830°

Mark Cerny: Converting A Base PS4 Game To PS4 Pro Version Is Just 0.2 Or 0.3% of The Overall Effort

The PS4 Pro is Sony's new console, that offers developers more power than a standard PS4. That said, there are a lot of restrictions placed on just how developers can use that extra power, and the long and short of it is that you can basically just get the same game as on a standard PS4, but slightly prettier.

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gamingbolt.com
mad-dog3171d ago

Iwata would have done that in a day, himself.

Anyway, this is old news but good news. A lot of devs will bring Pro support.

XanderZane3171d ago (Edited 3170d ago )

If it's that easy, why not. Better looking and performing game is always a good thing. Definitely will get the PS4 Pro over the PS4 Slim. I hope we can upgrade the HDD like the OG PS4. That's the very first thing I will do. Put an 8TB or 12TB in that baby.

Why the disagrees? lol!! People don't like the PS4 Pro either.

@UCForce
Sata 3 HDD are expensive, but fast. I don't think they come in 12TB yet. So I'll probably stick with the 2.5 laptop drives.

jukins3171d ago

You can upgrade the had it also uses the latest Sata interface

fr0sty3171d ago

Don't count on 8-12TB any time soon though, you still have to use the 2.5'' laptop hard drives, which currently top out at around 4TB. There is a 16TB SSD that fits the 2.5'' form factor which is aimed at enterprise users, however it is likely to cost a fortune and unlikely that PS4 Pro's firmware will recognize that much memory without an update.

Maxor3170d ago

Sata 3 support makes very little difference since you're still stuck to laptop hard drive. This will limit your choice when it comes to both speed and size.

freshslicepizza3170d ago (Edited 3170d ago )

if its so easy does that mean every 1st party game will have a pro version soon? sony needs to talk the talk and not just add it to a few older titles like the last of us but all of them.

nitus103170d ago (Edited 3170d ago )

@fr0sty

You probably mean this 15TB SSD: http://www.computerworld.co... Cheap at $10,000 USD.

I think I would be quite happy with a 1TB SSD https://www.amazon.com/Sams... but they are still expensive compared to hard disk drives.

@UCForce

SATA 3 is up to 600MB/sec compared to SATA 2 (PS4) which is up to 300MB/sec. This effectively means you can use an SSD (most consumer ones are rated around 500MB/sec read and write) in the PS4pro and still have 100MB/sec leeway.

In the PS4 writing is not really an issue unless you are looking at swapping which for all Linux/Unix operating systems (MS Windows is no exception) can occur and if you have a slow disk the overall performance suffers. Naturally, it would be great if no swapping occurs but it does happen, so a fast write to swap can increase overall performance.

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wtchytbe3170d ago

Plenty Backward Compatibility games for X1. PS4 games 100% enhance compatibility should be for PS4 PRO

mozzie3170d ago

some back comapt games also run better on Xbox One than they do on the 360. And also Xbox One Games run a tad better on Xbox One S so they're forward compatible as well. I bet Xbox Play Anywhere titles like GOW4 and FH3 will use their PC 4K Assets from day one on the Scorpio, so there you have it forward compatible but for two generations! (More or less with supported 360 titles and maybe some day Original Xbox fingers crossed)

babadivad3170d ago

Have we moved on from all the 8.4 TF articles already??

3170d ago
MasterCornholio3171d ago

Makes a lot of sense to me. If it doesn't take any effort developers will support the Pro even though it's a fraction of the total PS4 user base. Seems like Sonys main goal with the system is to not fracture the user base.

3171d ago Replies(5)
3170d ago
Muzikguy3170d ago

Which is the best news anyone could ask for! I hope to see Pro versions of most games. All this good news just keeps rolling in 😄

3171d ago Replies(23)
Nodoze3171d ago

The article appears to be written by a 3rd grader. Wow.

_LarZen_3171d ago

It's written that way to connect with it's readers....

mad-dog3171d ago

Yeah everybody is a gaming journalist these days.

3171d ago
nitus103170d ago

@ricosuave

Most people sitting at home behind their laptops/desktops have a tendency to treat their PS's as appliances. Get them to something out of the ordinary and they have no clue. Of course there are exceptions.

S2Killinit3171d ago (Edited 3171d ago )

Thats really good news. Means it wont cost them too much to offer the Pro upgrades.

Aenea3171d ago

Did you do the math BTW? How long are games in development for? How many people are developing it? It's 0.2 to 0.3% of that, still not an insignificant number!

Bolts3170d ago

.3% of Destniy's 500 million is expensive as hell. No wonder they're not supporting the Pro.

nitus103170d ago

Say it takes about one man-year to develop a game that is 24hours times 365 days (let's not throw leap years in) equals 8,760 man hours now 0.3% of that is 26.28 man hours or a little over one man days. Now multiply that by the number of man years it takes to develop the game and you have your answer.

Not insignificant but not excessive and when you consider that it is a value-added feature that will make your game (I am being subjective here) attractive to more customers then the extra effort may be worth it.

Aenea3170d ago

@Bolts
That 500 million was also advertising I thought? Even so, if it was all for development not all of that would be just for the people working on Pro support...

@nitus
Yes on the overall costs it's rather small, but some people see such a small percentage and think it can be done in a few days which is not the case. If it takes 3 years to make a game then it's 2 to 3 days of those 3 years spent on Pro support but not just by 1 person, so it's closer to probably a month for a handful of people (including testers).

ShadowWolf7123169d ago

Dude, that's the percentage of the workload, not percentage of the budget.

