910°

Sony Explains How Checkerboard Rendering Works On The PS4 Pro

The PS4 Pro is definitely not powerful enough to support native 4K rendering for most games- instead, Sony uses a custom upscaling solution which is referred to as Checkerboarding. Checkerboarding can be a demanding technique, but if utilized right, with access to the triangle and object data in the ID buffer, the results can be visually resplendent.

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gamingbolt.com
corroios3140d ago

We all would like that the Pro got something like a TITAN X (11 Teraflops), but the reality is that 399 this november is something that all gamers can get,

Checkerboard seems a nice technique.

3140d ago Replies(14)
Zarock3139d ago (Edited 3139d ago )

What about the rich gamers who can afford a PS4 with a Titan X In It?? Why they don't get love!!

DarkHeroZX3139d ago

If you can afford a titan X then just build a PC. I have a PC with Titan X Pascal in SLI. Will also get a Pro when a special edition drops.

Zarock3139d ago

No Exclusives on PC + more problems and unoptimised ports.

Agheil3138d ago

It's plain why. Market size.

_-EDMIX-_3138d ago

Because that's an extremely small Market all you have to do is go and steam statistics to see just how small that demographic is in fact all you have to do is check AMD and Nvidia sales on their top-end gpus.

+ Show (2) more repliesLast reply 3138d ago
showtimefolks3139d ago

corroios

there's better support of variables such as half-floats. To date, with the AMD architectures, a half-float would take the same internal space as a full 32-bit float. There hasn't been much advantage to using them. With Polaris though, it's possible to place two half-floats side by side in a register, which means if you're willing to mark which variables in a shader program are fine with 16-bits of storage, you can use twice as many. Annotate your shader program, say which variables are 16-bit, then you'll use fewer vector registers

One of the features appearing for the first time is the handling of 16-bit variables - it's possible to perform two 16-bit operations at a time instead of one 32-bit operation," he says, confirming what we learned during our visit to VooFoo Studios to check out Mantis Burn Racing. "In other words, at full floats, we have 4.2 teraflops. With half-floats, it's now double that, which is to say, 8.4 teraflops in 16-bit computation. This has the potential to radically increase performance."

8.4 teraflops

ps4's performance could measure up to 8.4TF

http://www.eurogamer.net/ar...

very interesting read

i don't think people realize just how smart cerny really is and by adding 1GB of slow DDR3 ram they have given developers exactly what they want(more than 10% extra ram that developers were asking for)

zivtheawesome3139d ago (Edited 3139d ago )

the 8.4 teraflops part is super interesting. Developers must utilise this power and i definitely see developers like R* and naughty dog being able to make with this beautiful stuff.

EDIT: also just remembered something, if i am not mistaken a few weeks before the official announcement of the pro, a developer was asked if the 4.2 teraflops is true and he hinted at a more powerful console than expected, maybe this is why.

fr0sty3139d ago (Edited 3139d ago )

This is likely part of what developers were hinting at when people started trying to compare Microsoft's 6TF vs. PS4Pro's 4.2, and they were saying "it's all about the architecture". That said, for all we know Scorpio could incorporate this tech as well (or it could be a thing Sony paid extra to have exclusive, who knows). We'll have to wait and see when the real scorpio scpecs drop. Hopefully Microsoft will be as open about the specs as Cerny has been with Pro.

rlow13139d ago

That's sounds like a lot of marketing hype to me. They know the reveal went bad for them and are now trying to put a spin on it. Just like when MS launched Xbox1 and the unlocking of a extra core was somehow going to bridge the gap between it and the PS4. If it's so powerful then why no 4k video? He didn't seem to interested in addressing that. Does he guarantee 8.4 tf ? No, because it's a nice theoretical number but the chances of it ever hitting that are remote. This checkerboard reminds me of tiles from when the Xbox1 launched.

joeorc3139d ago (Edited 3139d ago )

@rlow1
[No, because it's a nice theoretical number but the chances of it ever hitting that are remote. This checkerboard reminds me of tiles from when the Xbox1 launched.]

No it's not , Mark went over how this was done, the PS4's GPU was duplicated in mirror image on the Die like a wing of a butterfly.

Half floats are 16 FP..so if you do a 32FP it's 4.2

If you half the bit to 16FP your going to be able to accomplish 8.4 TF with instead of one single 32FP you now instead go with two 4.2 TF @ 16FP

That's like taking the new Nintendo's Switch SOC's GPU which is doing 1TF @ 16FP..

