1040°

PlayStation 4 Pro Has an Extra 1GB of RAM - IGN

Sony's enhanced PS4 will feature an extra 1GB of RAM, PlayStation 4 Pro lead architect Mark Cerny has revealed

Sony has taken a "different direction" on improving the PS4 Pro's memory so that it remains part of the PS4 generation.

3132d ago Replies(11)
3132d ago Replies(4)
italiangamer3132d ago

Can't wait for my Pro, I preordered it on Amazon with delivery on Day JUAN!!

ocelot073132d ago

It's also interesting that the devs can also make use of that extra 1GB DDR3 RAM as they see fit. I know that won't make to much of a difference. But a welcome difference at least.

Aenea3132d ago (Edited 3132d ago )

Eh no, game devs can't access that 1GB of DDR3 RAM. It's just for the OS, but the OS uses it in such a way (swaps out stuff to DDR3 RAM) so it frees up faster GDDR5 RAM which can be used by the devs!

ocelot073132d ago (Edited 3132d ago )

The way dualshockers have wrote it. It makes out they can use the 1GB of memory. Unless they just mean what you said. Applications use the DDR3 which frees up the GDDR5 to use.

http://www.dualshockers.com...

Whatever way you look at it. The devs get access to just that little bit more memory. Which is a good thing.

rainslacker3132d ago (Edited 3132d ago )

Data that resides in the GDDR5 gets transferred over to the DDR3 which frees up that memory for use by the game within the GDDR5. Nothing here states that devs have access to the 1GB of RAM. It just seems like it's there to allow for the back ground operation of these tasks, or keeps them in a suspended state to allow for faster access to them when one brings up the OS or accesses apps.

There is still the 1.5GB of flexible memory within the GDDR5 though, which allows devs to utilize system tasks within their games, but can't be directly controlled by the dev like the remaining 5.5GB can, so essentially, this new thing allows almost 7GB of GDDR5 available, with 1.5 of that being controlled by the system itself.

Gwynbleidd3131d ago

I think it is similar to the Xbox Ones 8 GB extra flash memory where app or game data is suspended during instant on mode or while multitasking apps and games.

rainslacker3131d ago

Perhaps. not sure how that flash memory is used in the X1. I thought it was just a place to store memory while the system was suspended, but certainly could be used for storing data for faster access in the OS.

Deadpooled3132d ago (Edited 3132d ago )

An extra 1GB of RAM for background and app processes, which frees up another 1GB for games?

https://67.media.tumblr.com...

Kribwalker3132d ago

512mb for games, the other half of the extra gb goes to the UI he said

OB1Biker3131d ago (Edited 3131d ago )

t'he other half of the extra gb goes to the UI '
Which was used from the available memory on the standard PS4 anyway so it's still frees up 1gb no matter how you look at it.
'on the standard PS4, when moving from application to a game, that application remains resonant in the system memory to allow for fast swapping between the two. '

Aenea3131d ago

@OB1Biker

It means the OS now has 512MB extra as well which will be used for a 4k framebuffer for the UI...

Kribwalker3131d ago

Obbiker

The pro UI takes an additional 512mb, on top of what was already used so no that is not the same

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170°

Alex Hutchinson on Why Google Stadia Failed and What Cloud Gaming Needs to Succeed

Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.

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Goodguy012d ago

Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.

Tacoboto1d 8h ago

I disagree, in the sense that the flaws are and have been these same known quantities for some time. You know you need fast and stable internet for the best experience. You know it isn't just free beyond Remote Play. Ownership - you know what ecosystem you're in.

Cloud Gaming is awesome when it's there as the most viable option at the time and works. For me, it was like this morning on my laptop playing Pentiment waiting for my car service to finish. For others it's to quick demo a new game before thinking of hard drive space. Maybe Mac users with gigabit internet want to play GeForce Now and buy a game off Steam only to play it that way.

rayford1517h ago

Buddy said whole lot of nothing

isarai1d 23h ago

As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap

Terry_B1d 15h ago

I will never support cloud gaming.

darthv721d 15h ago (Edited 1d 15h ago )

I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.

But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.

lex-10201d 13h ago

I think Xbox is doing Cloud Streaming right, even if I think its only because they're doing hardware wrong.

By enabling xCloud on The Xbox One and Series S they enable players to buy the cheaper console but play games in better resolutions through xCould.

Take the recent Oblivion release for instance. If you play it locally on a Series S it's rendered at 630P and upscaled using FSR to 1260P with a 30FPS cap.

But if you play it on xCloud on the Series S, it's at 1080P native 60 FPS.

So you can get better performance using xCloud then playing local (on the Series S and Xbox One).

CrimsonWing691d 15h ago

It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.

I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.

lex-10201d 13h ago

"It shouldn’t have required a subscription service."

It didn't

"Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks."

That's literally what it was. Stadia pro gave 2 free games a month (similar to PS+), 4K visuals, and 5.1 Surround Sound. But if you didn't want to pay you could simply buy the games and play them in 1080P. The core service was free.

But google massively screwed up the marketing which led to people thinking it needed a sub to use.

Eonjay21h ago

Google Stadia failed largely in part because of the massive campaign Microsoft launch against it. It didn't have the massive support of PlayStation, Nintendo, or even Apple to withstand the negativity campaign Microsoft launch against it.

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80°

Valve Makes Up for Steam Deck Repair Delay by Gifting Free Game

Valve gave a user Clair Obscur: Expedition 33 for free as compensation for the long wait during their Steam Deck repair.

UltimateOwnage1d 22h ago

I had a similar experience when I initially pre-ordered my Deck. There was an issue during shipping and they offered me a customer service perk for the hassle and let me pick any game on Steam. It was super nice of them. I got a copy of Rime.

100°

PSN Store "PlayStation Indies" Sale Kicks Off

Sony has launched the PlayStation Indies sale this week, offering steep discounts on over 2,000 games from indie developers.