Fair warning: this game is rigged
The PlayStation Store has been updated, and PlayStation VR exclusive RIGS is available to download now.
The reality is everyone who bought a PSVR got a demo of RIGS and couldn't handle the motion sickness same with Scavengers Odyssey. I'm not inclined to try it again. free or not.
what keeps you from trying more often? this always baffles me. i mean,i gotmotion sick in the beginning like the next dude. but after a way too short of a time my system got accustomed to the new sensations and now motion sickness is gone for evety
title. which is totally boring. i actually enjoyed the physical reactions i got in the beginning.
i ignored rigs because i thought it was online multiplayer based. not supporting these concepts be it vr or not.
I had no issue with motion sickness, the only time I felt that was Robinson. It's a shame you felt it, my friend, as it's a unique take on a sports shooter.
I still can't find an online match on this game - not one since January! Offline is pretty sweet
Never got around to buying it before and I lost interest once the studio stopped developing content or went bankrupt. I'll give it a try now, I've heard great things it's a shame about it's success tho
So are they counting PSVR as a pltaform to be included in the free PS+ lineup from now on? That'd be great if so
Former members of Sony Cambridge have spoken up about the studio's closure and what it meant for their VR game, RIGS: Mechanized Combat League.
It's good to see them still making game. And it's sad to see them to be shut down like this.
Or just acknowledge the fact that Sony also closes studios .
it just not the competition that does so .
@XXanderXX:
No one has ever said that Sony doesn't close studios. It just that MS seems to have made a habit of it before a highly publicized, shown off at E3, title came out.
@Godmats290: While Sony releases these titles, axed the teams responsible, cancels content already being worked on, then profits from the same unfinished title.
Sounds so much better doesn't it? Sony profiting from killing development teams?
Products like:
MAG
SOCOM
Driveclub
RIGS
Sound much better than BS MS pulls by doing fake trailers and cancelling games after years of marketing and keeping fanbase in the dark.
I also love the fact how MS waited till the beginning of 2017 to announce that scalebound has been canceled so that holiday sales don't get affected by the news.
Right? During a time when companies have to evaluate their position and offerings then justify their decisions to stockholders?
March 30th, 2012 Zipper Interactive is closed
http://m.ign.com/articles/2...
January 12th, 2017 Guerrilla Cambridge closure is announced
http://m.ign.com/articles/2...
March 22nd, 2016 Evolution Studios is closed
http://www.gamesindustry.bi...
Then fake trailers and canceling games?
Like The Last Guardian trailers from 2009 claiming it could be done on PS3 only to be delayed seven years until PS4?
https://youtu.be/RX2MVZPqTi...
Then how about Eight Days and The Getaway?
https://www.digitaltrends.c...
@TheUndertaker
What about the consumers that got xbox in holidays to play scalebound next year?
MS waited till the start of 2017 just because they wanted them holiday sales. Shameful
Last Guardian came out, even after ten years. Kudos to Sony for that. Maybe MS should have had balls and allowed platinum to make scalebound, just for the sake of fans that wanted an exclusive Japanese RPG game on xbox.
@TheUndertaker85:
Again, all the games you listed *CAME OUT*. Were given a chance in the public/commercial view.
Eight Days to Vegas, a title i still pine for, got shown off at E3, fell into obscurity and was finally shut down possibly along with its studio as assets for the game were eventually shown.
The point is that there's that example, then Fable Legends. Something presented at multiple E3s as a cornerstone for MS gaming efforts, by all appearances all ready to go only to be shelved along with Lionhead.
@Chumachum: What about the individuals who purchased SOCOM 4 and thought it'd have support only for Zipper Interactive to be closed then servers shut down along with no support?
How about the individuals who bought MAG for even the disc to become completely useless when it's servers were shut down? After things like a monthly subscription for multiple characters was announced and sold?
Who do you think made more profit from these moves then in many instances sought to make more profit after killing the projects?
What's worse is Scalebound would've been second party content. Sony effectively killed first party content then the studios responsible. Even worse when you blatant fanboys argue that exclusives are all that matters yet Sony kills a source of exclusives and you fanboys attempt to change the topic to something not even nearly as relevant with no evidence that the other company was looking solely at profit. Yet Sony admits to it.
Both the examples you gave, games came out but didn't succeed.
Scalebound wasn't given a chance.