Instead Sony's tweaks to the PS4 Pro's GPU is not just another marketing speak or like tiled rendering.. This is about how the systems hardware was designed.

This worked the way it did

Only reason being able to do this is because the tweaks of the mirroring of the PS4's GPU..

It's very simple how it works.

And Ps4's can already do 4K video streaming and the HDMi chip on every PS4 already supports 4k video & pictures..thus the HDR update to the PS4 HDMi chip is getting ready the update for the 4K video.

It's mainly was about video games 1st video 2nd. For their updates. Sony has been quite clear on that.

zivtheawesome3139d ago

@rowl1
actually i checked over the intenet about that fact not long ago and to my surprise the answer is no, almost everything can utilise the 16bit float instead of 32bit, so in the end reaching 8.4 teraflops aint so far from the truth (we may not see the effect on release or in the whole year but perhaps in 2018 developers will utilise this method to be more powerful than the scoprio.

ShowanW3139d ago

Mark Cerny is a very smart man by all means.. probably 5x smarter than I am.. but..

He is feeding people theoreticals.. and yall are eating it right put the palm lfnhis hand..

Although he is correct in what he says... this will not give u 8.4 TF of raw power...

2x-16bit TF side by side is good but its still only a 1/2 of the raw 32bit TF sitting sude by side.

The 16bit side by sides are filler so that frame rates hold up and "hopefully" 'no loss in pixel quality which can hopefully reduce jaggies as well...

Babadook73138d ago

Yah, that 8.4 TFlops caught my eye. But just a cool was the ID Buffer, which could be a huge advancement for GPU's. Cerny is a smart dude.

Ju3138d ago (Edited 3138d ago )

In all honesty, and that is from someone who pre-ordered a Pro and can't wait to get it...it feels a little bit half baked...

First, Sony is overly concerned with backwards compatibility. That is, this thing is 100% backwards compatible. Which sound nice and probably appreciated. But it also means, no (zero, nilch, nada) benefits for existing PS4 titles - well, this could change because, it would be possible to enable Pro mode for "whitelisted" games down the road. But, they acutally designed a HW switch which switches the Pro into standard PS4 mode neglecting the advanced features - incl. increased clock frequency

And second, they could have added 2GB DDR3 and load code exclusively into that segment. No need to swap leaving the GDDR for data and shader code only. This is easily possible with proper seg loaders. Freeing up much more memory for games with a very clean approach (well, with the limits, that you might have fast and slow code if you run out of DDR and you really need more memory for code). Or fencing the 2.5GB OS memory (minus the OS frame buffer) off statically and allow Apps to use DDR only. No swapping what so ever. I think that 1GB is just to conservative.

Sony is a great HW company - and adding all these HW tricks are great - but at some point SW people don't want fancy tricks. They want a clean straight forward approach. Something the PS4 was. This is a hack to squeeze more power out of the existing architecture while not really cleanly evolve on the previous design...

They don't trust the SW guys that they would be able to write code which would scale when better HW is available. A bit of a shame in the 21st century, tbh.

BTW: Those 8TF are meaningless. It will never achieve that. 16bit precision is simply not enough for most things (while it could accelerate some).

The checker board is interesting and far beyond a blunt per pixel scaler. This has 3D and temporal data to extrapolate which almost redefine why/if a pixel must be defined by a flat rectangular pixel grid, making this 3D or even 4D (temporal).

Aenea3138d ago (Edited 3138d ago )

Don't stare too much at that 8.4TF number tho, all games need to use 32-bit floats, not everything in one game needs them, but not everything can be done with 16-bit floats...

Also, that technique is an AMD one which probably will be included in the Scorpio's GPU as well...

----
@fromchildren

Yeah, theoretically, yes. But no game can do everything with 16-bit floats. Also, it's of course not entirely certain what GPU and GPU features MS will include in the Scorpio. If they base the GPU module on the Vega it will have it, if not they must have decided to add in explicitly (like Sony did) which they might not have done. We will have to wait...

fromchildren3138d ago

So the scorpio could measure uo to 12Tera Flops with same or similar architecture.

3138d ago
gamertk4213138d ago

Here comes MisterPmedia and the Pro's secret sauce!

sammarshall1023138d ago (Edited 3138d ago )

Then the Scorpio can be 12 Tflops so to speak

Sweet!

