CVG writes: "Nobody really understands Platinum Games' MadWorld. Sure, it's violent and has a bizarre (but unique) black and white art style, but how does it play? And what's the set-up behind this (ahem) madness?
We sat down with the game's Japanese producer, Atsushi Inaba, to try and get to the bottom of it. 15 minute time slots and translators don't usually go hand-in-hand, but here's what we got.
Q: Why did you choose Wii as the platform for MadWorld?
Inaba: We're really interested in the Wii platform so we wanted to create a really cool and stylish game for that.
As you can see it's really easy to pick up and play so when we came up with the concept of Mad World the Wii felt like a good console for that. It feels like a game that is at home on Wii."