Fable legends wasn't give a chance
"What's worse is Scalebound would've been second party content. Sony effectively killed first party content then the studios responsible. Even worse when you blatant fanboys argue that exclusives are all that matters yet Sony kills a source of exclusives and you fanboys attempt to change the topic to something not even nearly as relevant with no evidence that the other company was looking solely at profit. Yet Sony admits to it."
Calm your tits down. Your comment history shows that your are nothing but an xbox fanboy so it's comical to see you acting like a neutral.
"What's worse is Scalebound would've been second party content"
Funny thing is MS has pretty much soured all the second party partners this gen
Here's the difference, since you don't understand....
Closing studios is normal. Sony still has a plethora of games.
Microsoft has squat for studios. When they cancel games, it is a big loss because they have not much else.
@undertaker
You mean Sony who owns the studios before closing making profit off the game they funded? Those same games that were finished and released to the public for SALE? You don't say?!!!
TheUndertaker85
"Sony cancels content already being worked on"
Not with Driveclub. They continued to release quality content with DC.
"unfinished games"
Rigs was certainly a polished product and it received a huge free expansion before GC was let go.
How far back are you going? MAG? SOCOM? Really? Stay in this gen please.
@Undertaker
Stop using Socom 4 has an example, Zipper had the opportunity to make a great Socom game to what the people wanted and they totally ignored the fans when they made Socom 4. Socom 4 did poorly in sales and got bashed as it should of because it was that disgrace to the Socom name. I am usually on developers side but with Socom 4 they just gave us the middle finger with that game.
MAG was out for a while the worst part they did was make separate DLC for the game and community got split in half and I couldn't even find a full game in the DLC which sucks but that is a different story. Then you have a MP shooter for the VR, of course it isn't going to gain traction it is on VR I don't know what Sony expected to happen with that title. I am upset about Evolution studio because they were the only developers that made me like racing games.
@Bigpappy and @XXanderXX Well, at least they finished their game without canceled. So there's that.
@TheUndertaker85:
The online-only future being forced on the gaming community by publishers, because it offers ongoing revenue, is something the whole of the gaming community has to be concerned about. Not just Sony for Xbox fanboys.
@TheUndertaker85 The Last Guardian was real. It was supposed to launch for PS3, but it had a lot of issues, not just technical issue. So it had to move to PS4 for easier development.
Edit : Zipper closed because Sony and them have difficult relationship.
Evolution Studio closed, but their game was finished. And their relationship with Sony was strong and understandable, so they didn't have any hard relationships like Zipper or neither LionHead Studio with Microsoft.
Eight Day and Gateway were canceled but the Studio isn't shut down.
Well, I do agree with you. But your statement are ridiculous, so I don't take you seriously.
Lol @ Xander & Undertaker
Let me know when Sony closes more studios than Microsoft or showcases a game, only to shut the studio down suddenly.
They are now indie developers looking for funding and no announcemed platforms. They also said they were surprised by the closure and sad because they couldn't finish the content they were making for Rigs.
All of their employees were laid off. If any of them found new opportunities it is with third party studios.
http://www.gamesindustry.bi...
There is two individuals from Guerrilla Cambridge who created their own studio. Their project is a point and click game with no evidence of it going to PlayStation.
http://www.eurogamer.net/ar...
"Their project is a point and click game with no evidence of it going to PlayStation."
It will come to PS, Give it some time
JhoomBarabar: That's just abysmally ridiculous.
To state they're working on something there's no confirmation or even hint of, to get called out with factual information, then to resort to insisting it's happening while having no basis.
It's likely going PC and mobile only as:
1) It's a tiny studio formed by laid off employees
2) It's a point and click game as evidenced by its description from the developers and trailers
3) Development costs quite a bit less on mobile and PC
4) The developers NEVER even reference the possibility of it going to any console
" then to resort to insisting it's happening while having no basis"
You have no basis to act like it won't ever come out on PS, in future. That's 'abysmally ridiculous'
"It's a tiny studio formed by laid off employees"
Several tiny studios have made games for multiple platforms simultaneously. Nothing new.
"It's a point and click game as evidenced by its description from the developers and trailers"
There are several point and click games on consoles.
"Development costs quite a bit less on mobile and PC"
Okay and? Does that mean it won't ever come to consoles in future? You have no authority on that.
"The developers NEVER even reference the possibility of it going to any console"
The devs NEVER DECLINED the possibility of this game going to consoles, in future.