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miyamoto3139d ago (Edited 3138d ago )

Can PS4Pro render 1080p Bluray video in Checkerboart Technique?

Because if that is so then XboneS and Scorpio is in trouble.

And that will be the reason why they leftout the expensive 4K Bluray Drive.

That is innovation right there.

I heard checkerboard tech on 1080p TV works wonders compared to conventional 1080p rendering.

@Show

If Iknew the answer I would not have asked that question.

Too technical, eh?
Even a nine year old understand what I am saying.

zivtheawesome3139d ago (Edited 3139d ago )

i don't think what you said makes sense. i am pretty sure that it is patched by the developers so i don't think 1080p bluray video can be checkerboarded to 4k.

@showtimefloks
wait really? if so then that's awesome! sony: making hdr without hdr compatible HDMI and making 4k bluray without 4k bluray that is pretty awesome XD

ShowanW3139d ago (Edited 3138d ago )

@miyamoto

please dont try to sound too technical...
U make absolutely no sense half the time...

"Can you checkerboard 1080p Bluray"....

Bluray is just a conduit in which to deliver media... (rather it be game or movie)

Edit: Your original post came out very "fan boyish " and u since edited it

Ju3138d ago (Edited 3138d ago )

Checkernboard - if that is what it is - is rendering an "ID" buffer which will only work in a 3D pipeline. It writes an additional buffer from data extracted from the geometry pipeline.

A flat video stream (incl. BD movie) does not contain a geometry pipeline (no 3D data). So no, Checkerboard will not help you scaling movies.

Aenea3138d ago

What you're saying is indeed not making sense.

How can I explain it.... Ehmm, checkerboard rendering is used by games that don't manage to do all the stuff they want to do graphically fast enough to support a high resolution. A game is doing lots of stuff to show you every frame.

While displaying a movie, bluray or stream, the console isn't doing all that much and has all the time in the world to create native 4k frames from the data of the bluray/stream.

So no, checkerboard rendering has no uses at all when displaying video from bluray/stream.

@showtimefolks

No, checkerboard rendering is a videogame technique and really, really can't be used for anything else...

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THC CELL3138d ago

All this now and on Scorpio ya won't see a mega difference for about 2 years into Scorpio life by then ps5 will be out and all this about uhd blue ray I have a android box to stream 4k and also YouTube. There a storm coming a huge decline in buying physical movies

ShowanW3138d ago

@TheCell

Take the blinders off for a sllit sec and try to make some logical cal sense for a minute

Project Scorpio will have games in native 4K/60 at launch. Microsoft already has games with 4K/60 assets. 2yrs will not be needed.

Also if Sony drops a PS5 in 2yrs it wont matter. PS4PRO games look pretty good now, Microsoft is "claiming" that Project Scorpio games will look that much better when it launches. If most of Project Scorpio games are indeed native 4K, PS5 wont have any negative effect on Xbox

bleedsoe9mm3138d ago

pr message seems to be working well

+ Show (3) more repliesLast reply 3138d ago
zivtheawesome3139d ago

anyone can explain what they said about ID's and their technique... it sounds so interesting but i can't understand how it works...

DigitalRaptor3139d ago (Edited 3138d ago )

I knew Scorpio zealots were foolish for clinging onto a single digit teraflop figure as if it told the whole story.

Their very, very secret sauce for XB1 has always been a bunch of highly embarrassing and delusional crap that we've had to fend away for years. Meanwhile, traces of secret sauce spill from Sony HQ and it's actually the real deal from the master-level engineer who architected the original PS4.

Now PS4 Pro is confirmed to be capable of 8.4TF of GPU compute due to the genius of Mark Cerny and his smartly re-engineered GPU. Additional 1GB of RAM. Then we also have another one of his innovations in Checkerboard rendering which makes the difference between it and native 4K practically indistinguishable. But that's not even the real story.... Pro comes out 12 months in advance and will be the console to "wow" people with 4K so much so that Scorpio's arrival will be late and far less impactful, especially when you know it's not going to be everything they're promising.

Pro is a more than worthy upgrade for gaming unlike what certain people have been trying to paint since its official reveal event - and it comes at such a reasonable cost, it almost crazy it's the price they're going for.
-------

@ replies - my god you people missed a trick.

