Graphics comparison showing the differences between 'full-fat' DriveClub on PS4 and the VR experience. What compromises were necessary to accommodate 60fps *and* a stereo 3D view? All VR footage taken on PS4 Pro.
The VR Games Showcase has come and gone.
So much stuff has been announced and revealed. We get our first look at games like Grim, Hitman 3 VR, Vendetta Forever and much more.
Here is everything that was announced.
Laundry, cleaning and classic arcade games all in glorious virtual reality
It's sometimes claimed that PC VR usage on Steam is shrinking, but here's why that isn't actually true.
Vr is dope. Idk know why people wanna hate. It's definitely a dope next step. Even if it's a sidestep. I really wish more developers would throw down. Imagine a last of us with vr, or a final fantasy game, all kinds of stuff. It would be incredible.
Digital foundry does a pretty good job explaining technical things out. But this is ridiculous pointing out something we are all aware of if you have common sense. Like the fact that what you see in the share screen, is not what you really *SEE* in VR.But in comment threads, sometimes you really have to stretch your imagination that there are those with common sense.
In this video, he's pointing out that drive club had to be modified to be played in VR. Common sense would tell you that evolution was trying to push PS4 to it's limits making the game. Then, pushed again with weather added on. To expect that level of detail when PSVR would have to render that twice if I'm understanding VR, would be unrealistic expectations from PS4. But it doesn't mean further improvements can't be made on future games.
Two, drive club was made for PS4. Not for Pro. Only patched to run on Pro. Since evolution no longer exists at Sony, to expect a better version with more power when no one is "at the office," is unrealistic. Sony would need to spend more money updating an old game. Only future games will take advantage of Pro power. Then, downscaled for base PS4.
There are those that say PS4 is "holding back" Pro. Pro is NOT a next gen system. It's an extension to an existing system. To expect PS5 graphics is unrealistic. We are only 3 years in and there are gamers already ready for next gen before Detroit, Horizon, Spiderman,FF7 remake, GOW, etc have even come out. Stop being unrealistic. Consoles aren't PCs updated every couple of months. And even then, most PC games don't take advantage of new cards. Just brute forced. It's modders who spend all that time and energy going back. But they're not getting paid. Unless they're picked up for their outstanding mod work.
Lastly, PSVR benefits from Pro. It wasn't made for Pro. A whole year went by while we watched journalists, developers and gamers playing VR on base PS4 having no trouble and enjoying it with motion tracking. For those like....*expired loaf *... You know who I'm talking about.. Just because some developers are lazy with cash grabs like NBA2K VR with no VR motion control
https://m.youtube.com/watch...
doesn't mean PSVR has trouble with forward tracking. If this exists on PSVR in Carnival games PSVR
https://m.youtube.com/watch...
Then, there is no problem. They were lazy with NBA. Maybe they'll update that trash that only uses the controller and not 2 moves.
It's really a shame support for this game has widely stopped now. I would have loved to see an optimised version for the Pro on it with a lot of the visual effects retained. Bad mistake to let them go by Sony imho. That said they supported the game way more than other developers do usually.
I read first that DC VR was making many sick, due to the sharp foreground vs. distant blur, including DF, tested and many others.
Now its the best PSVR racer that stands toe to toe with the competition with no mention of the previous summation.
Alrighty then.
SO the vr version is running at 60fps??The difference in quality can't be that BIG.SOmething's off,it must have been rushed because that looks really bad.