We've ranked the top 10 RPG distractions that will eat your time and answers why are RPGs so long.
"A few years ago, a mobile game developer called Super Evil Megacorp had the brilliant idea of making a TMNT roguelike. After first releasing it on Apple Arcade, they wisely recognized the game’s potential on other platforms. TMNT: Splintered Fate has slowly but surely come to all major platforms, finally arriving on Xbox today. Not only is Splintered Fate a fine roguelike and co-op game, but it’s also one of the best TMNT games ever made," says Co-Optimus.
TSA previews Tony Hawk Pro Skater 3+4
"Dodge Roll and Devolver Digital's Enter the Gungeon is a hit twin-stick shooter roguelike that debuted nearly ten years ago. Since then, it has received several DLCs and a single-player spin-off called Exit the Dungeon. Well, it seems that there's more life left in Enter the Gungeon yet. It's finally coming to Android and iOS, and with online co-op not found in the big-screen versions," says Co-Optimus.
Gwent, or any in game meta game.
Level grind.
Gear grind.
Fetch quests.
Hidden treasure trove of secrets.
Some games are too big but many enjoy them and think they offer greater value
The SNES and PSX were the golden age of RPGs. Sure some you could spend 50-60 hours in, but most could be beat in 15-20.
They were fairly linear with just the right amount of side quests. The best ones required little to no grinding. These include FF IV, FFVI, Suikoden I and II, Illusion of Gaia, Wild Arms, Vagrant Story, Zelda link to the past, etc.
I don't mind the longer RPGs as long as they keep everything engaging and interesting. When it just turns into a grindfest and is no longer fun, I lose interest fast. I don't mind grinding to strengthen up to fight a tough ass or to find some good gear, but sometimes it starts to suck and don't want to return to the game.
Because they used to be long epic tales with which to lose ourselves, similar to books, for me at least. The original table RPGs used to take us weeks to get through everyday after school and on weekends. And the books we read and chatted about came about in video game form with similar stories and depth and it was a dream come true!
Then MMORPGs happened.