360°

Bethesda's Being Dishonest About Dishonored 2 Reviews

Bethesda is no longer giving out review copies of their games. Bethesda
says, since Doom was so successful. That games like Elder Scrolls Skyrim
Special Edition, and Dishonored 2 will not have review copies on day 1.
That means no reviewer will have Bethesda games review on launch. Meaning
we won't know if these games are actually good. This trend that Bethesda is
trying to set is a scary one, and here is why.

Read Full Story >>
thepolinetwork.com
3151d ago Replies(6)
oof463151d ago

Before the age of the internet, I remember when I would have to wait a month or two AFTER a game came out to read a review on EGM.

Hoffmann3151d ago

That is weird. I remember that the big games were actually reviewed weeks before a game was launched, back in magazines.

The not so big ones got smaller articles and sometimes reviews after launch, guess simply because the magazine editors had their priorities

oof463151d ago (Edited 3151d ago )

@rainslacker@Hoffman: Ocarina of Time was the one review I could find. It came out in November of 98, but they didn't review it until February of 99. But, it did happen. Some publishers gave out early review copies, some gave them late, and some didn't give them out at all.

morganfell3151d ago (Edited 3151d ago )

I remember the review having been written by one individual but the game had actually been played by several people in the office. The reviewers had a set of grading standards. And they had an editor in chief that would strain as much opinion from the article as humanly possible. This was before the days of scabs like Dan Hsu at EGM who ran the magazine into the ground and posted articles of joy concerning how he screwed with companies. What a pig. It is people like him that were on the cusp of game reviews becoming the bane of the industry which we now see.

And I do not require a review of Dishonored 2 to form an opinion. I played the first one, played it again on PS4, and have seen enough previews to form an opinion and pre-order. I didn't require some wanna be game reviewer celebrity thinking for me and telling me to buy or not buy it.

rainslacker3151d ago

It could go either way really. It kind of depending on the release schedules between the game being ready to be handed out, and the magazines printing deadline.

NapalmSanctuary3151d ago

@morganfell How do you strain opinion from what is, inherently, an opinion piece. I could understand editing conclusions drawn from unfair or irrelevant standards i.e. slamming FFVI for not having a jump button or Gran Turismo for not having on foot free roaming but a review is a series of value judgments, and value judgments are subjective.

+ Show (1) more replyLast reply 3151d ago
Soc53151d ago

Exactly, it's not that big of a deal. If anything it will just hurt their day one sales and preorders, because people will hold off a couple of days before buying. I will. They are just shooting themselves in the foot. I don't mind waiting a couple of days for reviews.

NapalmSanctuary3151d ago

I distinctly remember reading reviews for Colony Wars and Bushido Blade before those games were released. Those were the only games I read reviews for before 5th gen so I can't say in general.

SaveFerris3150d ago

Colony Wars was a fantastic game. I have never played Bushido Blade.

TC7313151d ago

I've never had a problem with Bethesda games. Elder Scrolls, Fallout, Dishonored, WET, Rage, the new Doom...I've always felt like I've gotten my money's worth.

Instead of going after a publisher that puts out great (if a little buggy) games, why don't you go after Hello Games for the POS known as No Man's Sky?

DivoJones3151d ago

Well.. c'mon.. No Man's Sky has absolutely gotten plenty of feedback. I think we've all read through a dozen scorching opinions and reviews to know what happened there.

I do agree that I've had only positive experiences with Bethesda games though.. while Fallout & Skyrim are prone to glitches, I've never personally had a game-breaking bug. Bethesda is simply doing this is a result of the 'uh oh, Doom is going to suck because it didn't give out review copies' feedback, and the result/effect it may have had on pre-order numbers. Want to get a company's attention? Go after their reputation or their bottom line, and they must feel that early reviews/reception has negatively affected one or both of those.

LamerTamer3151d ago

Yeah, just like the sun is a little warm...

pumpactionpimp3151d ago

Rage didn't work with amd cards on release. On console and pics, it had horrible texture loading problems and often crashed. Fallout and elder scrolls run on the same engines, and have seen the same issues time and time again. Corrupted saves, crashes, clipping issues, wonky a.i., quests not completing, etc.

I like the elder scrolls games, and I've begun to like the fallout series. But saying you don't have an issue with bethesda, doesn't mean their games don't need to be reviewed. Doom is the first day 1 purchase from bethesda, I've played, that worked as advertised out of the box, without an issue.

Reviews are good for consumers. Regardless of how jaded they can be. Just like you and I enjoy bethesda games, others may see the issues I've listed, and feel cheated that they bought a broken game.

