70°

Cage: “Games should be about what players feel, not what they do”

The creator of Heavy Rain and upcoming Detroit: Become Human discusses his ongoing quest to share personal experiences through video games.

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gamesindustry.biz
Thatguy-3102889d ago (Edited 2889d ago )

I understand what he's saying but there's nothing wrong with variety. I enjoy his games but I still enjoy other ones that stray away from story and focus on fun gameplay mechanics. All in all having variety is healthy for the industry.

RyanShutup2889d ago

Agree with you 100%. That's great if that's his personal aim for his games but I'm very thankful for diversity. Sometimes I want to just play games for the sheer challenge of compelling gameplay. Sometimes the best feelings I get from gaming come from personally overcoming a huge challenge.

DigitalRaptor2889d ago (Edited 2889d ago )

I appreciate his way of thinking, but surely it's possible to provide both?

Anyway, I'm glad that Detroit is going back to the format of having multiple playable characters format, like with Heavy Rain and Fahrenheit. The game already looks amazing. Can't imagine how it will look on the Pro, especially at a supersampled 1080p.

Godmars2902889d ago

Just not from him apparently.

It would seem that that rather than make a movie, which doubtlessly involves logistical and resource issues, he's taken the argumentative route of making a game that's meant to be played like a movie. Which is all well and good until he says everyone should do the same.

That's when you say "f*** that guy."

Pancit_Canton2889d ago

Put a VR support on Detroit and I'm definitely in.

drizzom2889d ago (Edited 2889d ago )

The millions that games like Monster Hunter and Pokemon make prove otherwise.

The cathartic feeling one gets from slaying a ferocious mythical beast after a long struggle is a great 'feeling' that is acquired by what the players 'do'. This doesn't mean that there cant be a hybrid of narrative 'feeling' and interactive 'feeling'. I personally would lean more towards the interactive side though. I don't want to play an 'interactive movie'. Id much rather play a really fun game and be treated to a nice cinematic movie at certain intervals.

justsomeoffdude2889d ago

platinum games' games say otherwise... gameplay rules first and foremost in video games.

50°

Microsoft Flight Simulator 2024 Interview – Community Developers, Flight Planning Tools, and More

Microsoft Flight Simulator 2024 is turning final, and one interesting element about it is that developers from the community were involved.

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simulationdaily.com
50°

Microsoft Flight Simulator 2024 Interview - Career Mode, Photo Mode, & Walkarounds

Simulation Daily Interviews Asobo Studio COO David Dedeine about Microsoft Flight Simulator 2024 and its new features.

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simulationdaily.com
60°

How Real-World Events Shaped the Story and Content of S.T.A.L.K.E.R. 2

Slava Lukyanenka, the producer and creative director of S.T.A.L.K.E.R. 2: Heart of Chornobyl, offers an insightful look into the development of the much-anticipated sequel. He delves into the significant impact that the ongoing conflict in Ukraine has had on both the game and its team, sharing how these challenges have shaped their approach.