@ Septic - The "secret sauce" - shame that this one actual exists in this reality, and is not just an embarrassing fanboy creation from thin air. Get a grip and read up, Septic.

@ ShowanW - Cerny's innovative algorithm for checkerboard rendering high-resolutions to 4K, and making it look practically indistinguishable from native 4K, is patented. I never said he invented checkerboard, and I'm sick of the Xboys putting words in my mouth. Of course it's not native 4.2TF - they know they have to work within the confines of what resources they've chosen - it's crazy innovative trickery to achieve the same or similar results. Of course, there's no way of you knowing anything else that you claim, but please tell me more.

zivtheawesome3139d ago

hmm do you understand what they explained of the checkerboard method in the article? i am really interested in cool techniques (i am the type of guy who always loves to search for a shortcut an believes that you can shortcut through everything) but i can't understand the explanation given in the article.

Gazondaily3139d ago (Edited 3139d ago )

What's this got to do with the Scorpio?

Insecure brah?

ShowanW3138d ago

@digitalraptor...

I mean no disrespect... but

You wrote all of this, which makes no sense..

And you sound like a complete idiot..

Checkerboard remdering has been around long before Sony did it..

Heck even Quantum Break on Xbox One used checkerboard rendering...

Also its not a raw 8.4TF (not all bits are going to be full 32bits on certain games). Theres going to be 2x 16bit side by sides (probably for less static items on the screen or in action heavy scenes in games...

To for a basic breakdown: Its the Quantum Break visual trick on a bigger scale...

Your just sucking it up cause Cerny is smart enough to lul you in with BIG words you cant grasp... at the end of the day the PS4PRO is goin to be good.. but its still only 4.2TF and a Jaguar cpu that can possibly chokehold future titles

Gazondaily3138d ago

8.4 magic super secret sauce t flops! Haha this is brilliant

3138d ago
kraenk123138d ago (Edited 3138d ago )

^^

@greengangstarookie

Oh Rookie baby...you never give up right?!

MetalGearsofWar3138d ago

Sounds to me like you're going for PS4 Pro lol.

Artemidorus3138d ago

Deluded Millennial at it's finest.

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miyamoto3139d ago (Edited 3139d ago )

They fixed the aliasing problem
Cqheckerboard tech a real game changer.

Ju3138d ago (Edited 3138d ago )

Well, I don't. But from a more abstract perspective, imaging what you finally see on the screen is a flat 2D 1:1 pixel. So, technically, for each pixel in that grid, some math is used to "calculate" this resulting pixel.

Now, in a very simplistic view, this is simple done on a per pixel data and the process to get there is called "projection" (3D data to 2D transformation) and "rasterizing", that is, adding some color to that pixel.

This is how any standard 3D pipeline works. Now, lately we have heard about deferred rendered and such. The "projection" uses 3D coordinates, x, y and z coordinates. Those are simply transformed into 2D space, which is a simple x,y coordinate system. So far so good.

But (!), now we add some z data - e.g. overlapping areas are drawn from back to front. This invention which is very old, is called the Z buffer, and when we actually render that 2D pixel, a Z value is stored letting the "rasterizer" know, which pixel to draw first (basically it can sort pixels in Z direction - this almost costs nothing because the sorting is done when writing into the buffer).

Even more so, we can add motion data, lighting data, all kinds of information - in that 2D pixel in the rasterizer stage. Note! There is no more 3D data available at that point, just various buffers which are far beyond a simple 2D grid.

The (new) ID buffer gives that pixel an idea where it actually came from. And with it one can actually look up geometry which is a great help to detect edges. Edge detection is used to smooth those with advanced anti aliasing. And voila, all of a sudden, the rasterizer has a chance to get an idea of the shape which created this pixel.

This combined with motion data (temporal data) allows the rasterizer to actually predict "gaps" between pixels. So, well, all in all, while the color data (the flat 2D frame buffer) is has only 4MPixel (at 2K), the additional information make this much more information than "just" flat pixels. And it is less data stored than a full res 4K image (at 8MPixels) - but the result can be equivalent. What that means is, you get close to 4K with the clock frequency and bandwith limits the PS4Pro has compared to what would be required to render a plain native 8M pixel plane. Simple as that. :)

All other current SW or HW scalers only use the input data from the 2D buffer of the raw 4MPixel data (well, or less if you consider we render far below 1080p in those cases).