Too many non-VR PS4 games coming out for me to even justify buying a PSVR at the moment. Yes I've just ordered Resident Evil 7 and I would love to play it in VR, but I will look forward to trying it out in the future. For now I've got Tekken 7, Crash Bandicoot and Uncharted: Lost Legacy on pre-order, and I've yet to get around to buying Gravity Rush 2, Horizon or Nier. Waiting for a price drop on them. Then there's upcoming games that I'll be upgrading to a PS4 Pro for before even thinking about a PSVR like God of War, Final Fantasy VII Remake, Detroit, Days Gone, The Last of Us II + whatever new announcements from E3. I won't be getting a Pro until at least this time next year so it would be late 2018 I'd look in to getting a PSVR.
After a weekend with PSVR I am glad I returned it. After the initial wow factor the restrictions for the platform became very clear. PSVR suffers from the same issues that plague Rift and Vive.
Yeah shure Death, you had it and turned it in....maby in your dreams but not in reality.🙄
http://www.bbc.com/news/tec...
That'd be a safe bet since they also weren't the only first party studio to get the axe after working on PSVR
Wasn't Sony offering jobs to Lionhead not long ago? Amazing that Guerilla Cambridge employees were unemployed shortly after Sony made the offer to Microsoft Devs.
Safe to say Sony either puts more value in the talent at Lionhead or they were trying to spin the unfortunate news at Lionhead into positive media attention to their studios. It seems hard to believe they were being genuine when they can't take care of their own.
@Death
I said and read the same thing a while back. It was definitely a publicity stunt.
@ Death
Actually the development team the made drive club was closed down after lionhead studios closed in 2015. These guys just at the beginning of the year soon after rigs launched.
@ gangsta_red
Of course it eas a publicity stunt and everyone fell for it and praised sony for looking out and saving MS layed off employees.
Sony offering former Lionhead staff also probably spawns from the fact they already have former Lionhead staff with Media Molecule.
http://www.mediamolecule.co...
So should companies not perform publicity stunts just because feelings of you xbox fanboys are hurt?
Companies shouldn't perform publicity stunts at the costs of the people being hurt because it's a shitty thing to do. That shouldn't be difficult to understand and doesn't affect Xbox fans only.
Call it what you want Death, but know that at this point, you'll just say whatever unverified drivel to downplay Sony closing studios. I remember clearly you making claims that DriveClub VR was canceled at one point without facts to back it up. Thought you'd know better by now than make assumptions. Advertising a few open positions at their other studios doesn't quite equate to the entire workforce over at Cambridge. Disingenuousness is expected from you and as usual you're acting like that was the case, and a known Sony detractor is agreeing with you because it's a convenient angle to support the kind of downplaying they love, despite any evidence yet again.
Hey... I think this is something we can agree on, if you're going to make a sad troll attempt like this. It was a particularly sad situation, but at the very least Cambridge got to ship their latest game consisting of years of development effort and accompanying passion, and had their game find an audience, whoever that might be. Lionhead was completely laid off without the staff even knowing before the gaming press found out and published it (just imagine that, just imagine...), and they didn't even get to release their game, which I suppose they might have been passionate about making.
These guys, I swear. I wonder if you were on N4G articles making the same complaints towards Microsoft about them basically curb stomping the entire workforce over in Guilford when Lionhead was shuttered: http://www.eurogamer.net/ar...
Except Sony also opened a studio specifically for making VR games.
Most of the studio closures were due to Sony's restructuring after they had financial troubles a few years ago that culminated in the need to trim down. Sony sold a lot of stuff, and shut down redundant things company wide, not just their game studios. Some of the closures were also Sony integrating them into their worldwide studios, which is more like Sony Japan, where they have teams within a single branch of their publication branches, as opposed to seperate developers in their own companies. This is more efficient and less costly, and generally makes more sense for keeping things more fluid with less down time, and more flexibility to move people around where they're needed. The downside is that a lot of jobs are lost.
@Death an gangsta on the offering of jobs.
This isn't out of the ordinary. It's not like Sony put a hiring freeze on all their developers. Industry wide there is a huge shortage of developers available to actually create all the content that is being made right now. If you have talented and experienced devs, you keep your doors open. Even to those you lay off, many of them were probably offered jobs at studios if they were willing to relocate.