I find it funny that a lot of people on this site are for these kinds of anti consumer practices. Over the years, game companies have drip fed us very anti consumer practices. I always here the same thing, it's just this, or just that, it's no big deal. But now games come out with preorder bonuses, day 1 dlc, not working properly but may have a day 1 patch of several gigs, micro transactions, not working correctly in general, very little in the way of content, and many others. So your right. Let's just not review them before their release as well.

hellothere19773151d ago

Your sense of entitlement is blinding. Bethesda is under ZERO OBLIGATION to give out free advanced copies of games to many of these parasites reviewers. Lol, need i remind you about the youtuber that SPEED RAN THRU 'THE ORDER' AND LEAKED THE ENTIRE GAME 1 WEEK BEFORE RELEASE? The game may have been shorter than usual, but considering the money, time, blood, sweat and tears the development team put into the game, they didn't deserve to get their game hosed like that.

It was a linear game with high production cinematic progression gameplay...who the hell would really buy it when the entire hybrid game/movie was leaked a week before release? So, who did the leak? A "consumer" of whom you are championing? Nah, it was a scumbag reviewer with an advance copy of the game. He made some money on his youtube views, but he cost a lot of game developers their jobs when the game flopped and Sony cut ties with the studio for the poorly selling game.

GrimmyReaper3151d ago (Edited 3151d ago )

"Over the years, game companies have drip fed us very anti consumer practices. I always here the same thing, it's just this, or just that, it's no big deal."

Yeah and people didn't mind apparently. Micro-transactions, DLC, Season Passes, Pre-orders BS, exclusive pre-orders, season passes that don't cover all DLC packs, Day-one DLC, empty promises, lies, broken games, unfinished games and the list goes on and on and on.

While I don't support Bethesda's decision per se, I am not against it either. You people feel so entitled because you can't play the game day one because God forbid you have some patience and self control, right? Get real. Those who already don't buy into the hoax of buying a game day one are not affected and people that do buy games day one will buy it day one regardless. So many games had lackluster scores and people bought them anyway and then are pissed off.

Not to mention, just because Bethesda announced it for all future games, you are all in uproar. Are you people blind?! Many triple A games have review Embargo's very close to release, also a day before launch, sometimes even on launch itself! Or did you not notice? Companies have already been doing this. At least Bethesda has the decency to announce it rather than doing it regardless in vain hope people like you don't notice anyway.

Also on a side note "Reviews are good for consumers. Regardless of how jaded they can be."

Are you fucking shitting me?! If they are jaded then that exactly amplifies what the problem is! That they can't be trusted and are just used to drive more sales! Think before you type!

pumpactionpimp3151d ago

@hellothere1977

I have no sense of entitlement, and don't believe I portrayed such a notion. I am a consumer, nothing more. I do somewhat agree with your spat, in the sense that bethesda shouldn't just give review copies to any moron with a website or youtube channel. I've said as much before. I also don't purchase games day 1. Doom was the first time I had done that in years. Stop assuming I have to be the first to own a game, and read what I said.

@grimmyreaper

Bethesda is at fault here. It's simple, bethesda controls who gets early review copies. Bethesda sent them to everyone. Obviously hoping it would get them a lot of free hype. Today's generation wasn't raised on dooms arena style multiplayer combat. Thus some people slammed it in their reviews.

Ultimately bethesda can do as they wish, I've not claimed they couldn't. But just because they can do things, doesn't mean they should.

As for other review embargoes, your correct. It's happened before, and look how most turned out. Destiny fooled a lot of people. As did the division.

Lastly the dlc, microtransactions crap. Your right bro, everyone's to blame for that. I screamed from the hill tops years ago. But people spend their money as they see fit. Sadly, it's left us where we are now. And now that companies know they can take it this far, they will see how much further they can go.

Regardless I belive bethesda is overreacting to a situation they've created. And implementing this policy will not only hurt consumers, but likely hurt themselves as well.

rainslacker3151d ago (Edited 3151d ago )

I find it funny how so many of these sites are so pro-consumer now, despite not really caring unless it can bring them clicks. They didn't fight for better consumer representation and ethics or transparency, which is very pro-consumer when GG started. They demonized us almost across the board. Yet now they are saying how them not getting early review copies is somehow detrimental to us?

Bethesda games generally get plenty of good reviews. There's no real reason for them to have to do this policy. Despite their bugs, they are a pretty respected publisher. They have their faults, and release some duds, and I do agree, it would be nice if gamers had access to that information as early as possible.

But in this day and age, when so many people are excited for their midnight releases, day one digital unlocks before reviews get published, and pre-ordering to get some sort of crappy bonus material, is it even that relevant anymore? In this day and age, when the reviews glance over problems, and don't even inform the consumer, are they even worth having? In this day and age, where there are almost no review standards for games to have some sort of equilibrium on reporting, and some reviews often devolve into some politically agenda driven tirade, what relevance do they even have anymore?

People have been complaining about review standards for years. Despite the good reviewers, the bad apples are giving a bad name to everyone. Not once have these sites decided to address their review standards and try to bring some sort of respect back to gaming journalism. They've done nothing but sit on their high horse and preach about how they are never wrong. And the worst part is, is that the good sites/reviewers, aren't even calling for better practices across the board to push out these people making them look bad. They blame others, like the publishers, or the gamers themselves.

