There's a new interview with High Voltage. It's very long and has a lot of info inside.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Celebrate the Super Star Wars SNES trilogy anniversary—1992 to 1994 classics that redefined retro Star Wars gaming with iconic levels, bosses, and chaos.
...If you wanna download it to your pc, right click 'Read Full Story >>' and click 'save target as', or 'save link as' if you're using Firefox like me, like you should be...
And the actual interview starts just before half way through. :D
Listening to it in the background now.
its 8:13 pm here in the great white north (canada)
I just hope that they get the right publisher/deal. I don't want Ubi or EA as Ubi will not car and EA will just be after endless ever reducing in quality sequels. I'm hoping for Nintendo or Sega, and I can see both doing a great job for what is an ambitious Wii project and I hope this is finally the pure FPS I wanted when I got the wii after feeling the FPS games would kick on it. 'bout time we had a good one-I'm looking at you Ubi and the dire Red steel.
The ideas are great and the trailers get better with each new one. It's still only at pre alpha and looks pretty good. Get rid of the cack death ani's, put the textures right, tone down the colour saturation and we're onto something great-hope theynail the online multi as well. if they don't and Treyarch fail with WaW we'll forever be stuck with the meat and spuds effort of MoHH2 which is way basic in my book-though the lag is minimal.
also I hope they don't implement motion plaus and the B bosrd at the last minute and wreck the game. Wii speak, on the other hand seems taylor made for this and I think will add so much to online multiplayer that it must happen.Lwets all get bwehind this-I'm also sick of 360 fanboys hating on it.