Just because you both have a complete lack of knowledge of how jobs in the industry work, doesn't mean that it was a publicity stunt....although I'm sure the public nature of it was certainly meant to garner some good will. It's very possible that some of those lionhead devs are now employed with Sony. Even if Sony didn't offer, I'm sure many of them would have put their resumes in to Sony immediately.
@Death
It was obviously a spin.
Good publicity does lots of good to brand image.
Of course they would "reach out" to lionhead devs.
Fuck Rigs. It's sad out of anything this is how the studio is being portrayed.
Guerilla Cambridge was formerly known as SCE Cambridge Studio. They created the likes of MediEvil, LittleBigPlanet PSP, and Killzone Mercenary. They also contributed on Heavenly Sword, Wipeout, Killzone 2, and other products such as PlayStation Home, EyeToy, and PlayTV.
http://www.gamesindustry.bi...
They contributed greatly then got stuck with the side projects. Sad when their projects and participation on other projects exceeded most. They're also the branch that worked with EU universities to find more talent along with helped individuals to expand that talent.
Agree 100%
Sony constantly put them working on platforms with tiny userbases and then killed them off when sales weren't great?
Majorly stupid move from Sony, Cambridge were a great feather to have in their cap.
I suspect media molecule will be next once dreams flops.
Side projects like dreams shouldnt necessarily flop.
They just need to be promoted and done quickly enough so that it isn't a money dump.
Even spark on xbox one was a good idea. Issue was execution.
I certainly hope other devs like sony cambridge dont get closed.
Not great enough apparently. Otherwise Sony wouldn't have axed the team.
Even still that's worse. Sony still would have axed a development team making great products due to profits not being exactly what they want. The same team being first party and developing exclusives for their first party product.
Also a development company who'd produced great titles for platforms that other first party developers avoid like PS Vita. A handheld sorely needing and lacking Sony support.
Yes, I would hoping for that as well. MediEvil was one of their better games. I wonder if Sony owns the property or not.
I wanted them to tackle another fully-fledged Killzone console game after how good Mercenary was.
MediEvil would've be cool too.
I would love if sony did a remaster of MediEvil. Or a new one.
Remaster ala ratchet and clank of course.
I seen this story a few days ago. Was wondering if it was going to get posted on this site. Anyway its sad what happened to them.
This time next year PSVR will be dead. I had it, along with Oculus but due to poor tracking, crappy resolution, lens fog, wires everywhere, move controllers lack of precision, I sold it and never regretted it. I actually enjoyed RE7 much more after I stopped playing it in VR.
Again it's amazing Sony was able to make PSVR work at all, but as a gaming platform it leaves a lot to be desired and doesn't compare to Rift or VIVE.
Holy crap, you're in every psvr article trying to talk shit about it.
Re7 in psvr is miles better than on a TV.
Youre right, I had 2. The first one the screen would black out for a second here or there so I exchanged it.
The thing is a $400 piece of junk.
These guys made so many good games. They even made my favorite killzone game. I was really hoping they'd get a chance at a console killzone game since guerilla was working on horizon.
It's a shame that one of the only interesting games from sony for VR not only didnt succeed but the studio making it was shut down.
It seems PSVR wasnt even out for long before Sony shut the studio down and basically abandoned the game. Also this studio made a lot of Vita/PSP games which sony is also not supporting anymore which probably led Sony to close the studio an even easier decision.
You're right, but you're also still just concern trolling and don't actually give a crap that Cambridge was closed.
Say whaaaa!? I was up all night crying when I heard the news that Cambridge was closed. How dare you sir!
@ generic-user-name
Why would you think he's "concern trolling" and not be genuinely upset that they are closed. I mean what makes his concern for the studio any different from the many sony fans who are concern when MS closes a studio? Hmmm
Are you saying they are concern trolling also?
"Concern trolling" Trolling because of concern = Don't give a crap?
Where does the concern come from then? 😳
@ TitaniumRx
First off I'm not "concern trolling" and you clearly don't see sh@t. So don't act like you know me. Cause you don't. Maybe you think i am because your camp does it all the time when it comes to MS. Just because i don't praise everything sony does or swallow their BS doesn't mean I'm not concern seeing as sony has a habit of closing studio after they launch a game. So unless it's ND no studio is safe. Just look at Evolution games
"Just because i don't praise everything sony does or swallow their BS"
You does all that for MS instead. Funny that.
@ Damkhla
I don't do it for them either. I just don't sh@t on them like you expect everyone too.
