Video game movies need to learn to evolve and truly adapt - not replicate – a story from the source material.
Console Creatures writes, "The BioShock film at Netflix is still happening but with a reduced budget."
It's 10 years too late for a BioShock film. The world of Rapture would have been perfect for a film. It's actually a good candidate for proper utilization of 3D, for increased depth rather than bullshit popping out of the screen. It could really show off the underwater city that way. But BioShock as a brand is so irrelevant these days that a film just doesn't make sense. Especially considering it would need a big budget and top notch effects to really take advantage of the IP.
Netflix greenlights anything, so that shows me very little faith in the project. Enough to just crap something out as they're, more and more, known to do.
I'll laugh if it turns out to be better then the Borderlands movie
The Pokemon Company had retail sales worth of 10.8 billion US Dollars in the year 2023, based on the latest report.
that merch tho.
ridiculous the numbers they pull in, which makes it even worse when i think about the low budget broken games they make. or have made recently
Parcae’s Fate Studio-developed open-world action game Unending Dawn has joined Sony Interactive Entertainment‘s China Hero Project incubation program, the companies announce. As previously announced, it will be available PlayStation 5, iOS, and Android.
There are many cool video game worlds to explore, but I do wonder if it is even possible to recreate any of them for the big screen. Example, Rapture is cool but would it hit me the same way as if I saw it on the big screen? I think you make a good point when you say that video games are immersive and that is what adds to the experience. Not sure if that will ever translate in a satisfying way to the big screen.
on the same line as there not being enough time to get into the world's they replicate, movies also can't get deep into the characters. I'm thinking of the Resident Evil games here
The thing is, I feel like there hasn't really been a "replication", or an adaptation as accurate as a book to movie one would be. But even most critically bad game movies like the Super Mario Bros movie didn't try to replicate. In fact, that movie was way too different, and it made little sense and was also just a bad movie in its own right
Video game adaptation is a difficult task that is muddled with executives from both movie studios and game studios. More voices create more noise and the cancellation of a lot of movie projects. The BioShock movie never happened because the director wanted it to be rated R, but the studio demanded PG-13, knowing that couldn't be done it was canceled. The long-fabled Halo movie never saw the light of day even though Peter Jackson was going to be at the helm. It is a crazy world we live in, but thanks to today's technology, games have the potential to rival just about any film if executed correctly.