Ray Gigant doesn't break new ground but it also doesn't do anything inherently bad.
The PlayStation Vita has become a haven for RPGs, but there is one particular type that has really made itself at home on the system. People who love first-person dungeon-crawlers with turn-based battles and often customizable parties can find tons on the system. Developers like Experience and Compile Heart have taken to the system. This means people who enjoy level grinding and customizing characters have plenty of options to choose from when looking for a new game to play.
VGChartz's Adam Cartwright: "On 28th October 2015 an interesting shift happened in the market for physical collectors on Vita. A small spin-off from the development studio Mighty Rabbit Games released its first physical game - Breach & Clear - which managed to sell out of all 1,500 copies that had been printed within a few seconds, sparking the birth of a company that would release an unprecedented 34 further titles within two years.
I recently had the chance to interview one of the founders - Douglas Bogart - to find out how the business had grown, how the Vita factors into their plans going forward, and what he thinks about the ever-growing market for indie physical releases as a whole."
I still own a shrink wrapped copy of their original run of Breach and Clear. :) Since then I've bought several of their releases.
Developer Experience’s Ray Gigant is one of the best dungeon crawlers to make its way to the Vita in recent years. Sadly, the game never saw a physical release when it made its way to Sony’s handheld last year. Thankfully, that’s about to change.
This game not only got me into dungeon crawlers, but now Experience Inc. is a dev I keep an eye out for. It was a fun platinum.
I really enjoyed this game on Vita, I even platinumed it.