3139d ago Replies(2)
fathertime44643139d ago

Checkerboard isn't new and upscaling is upscaling no matter how you spin it.
On that note more power does equal better graphics, and hopefully longer and better game experiences.
Still not getting it. I'm feeling the switch more (if third party support is there that is)

miyamoto3139d ago (Edited 3139d ago )

Or more brains on PlayStation's side beats Microsoft's more bucks?

http://www.aikun.co/upfile/...
You mean the Nintendo Snitch?

vega2753138d ago (Edited 3138d ago )

"Or more brains on PlayStation's side beats Microsoft's more bucks"

Yeah and some how MS got B/C to work while sony doesnt have a clue how to do it for the ps4 or they are smart enough to know their fanbase isnt and will rent and re-purchase games they already own again.

Sony you cheeky fellows you lol

nitus103138d ago (Edited 3138d ago )

@vega275

For those who already have XBox360 games, backward compatibility is great and a value-added feature. There is only one problem with this and that is you have to have an XBox360 game that you want to play on your XB1.

For people who have an XB1 and wish to play an XBox360 game for nostalgia purposes, they really do have to have that game or go out and purchase it (admittedly it would be relatively cheap). The majority of XB1 owners probably would not bother preferring XB1 games over XBox360 games.

Backwards compatibility at the start of a new console generation is a value added feature that does help sell the console initially since there would only be a few native games for it. Over time backwards compatibility becomes less important and except for a few people who do like playing the odd previous generation games for nostalgia purposes.

Bringing out backwards compatibility for XBox360 games two years into the console generation did not really give Microsoft's XB1 the edge over the PS4 and sales of the two consoles actually prove this.

BTW. I think Sony makes more money off people buying remastered games than people using their old XBox360 games so why would they remove this source of revenue by bringing out a PS3 emulator for the PS4? You can call this strategy any names you want but at the end of the day both Sony and Microsoft are business and are responsible to their shareholders.

3138d ago
rainslacker3138d ago

Funny enough, upscaling is upscaling, and checkerboard isn't new, but when learning about, reading about, implementing it myself, or hearing it referred to, I've never heard checkerboarding actually being considered upscaling on the technical level among those who understand how to actually implement it. It's just a rendering technique. One of many. And most of those rendering techniques have been around for a decade at least.

Red_Renegade3138d ago

but do any of them render that frozen concoction that helps me hang on?

masterfox3139d ago

Once again Playstation has this gaming industry on its shoulders and so it can still thrive, this is good and bad, good cause Sony is always trying to go forward and give gamers the best gaming experiences utilizing todays technology in a affordable ways and bad because theres no competition around them from the other "console makers" Nintendo and Microsoft, competition is always good cause every company wants to get the best products to their consumers showing their strenghts of what other companys don't have, but right now theres none!. Nintendo SW is the perfect example how they are so out of touch of todays technology, I mean seriously attach controllers to a tablet ?, how many freaking addons have been in the market for tablets all this years that do exactly that ? hundreds!! if you didn't know, oh but wait!! you can play Zelda on the go! hmmm how many freaking Zelda games have been released for the damn 3ds or Marios ? dozens too!!, also good luck not to lost a damn part to that thing I mean seriously there 5 parts that at least 4 you need to keep track of, seriously with all honesty as tech guy fan I see the Nintendo NX plain pathetic!, not to mention the underpowered spect that damn thing will have.

And now MS Scorpio......hmmm MS telling us about a 6 TF console, hmmm no game showing, no hardware showing, no specs just the 6 TF thing, oh above that add all the PR nonsense they spill: "xbone and scorpio games will have the same experiences with some differences".....I'm like what?? typical MS gaming division PR talk equals pure nonsense.

So as you can see Sony doesn't have competition but still they keep going moving forward with solid steps just look and see the PSVR, and later the PRO, the PRO is created cause not because competition against PC is because AMD but thats another story, MS and Nintendo can be portray with this gif I think:

http://1.bp.blogspot.com/-z...

I hope Nintendo and MS gaming division someday find their way to common sense.

Gazondaily3139d ago

LMao at this post 😂😂😂

The_Sage3139d ago

I think it's funny that you said, LAUGHING MY ass off.😁

miyamoto3138d ago

So then there is no bad in PlayStation Domination.

