According to an interview with Executive Producer Drew McCoy on AusGamers, Titanfall 2's Effect and Cause level was created by a single designer with a full game in mind.
"That was actually a game idea he pitched when we first started the company. He wanted to make a game about that. So when we're doing the action block, he's like, 'I'm going to show you guys, this is going to be awesome!' In like, 10 days, he put together a 10 minute demo level, using Titanfall 1 geometry and stuff. "
Rune Factory: Guardians of Azuma brings smart changes, improved gameplay, and a more focused story across farming, combat, and romance.
The team behind Into the Radius, CM Games, has confirmed its time-looping puzzler UnLoop is heading to VR headsets in September.
From GamesReviews:"Hotel Architect immerses players in the fast-paced, frequently chaotic realm of hotel administration, where visitor satisfaction, logistics, and innovation all come together. This simulation game, created by Pathos Interactive and published in May 2025"
Damn, wish they'd run with it as a full game, it could have been as game-changing as the likes of Portal was back in the day
The sequence is really good. In fact, all of the campaign is just great. Shows great creativity on Respawns part.
It was the highlight of a really decent campaign. Really cool mechanics and very refreshing.
how much does the campaing long?
I loved it, campaign too.
They just need to add an open-world base mode where you go out on missions, destroy and claim and capture titans, have bot teams customizable or friends.