Are you implying two wrongs make a right? Both companies make mistakes. When you only call out one company for the mistakes they make and then not only give your favorite company a pass, but praise these mistakes as being good you aren't just a hippocrite, it makes your opinions irrelevant.
There's like 4 other people in this thread who are concern trolling. It's hilarious. Like they gave a crap about Guerilla Cambridge in the first place. I wonder why they aren't showing that same concern for when Lionhead studio was shut down? Or those 8 other obscure studios MS had shut down last year?
@ vega275
It's as he does in negative Sony articles, alongside Death, moldybread... and most incriminating of all is back when he was going around double teaming negative Sony articles with his fanboy best friend (and potential twin) Rookie_monster, going as far as supporting his misinformation and defending his nonsense rants and trying to bury the hypocrisy - this is not new information. He just used to go harder with it compared to now so maybe that's why you haven't noticed. Oh... and just notice how he goes all jokey with his response to distract people from actually bringing it up in subsequent comments. Good deflection tactic, he's used to that too.
------
@ Sunny_D
They absolutely weren't the same when it came to Lionhead. Regarding the 8 (in total) studios/projects that were disintegrated last year, these folks also tried to let that news pass quietly until it became too loud to ignore once the Scalebound news hit at the very start of this year and brought a whole bunch of things into question.
@digitalraptor
Funny how digital, titaniun, liqu1d, three notorious fankids for sony are so upset at an honest comment.
"these folks also tried to let that news pass quietly"
Quietly? This was the biggest event of n4g that had you and others celebrating with the usual "xbox is doomed" comments.
No one could tale a step without falling in a pile of shit you and others left on n4g.
And i was very vocal about the closing of lionhead studios, left a few comments upset at that and the Scalebound cancellation.
"He just used to go harder with it compared to now so maybe that's why you haven't noticed."
A lot of us grew up, you should try it sometime.
While I do think gangsta is concern trolling here, I will say that he did actually speak against MS when they closed lionhead. So, in this case, at least he's being consistent in his disdain for studio closures.
Vega....don't know where he stood, but based on his comment history, I'd say he's only agreeing with gangsta because it cast a negative light on Sony.
"Funny how digital, titaniun, liqu1d, three notorious fankids for sony are so upset at an honest comment."
That has absolutely nothing to do with my comment, and is yet another example of you diverting the conversation away from the honest truth about what you do, that has been displayed openly countless times. Here you are trying to discredit my comment by saying "you are upset". More like a bit fed up of your pretence. Weird how you decided to act completely enraged by the honest truth back when I destroyed you with facts about Uncharted 4 vs. Quantum Break, with you trying to downplay UC4 (and the whole Uncharted series) and laughably claim that it blows UC4 out of the water. Just like the rest of your laughable concern trolling in the past, that you'll deny to the ends of the earth despite it being right there in your comment history, and all you seem to be able to do is distract others so that you feel that it looks like people like me are the problem, and not the fraud trying to hide his agenda.
----
"Quietly? This was the biggest event of n4g that had you and others celebrating with the usual "xbox is doomed" comments."
Are you referring the the straw the broke the camel's back (Scalebound) or this ( https://twitter.com/vg_dave... )? Please show me the "biggest event of N4G" that I wasn't even referring to. What I provided is what very few people were making noise about or writing articles about the state of MS first-party studios until Scalebound.
----
"And i was very vocal about the closing of lionhead studios, left a few comments upset at that and the Scalebound cancellation. "
Were you? That's nice. So you were critical of MS for stomping on every single mistreated Lionhead employee, none of which were even informed that they were losing their jobs before the gaming media were? Was the criticism you placed on Sony for closing studios like Evolution and others in the past, firmly matched by the criticism you placed on MS for closing Lionhead and everything that came with that process? Nah.
----
"A lot of us grew up, you should try it sometime."
You should try actually owning up to all the times you've senselessly thrown vitriol at me just because I'm a Sony fan calling out the hard, honest facts against your precious, and despite me being 100% right. All you seem to have done is cowardly retreated into a relative level of acceptance as far as most things are concerned which is why I said you don't go as hard anymore. I'm sorry that I was so far ahead of the curve than you were all those years ago, but that wasn't my fault. It was yours for Xbox ties being so engrained that these hard truths annoyed you enough to actually attack others and perform mental gymnastics to discredit their sound logic just because they were Sony supporters. Your fraudulence has been blown open and some of your fanboy friends banned from the site, so maybe that's why you seem to think that accounts for "growing up" without them here to play with you anymore. Yet you're still here concern trolling on Sony articles so I'm not sure you're right there.
