitely a dope next step. Even if it's a sidestep. I really wish more developers would throw down. Imagine a last of us with vr, or a final fantasy game, all kinds of stuff. It would be incredible.

bunt-custardly421d ago

Praydog's FREE UEVR mod is working wonders for the PC VR community.