+ Show (1) more replyLast reply 3169d ago
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320°

Former PlayStation Boss Says $80 Games Are Amazingly Affordable

PlayStation boss believes that $80 games are affordable due to the value they provide. Using Mario Kart as an example, he noted that it offers numerous hours of gameplay with just one purchase.

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tech4gamers.com
jambola1d 22h ago

value inside the product does not have any impact on how afforable they are

Eonjay1d 4h ago

He never said anything about affordability at all. He only commented about the perceived value that a game can have to a player that gets many hours out of it.

Again, as with many other forms of we are disrespected and lied to.

Title says Yoshida said $80 games are amazingly affordable. This is a lie.

CrimsonWing691d 4h ago

Perceived value is subjective, so how do you even argue for it? If one person says $500 was worth it because they played a game for six months, what does that mean to someone who didn’t share that experience or see that value?

This is exactly where corporate thinking falls apart. The value is defined by them, and then they twist the logic to defend it from a purely internal, out-of-touch perspective.

I’ve never based the price of a game on how long I’ve played it. There’s a standard price range that consumers feel is fair. If it were truly based on time or value, Resident Evil 2 Remake would cost $20, and Final Fantasy VII Rebirth would be $1,000.

Eonjay1d 1h ago

@Crimson

"Perceived value is subjective, so how do you even argue for it?Perceived value is subjective, so how do you even argue for it?"

I think his point is that it is subjective.

thorstein1d ago

Why is tech4gamers allowed to publish here. The lying is constant with them.

FACTUAL evidence9h ago

Honestly, expedition 33 is a prime example of quality for the low. Expedition 33 launched at 50$, and that game gave me more fun than most 60-70$ games I’ve purchased within the last decade.

8836h ago(Edited 6h ago)

Clearly, they want to increase prices. They need to convince people that it’s not so bad. As long as they can do that, they can do whatever they want. You gave an outstanding example of the direction things could go if creators were focused primarily on The community and quality. If that example or a few others like it didn’t exist, it might be hard to convey to many how it is even possible.

pwnmaster30001d 21h ago

I get the concept.
People buy movies for $20-$30 dollars that offers only a couple of hours of enjoyment.
While games offers 3-10+ times the amount of hours and content.
So in theory yeah I get it.

But I will never accept it and would rather keep the price now or even better PS360 price lol

isarai1d 20h ago

On the surface ye that makes sense, but when you realize the budgets are very comparable, you realize it's kinda stupid and overpriced especially when it common for it to be released unfinished

Extermin8or3_23h ago

Not really, movies that have similar budgets have the box office where if they arent a flop- they typically make all their money back or a profit. Movies have a much wider audience. Games however just have that release and have a smaller market.

PapaBop22h ago

Are many people buying movies for $20-$30? Outside of the more dedicated movie goers who have a physical collection, I imagine most rather scoff at that and stick to things like Netflix instead.

DivineHand12521h ago

You also have to take into consideration that most games are enjoyed by one or two people, while movies can be enjoyed by a group of people who are either friends or family.

Another thing is that the value of an entertainment product cannot be judged based on its length, but how it makes the user feel when it is all done.
An example of this is Ubisoft games. They can last close to or exceed 100 hours, yet many people hate on them for doing things to pad the length of the game, while Uncharted 4 and other Naughty Dog games average about 15 hours in length and are hailed as some of the best games of all time.

gold_drake1d 10h ago

said by the guy who probably had a high 6 figure income

Eonjay19h ago

He never made the comment. Welcome to the internet.

gold_drake18h ago

..have u watched the video at all?

welcome to the internet indeed.

Petebloodyonion1d 5h ago

The value of an $80 all-you-can-eat buffet is undeniable, making it curious why some people choose a $20 restaurant for a single, standard meal.

In a similar vein, movies, despite their higher production costs for a two-hour experience, outperform video games in revenue while also being priced around $20. Suggesting that video games need 100 hours of diluted gameplay to compete seems like a misdirection. The real solution might lie in re-evaluating how their core offering is valued.

Extermin8or3_23h ago

Individual movies yes, the movie industry as a whole? No, the movie industry is dwarfed by the behemoth in terms of revenue that gaming is.

DoubleYourDose15h ago

The $80 buffet and the $20 meal both come out the same end.

FACTUAL evidence1d 5h ago

Lol so rich people want to speak for my wallet now? I still haven’t adapted to 70$ yet, and not planing on to. I don’t mind waiting on sales.

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140°

Square Enix is “aware” of Final Fantasy XIV player numbers dropping

Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.

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videogamer.com
jznrpg3d ago

It’s really old now. All great MMOs decline.

PRIMORDUS2d ago

Also who wants to keep paying a monthly fee every month, there are other options like Guild Wars 2 😁with no monthly fee and while not that many people overall compared to FF XIV, it did increase to about 21 mil now.

Sephiroushin2d ago (Edited 2d ago )

I prefer to pay since i do not like guild wars and it keep kids away, but FF14 decreased on quality since they started to make it "more accessible", tried throne and liberty and while it was okay it has so many issues, same for dune awakening... Its time to start making a new FF MMO

kaewcha7342d ago

Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard

Servbot412d ago

My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.

Miraak82 2d ago

The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .

60°

Dune: Awakening Composer Talks Giving Arrakis a Voice

Game Rant interviews Dune: Awakening composer Knut Avenstroup Haugen about his process for giving the harsh deserts of Arrakis a musical voice.

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gamerant.com