Bethesda is no longer giving out review copies of their games. Bethesda
says, since Doom was so successful. That games like Elder Scrolls Skyrim
Special Edition, and Dishonored 2 will not have review copies on day 1.
That means no reviewer will have Bethesda games review on launch. Meaning
we won't know if these games are actually good. This trend that Bethesda is
trying to set is a scary one, and here is why.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.
Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.
Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.
Such a shame, they should have just been allowed to make Days Gone 2.
Sony need to truly let go of their live service plans once and for all.
Sony literally sent Playstation studios into a death trap!
They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!
WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?
This is the worst generation of Playstation! Period!
Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends
Before the age of the internet, I remember when I would have to wait a month or two AFTER a game came out to read a review on EGM.
I've never had a problem with Bethesda games. Elder Scrolls, Fallout, Dishonored, WET, Rage, the new Doom...I've always felt like I've gotten my money's worth.
Instead of going after a publisher that puts out great (if a little buggy) games, why don't you go after Hello Games for the POS known as No Man's Sky?
"Meaning we won't actually know if the games are good."
I didn't know if they were good when mainstream publications were getting early review copies. I trust the word of the people in this comment section more than I do gaming journalists.
We live in a "pre-order" culture. A majority of sales are made before the games are even released. The money gained from pre-orders is already spent on different elements by the time the game even comes out. One poor review, or miscommunication and suddenly people are cancelling pre-orders, meaning theses companies go into an even deeper hole of loss.
How do you combat this as a company? No early reviews. If most of the sales are going before the game even comes out, why do they need review outlets to help hype their advertisement machine? At which point the sales increase from pre-release reviews are insignificant since you'd have to pre-order the game anyway. The people who don't pre-order will calmly wait for the reviews regardless stimulated by normal advertisement. They aren't losing any sales.
We'll have to wait and see how this affects things on a larger scale for the company, but this is how they are combating the shortcomings of a pre-order environment.
You want to help? Stop pre-ordering games.