ShowanW3138d ago

@masterfox...

this post wreaks of fanboy and pathetic...

nintendo sells a TON of zelda and mario titles on 3ds and also 'attachments for other tablets don't got the budget that ninty has for their hardware... rather you like nintendo games or not, their hardware is TOP NOTCH and works as advertised.

MS doesnt have to show us anything Scorpio related because we said so...
they show it when they are good and ready...

you let mark cerny gas your head up...

get off the kool-aid asap it's rotting your teeth and your brain...

masterfox3138d ago

"get off the kool-aid asap it's rotting your teeth and your brain..." <--lol it definitely make my laugh thanks XD

DarkBlaze253134d ago

No it's you who needs to find their way to common sense because this post was severely lacking any.

As far as the checkerboard rendering goes I think it's pretty neat and can't wait to see it for myself. Been wanting another ps4 and I have a 4k TV so the pro is a perfect match until the Scorpio comes out. And before someone tries to bring up pc I know it's stronger than the Scorpio and will have some of xbox's exclusives (not all like some people claim) but I prefer consoles. Always have and always will and my combo of choice has always been both xb and ps. I'll wait on the switch to see if Nintendo has learned from the wii/wiiu crap.

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230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv724d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit3d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox3d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga2d ago (Edited 2d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

2d ago
2d ago
rlow12d ago (Edited 2d ago )

Do you mean about project Milo?

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-Foxtrot4d ago

It was built on lies Peter...you know this.

isarai4d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt3d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai3d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude3d ago (Edited 3d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

Show all comments (22)
290°

Former PlayStation boss says 'stupid money' crippled the game industry

Shuhei Yoshida offers his take on the recent industry implosion and ponders whether there's light at the end of the tunnel.

Read Full Story >>
gamedeveloper.com
Jin_Sakai6d ago (Edited 6d ago )

Greed crippled the game industry and other things I won’t go into.

DarXyde6d ago

Ironically, so did tech advancements.
New tech creates pressure to take full advantage of the power for people to feel a box is worth it. That expectation bloats team sizes (and by extension, costs) and to be more secure in a high risk-high reward project, they play it safe (which is why I think a lot of the industry is facing creative bankruptcy). Few franchises are proper exceptions because they're damn near entitled to a ROI.

But other than that? I'd say the adoption of Blu-ray in the PS3 kind of acted as the architect to some of the things some of us hate today. The decision to adopt it resulted in painfully show loading times because the drive was slow in the PS3. The result was mandating every console to have an HDD for installs, and Xbox 360 then discontinued those arcade models and every console came with an HDD. That adopted standard lead to a lot of games that were physical only to be available via download and that laid a path for digital distribution and the gradual death of physical media we're witnessing now. It was always going to be this way eventually, but it's hard to think that guaranteeing a HDD didn't lay some important groundwork. And now with crazy fast SSD storage and download speeds, it's gotten worse and now we're bloody streaming games via cloud computing.

Rage776d ago

Really great take on how we got to this point. Will add that the weaponizing/monetizing of the "console warring" concept, accelerated/facilitated all of your points. When you take what used to be simple bantering and jabbing between different fanbases and throw money/resources at it as the most effective marketing tool, instead of improving any areas that might add longevity to your products, you only improve sales while creating a destructive environment. Which now has come full circle. Gaming media/tech sites capitalized on this as well. So we now end up in a landscape where we get less for more, nobody is held accountable (unless you are Nintendo in which case, you will always be blamed for everything including world hunger) and what you now call and parade as "greed" to defend you own greedy company is years upon years of every asshat that has paid in $$$ what these companies get away with today, but yeah that "burn" or "you got ratioed" or "fanboy" this and that was worth it huh.

ZycoFox6d ago

It's also screwing over gamers with limited budgets for PC hardware, well Nvidia is trying to at least.

Knushwood Butt6d ago

OK, but what did Shu do about this while he was working in the industry?
If he felt so strongly about it, why didn't he quit sooner?
I'm honestly getting a bit tired of seeing this guy come out with all this stuff, week after week, yet he didn't seem to do anything about it when he was a prominent figure IN the industry.
*I got passed over for the CEO role and sidelined into an Indies CRM role, but I just sucked it up and did it for several years.* Great.

Lightning776d ago (Edited 6d ago )

"If he felt so strongly about it, why didn't he quit sooner?"

