"With 2016 rapidly drawing to a close, what better time it is to look back at the state of fighting games, in a year that featured some of the biggest names in the genre making gigantic comebacks." - Eduardo Reboucas, Entertainium
Trevor Walker said: Fighting games have always been able to simultaneously experiment and innovate while staying true to their roots in the best of ways. Mechanics change, crossovers take place, and evolution occurs. One of the best examples of all three can be seen in the coveted guest character.
The newest Tekken title is out soon and signifies a massive leap over Tekken 7. Here are some of the biggest game-changing differences.
Street Fighter 5 launched in 2016, and is widely considered a misstep for the hugely popular franchise. This article explains why that is.
Every Street Fighter is called a misstep of the series since Street Fighter III..and even the Alpha games were not liked by everyone.
SF V had a miserable start but later it did a lot things actually better than SFIV and SF6.
SF6 is the first SF since SFII Turbo for that I did not buy at launch. And today, around 6 months after its launch I still have no motivation to buy it.
I grew out of fighting games, loved them as a kid but online you just get your ass kicked over and over leaving just the bare bones single player and also having no friends anymore who like fighting games either just makes me not want to buy or play them anymore.
I found it weird that you did not even mention BlazBlue Central Fiction or Mortal Kombat XL and the upcoming Injustice 2 in your article.
First, why is this article tagged with XB1 when there are no XB1 games mentioned.
Second, Killer Instinct is considered one of the best brawling games now... Why was it not mentioned in the article?