The PS4 Pro is definitely not powerful enough to support native 4K rendering for most games- instead, Sony uses a custom upscaling solution which is referred to as Checkerboarding. Checkerboarding can be a demanding technique, but if utilized right, with access to the triangle and object data in the ID buffer, the results can be visually resplendent.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Shuhei Yoshida offers his take on the recent industry implosion and ponders whether there's light at the end of the tunnel.
It's also screwing over gamers with limited budgets for PC hardware, well Nvidia is trying to at least.
OK, but what did Shu do about this while he was working in the industry?
If he felt so strongly about it, why didn't he quit sooner?
I'm honestly getting a bit tired of seeing this guy come out with all this stuff, week after week, yet he didn't seem to do anything about it when he was a prominent figure IN the industry.
*I got passed over for the CEO role and sidelined into an Indies CRM role, but I just sucked it up and did it for several years.* Great.
As gamers we also need to make it clear what we want. Do we want fancy RT and RT
shadows, global illumination etc? Oh that's right we have to do the internet thing and brag about all those things. What we need is innovative gameplay mechanics and deeper more dynamic story telling and reactive realistic worlds and characters imo. Emphasis on Innovative gameplay mechanics. Expedition 33 was made by a tiny group of 30 ppl. Not sure what the budget was but I know it wasn't no 400m$ project or nothing crazy like that.
They join the Baldurs Gate team for being independent and releasing great game with out corporate meddling and stupidly big budget's that kills jobs and studios. If more groups get to together remain independent and create games for gamers and fans this industry would be better off in the future. Again it's about getting away from big corpos because corpos aren't gonna change, ever, they're just not. Scary to be out on your own? Yes but high risk high reward again as we've seen.
Ray Chase is a voice actor, cofounder of a game studio, and lead designer on their debut. Today we chat dateviators and the ideas behind Date Everything!
We all would like that the Pro got something like a TITAN X (11 Teraflops), but the reality is that 399 this november is something that all gamers can get,
Checkerboard seems a nice technique.
anyone can explain what they said about ID's and their technique... it sounds so interesting but i can't understand how it works...
Checkerboard isn't new and upscaling is upscaling no matter how you spin it.
On that note more power does equal better graphics, and hopefully longer and better game experiences.
Still not getting it. I'm feeling the switch more (if third party support is there that is)
Once again Playstation has this gaming industry on its shoulders and so it can still thrive, this is good and bad, good cause Sony is always trying to go forward and give gamers the best gaming experiences utilizing todays technology in a affordable ways and bad because theres no competition around them from the other "console makers" Nintendo and Microsoft, competition is always good cause every company wants to get the best products to their consumers showing their strenghts of what other companys don't have, but right now theres none!. Nintendo SW is the perfect example how they are so out of touch of todays technology, I mean seriously attach controllers to a tablet ?, how many freaking addons have been in the market for tablets all this years that do exactly that ? hundreds!! if you didn't know, oh but wait!! you can play Zelda on the go! hmmm how many freaking Zelda games have been released for the damn 3ds or Marios ? dozens too!!, also good luck not to lost a damn part to that thing I mean seriously there 5 parts that at least 4 you need to keep track of, seriously with all honesty as tech guy fan I see the Nintendo NX plain pathetic!, not to mention the underpowered spect that damn thing will have.
And now MS Scorpio......hmmm MS telling us about a 6 TF console, hmmm no game showing, no hardware showing, no specs just the 6 TF thing, oh above that add all the PR nonsense they spill: "xbone and scorpio games will have the same experiences with some differences".....I'm like what?? typical MS gaming division PR talk equals pure nonsense.
So as you can see Sony doesn't have competition but still they keep going moving forward with solid steps just look and see the PSVR, and later the PRO, the PRO is created cause not because competition against PC is because AMD but thats another story, MS and Nintendo can be portray with this gif I think:
http://1.bp.blogspot.com/-z...
I hope Nintendo and MS gaming division someday find their way to common sense.