Jim Ryan held him and down and demoted him to Indy role as you pointed out. We all wondered why Shuhei was never put in charge in the past and everyone else seemingly passing him up in high position's. Everyone getting promoted except him. He also spoke up about the LS awhile ago then folded and was actually help make Concord.

If it's not making the most money and attempt to have conversation that maximize profit they won't promote. Why? Because Shuhei was seemingly for the ppl.

Despite his 80$ comment on games.

Knushwood Butt6d ago (Edited 6d ago )

'then folded and was actually help make Concord'.
Right, so once again he just sucked it up and went against what he thought was the correct path.
He also clearly didn't turn things around for Concord.
Seriously, if he felt so strongly about this stuff he should have quit ages ago; not just suck it up for years and then bitch about it to the public AFTER he quit.

zaanan6d ago

Agree.
It’s easy to armchair QB other people’s decisions, but it’s all speculation. Maybe he loved Sony and wanted to see if things would turn around. It’s also hard to leave a place when you have been there so long. You think you have friends who will help you out, until you don’t. The corporate world really is dog eat dog. Having obligations like family also makes you do things you may not want to do in a perfect world. But this world is far from perfect, and so are we. So I will cut Shu some slack.

Lightning776d ago

"Right, so once again he just sucked it up at went against what he thought was the correct path."

I mean yeah. He didn't have much of a choice. It was either go with what Jim wanted or get fired.

He went against LS but had to help with it anyway. Probably talked about all the bad spending that Sony was doing (and still are.) Corps don't want you to talk sense, they want to I to talk cents. That's goes for everybody.

Not sure why he didn't leave earlier he probably wanted to wait for the right opportunity to leave on a high note or leave on his terms. Much better than getting forced out.

Knushwood Butt6d ago

Yeah, and sure, leadership don't want anyone rocking the boat; they just want 'yes' people through the ranks, but Shu didn't quit and make a point; he sucked it up for months or years. Nor did he go out on a high note.
If he felt so strongly about this stuff he should have told Jim to shove it, and join xbox, but he didn't.

thorstein6d ago

At least he's talking about it and it's not just some anonymous internet person. That's why I posted his take. He was on the inside.

He knows better than most what's going on.

We live in a weird world where primary sources don't mean anything, evidence and reason hold no weight, but rumors and speculation hold the day.

Knushwood Butt6d ago

Yeah, agree in general, but pretty much everything he's said since he quit could have been covered in a 30 minute interview.
Next week:
In a new interview, Shu reveals that he knew factions was going to get canned months in advance, but was powerless to do anything about it so just sat back and kept his mouth shut (and getting a juicy salary).

SO71D6d ago

@Knushwood You don't work do you?

Knushwood Butt6d ago

I don't work for a corporation.

Outside_ofthe_Box6d ago

@SO1D

Was just going to say this. You can say this about anybody. Anyone on n4g that complains about greed but are doing nothing at their jobs to stop it... How dare you!

Knushwood Butt5d ago

@ Outside

It's not just greed though; it's flat out bad decisions and poor leadership, and Shu was one of those leaders.

Christopher5d ago

Because everyone knows you can really change the industry by quitting and being an outsider. I mean, his comments now aren't changing the industry at all. What would have been the advantage of doing it 8 years earlier?

Knushwood Butt5d ago

He didn't, and doesn't, have to be an outsider though.

And great job by him calling out all of this stuff in hindsight. 'The Embracer thing turned out to be a train wreck'. Was he predicting this as it was happening?

+ Show (2) more repliesLast reply 5d ago
Lightning776d ago (Edited 6d ago )

As gamers we also need to make it clear what we want. Do we want fancy RT and RT
shadows, global illumination etc? Oh that's right we have to do the internet thing and brag about all those things. What we need is innovative gameplay mechanics and deeper more dynamic story telling and reactive realistic worlds and characters imo. Emphasis on Innovative gameplay mechanics. Expedition 33 was made by a tiny group of 30 ppl. Not sure what the budget was but I know it wasn't no 400m$ project or nothing crazy like that.

They join the Baldurs Gate team for being independent and releasing great game with out corporate meddling and stupidly big budget's that kills jobs and studios. If more groups get to together remain independent and create games for gamers and fans this industry would be better off in the future. Again it's about getting away from big corpos because corpos aren't gonna change, ever, they're just not. Scary to be out on your own? Yes but high risk high reward again as we've seen.

anast6d ago

I like how they talk like this is a recent phenomenon.

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