There are more responsible consumers, or care to be more careful with their money have to wait a bit longer. But by the time the good reviews can be written, there will be plenty of feedback from the community where people can make a decision. Nothing is lost overall, except it inconveniences a segment of the community which does rely on reviews.

What it comes down to for me though, is that I am more disillusioned by the gaming press than I am the gaming industry on these matters. The industry has it's own problems to address, but that is separate from the media itself, and I don't like seeing the media piggyback it's needs on the needs of the consumers. When sites actually start acting like they're pro-consumer across the board, and represent us and the industry equitably, then I'll stand with them for what I want as a consumer.

+ Show (1) more replyLast reply 3151d ago
rainslacker3151d ago (Edited 3151d ago )

Why not go after the press itself which has brought this situation upon themselves with their crappy practices?

There is no reason for Bethesda to really restrict their games. I don't believe their reasoning behind the policy, but never have they really been panned by the media.

However, we pan the media itself constantly for their half assed poor reviews, and constantly complain about their inept critiques.

While there are good, if not great reviewers out there, the truth is, the media itself is in dire need of some restructuring. Besthesda isn't the first company which has restricted it's review copies, and they aren't likely to be the last. The industry is getting annoyed with the gaming press. The gamers have been annoyed with them even longer.

But you don't see these sites going on about how they have a problem. Quite the opposite really...when it was brought to the forefront in a way they had to respond, they turned us gamers into misogynist pigs that supposedly the industry didn't have to consider a target audience.

When I see these sites actually take responsibility or at least address the problems the media has overall, then I'll consider their opinion on if I should be upset Bethesda or others are in the wrong. As long as they act like they are blameless, and that we should stand by this travesty of so called anti-consumer practice, then they get no sympathy from me, because it's been a long while since the press has done anything for me as a consumer.

And the press did plenty of panning of NMS...so not sure why you're using that as an example. They overdid it in fact.

+ Show (1) more replyLast reply 3151d ago
opinionated3151d ago (Edited 3151d ago )

"Meaning we won't actually know if the games are good."

I didn't know if they were good when mainstream publications were getting early review copies. I trust the word of the people in this comment section more than I do gaming journalists.

rainslacker3151d ago (Edited 3151d ago )

Nope, only gaming review sites can tell you if a game is good. There is no other outlet. All of our opinions are based on the general feelings of the press and reviews. At no time, has a review ever not lined up with our own opinions, and there is no such thing as a poor review in terms of actual validity(not score).

Luckily, we can still know if the game is good or not when these sites finally do manage to print their Bethesda reviews. Might take a week or two....although I'm sure the early reviews, and rushed reviews, are sure to make an appearance. Thank god for that, because there is no way I can form an opinion on my own, and God forbid I have to get feedback from the general community on whether a game is worth purchasing. I certainly couldn't play the game myself and make a decision.....I'm not capable of that kind of critical thought because I is not too bright. I mean, Bethesda's new policy means I might have to actually rent a game....or worse, watch a lets play.....that would be disastrous.

Swiftfox3151d ago

We live in a "pre-order" culture. A majority of sales are made before the games are even released. The money gained from pre-orders is already spent on different elements by the time the game even comes out. One poor review, or miscommunication and suddenly people are cancelling pre-orders, meaning theses companies go into an even deeper hole of loss.

How do you combat this as a company? No early reviews. If most of the sales are going before the game even comes out, why do they need review outlets to help hype their advertisement machine? At which point the sales increase from pre-release reviews are insignificant since you'd have to pre-order the game anyway. The people who don't pre-order will calmly wait for the reviews regardless stimulated by normal advertisement. They aren't losing any sales.

We'll have to wait and see how this affects things on a larger scale for the company, but this is how they are combating the shortcomings of a pre-order environment.

You want to help? Stop pre-ordering games.

ElementX3151d ago

You can get some great pre-order deals online for consoles and pc. I think companies shouldn't assume that every pre-order will be filled. Also, you aren't charged until the game ships so preorders aren't giving anybody any money except sometimes a small charge at gamestop or something.

LamerTamer3151d ago (Edited 3151d ago )

That also helps insure the game releases buggy and incomplete. If a publisher finds loads of bugs or isn't finished they ship it for the original release date anyway. If they delay it whiny gamers throw a hissy fit and cancel pre-orders. So you get broken garbage day one and need to rely on a fast internet connection to install a "day one patch". The problem there is when those patches are taken down eventually you will not have a way to fix the junk you have on the disc, a death knell for future retrogaming (and your internet data cap). If someone doesn't have internet you aren't able to play anything that works.

I never pre-order it just seems retarded. There is no point in it really.

Show all comments (45)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 8h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 4h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon22h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 2d ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 15h ago (Edited 1d 15h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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