Think of them like helghast; they got knocked down but in fact they will grow strooonggeeeer. :)
I know someone who worked on a PSVR launch window game. He's told me that sales are currently 10% of what their Vita project has sold. This is where I point out that their Vita project apparently sold so poorly it was the studio's only game on the platform.
Meanwhile at nintendo everyone still has their jobs even after the wii u sold like 15 million lol
Well that because Nintendo doesn't believe laying off or shutting down studios will change anything.
They just train them until they get better or give them Mario which would be easier for them.
But yeah Sony has done it a lot in the past 10 years. They are trying find what work for them but axe things to quickly.
I guess Sony doesn't like keeping dead weights while Nintendo sticks with it.
Meanwhile you ignorant fan boys Nintendo layed off tons of ppl few years ago. The article was on this site. Just like you suck offs said 'Nintendo won't charge online, Nintendo won't do dlc, amiibo are fine' always eating crow and feeling like @&@& loving Nintendo abuse lol
These companies run businesses not charities.
https://www.google.com/amp/...
Eat crow hundreds of employees more than 300 smh
http://m.neogaf.com/showthr...
That's another, Nintendo shut down almost whole Korea division because no profits. What you said about Nintendo again? Lol you guys with your Nintendo idolizing kill me. It's actually sad the things you let them get away with then hypocritically criticize competition.
Sony has made a lot of mistakes this generation, the first being the closure of Evolution Studios, and the second being the closure of Cambridge. A Motorstorm VR title would have done wonders for PSVR popularity and Cambridge were true innovators with VR esports.
I know Microsoft got a lot of flack for cancelling Scalebound, but Sony cancels games and closes studios way more often.
I really enjoy Rigs. I wish Guerilla Cambridge would have had the chance to support it and grow it bigger. It took a few days to extend my play time, but now I play it whenever I get the chance.
This is a business and rigs was a bad game period its funny it was a $60 game too tf
Rigs is a terrific game, but the stock shortages dramatically affected the online mp community. The game launched alongside PSVR and then nobody could get their hands on a new PSVR unit for months. Rigs has many game modes and it certainly has an enjoyable sp campaign, but the online mp was to be the lifeblood of this game and it was absolutely stunted bc of the shortages. Rigs needed a robust online mp community in order to thrive and when you limit the player base and disallow excited new PSVR players to enter, it will become stagnant and then decline.
Ultimately, Rigs is a fantastic game that would work well even without VR, but it's just a shame that the game never reached the number of ppl it deserved. Out of every PSVR game the stock shortages hurt Rigs the most.
in case i totally missed their point, this rigs thing was kind of an arena shooter? something i am going great lengths to avoid. i am all supportive for VR titles, but as long as they are offering anything online or arena or similar crap, my wallet stays firmly closed.
Ahh, I see Rigs sold 170k copies (to date) so perhaps that's why they dropped them? Amongst the failure of Killzone Mercenaries (sales wise) (820k to date). I think Sony has given up on them seeing that their last two games didn't amount to much in sale returns. However, Sony stuck them on 2 platforms that didn't have a huge fanbase. PSVR and Vita so I wonder what their expectations were.
It was awesome, I bought it, enjoyed it. Then sold it when the studio shut down :/ on a brand new system with one of the best received games for it I just don't get why they'd shutter it. This is one of those games that would continue to sell to people who bought in to PSVR, there's so much that could have been done. New maps, new mechs, weapons, powerups, modes! But nah.
This week the Christmas sales for virtual reality (VR) software have kicked in hard, with all the major online stores offering a variety of discounts. The latest to be announced comes from PlayStation.Store, revealing lots of offers on PlayStation 4 software and there's a few PlayStation VR titles thrown in as well.
Guys awesome sales in local Yugoslavian stores!!! Please put headers indicating which country these are applicable to. Why would I care if there is a sale in the UK? About the same someone in the UK would care for US sales.
1st Yugoslavia stopped existing decades ago
2nd just make a second account in another country
Well damn !
Great review score
Loving it
One of the best games I've played this year!
Wasn't sure of this one on the demo disc. I'll be playing it again later to give it a proper go. It's probably better with move controllers too!