Today Chris Roberts’ Cloud Imperium Games hosted its presentation at Citizencon, showing off more of Star Citizen, but before you go into the really interesting and spectacular stuff, some news about the upcoming evolution of the project were shared.
Today Cloud Imperium Games released new videos focusing on the upcoming major update for the growing space game Star Citizen.
Star Citizen will soon get a rather impressive character customization feature in alpha 3.23, but it's limited to the head. Yet, developers also want to implement body customization in the future.
Well I guess they couldn't have done so within the last two decades working on the game so probably it'll take another two decades
Today Cloud Imperium Games showcased in detail one of the major new features coming to its growing space game Star Citizen.
Personal Hangars sound brilliant for what is shaping up to be one of the most ambitious games in the galaxy.
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And worth it too, you only need to make a $10,000 donation…
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..to get on the waiting list.
Just a giant blackhole simulator sucks up everything in sight really loves money from the fools.
Citcon on the whole was a letdown. No SQ42, no Star Marine. 2 hours of padding, and then finally this, which is great, but everyone expected SQ42 and something about imminent releases.
However, one has to admit that this particular section was very, very impressive. Did not expect to see the level of detail they went to with the V2 planets.
Looks pretty good. I think it's more focused on created planets than NMS was in trying to randomize exploration with procedural planets. Truthfully, I'd rather have a game that would concentrate on a future exploration of our solar system. Like if we colonized other planets or moons in our system, set up space stations orbiting those planets and a mystery like 2001 space odyssey. And maybe finding a wormhole like Interstellar the movie.
Kind of jealous it's not coming to console, but that's what makes an exclusive an exclusive. Looks good.
oh look its what No Man Sky should of been…!
Pretty stunning to be honest. That fly through demo to the planet and mock mission was exactly what I expected to see and they delivered.
What I like about what happened yesterday is that the road-map was laid out for everyone to see. I appreciated that update, now I know where I stand with the ship I bought.
At roughly "2-3 months" mentioned for each update iteration that is looking like 5 updates to 4.0 so another 10-18 months of solid development.
I'm guessing Squadron 42 will go with something like a May 2017 launch and then that team scale down to support post launch with the rest shifted over to main dev.
I bet internally they are wishing for a launch end of next year for Star Citizen but the way things have been, putting a time on it leads to bottle-necking. So I reckon at least 18 months easy.
I thought was a good event, looking forward to the implementation updates as they cycle through.
So much for the 'it's a scam' crowd... if they aren't impressed by this (not to mention the Gamescom demo) then it's time for them to give up on videogames and sign up for Elon Musk's Mars Mission, which - aside from being an actual scam - is likely to be the only 'space-sim' capable of offering a more detailed experience than Star Citizen.
Celebrity cast aside, this game is starting to look like all of my favourite sci-fi's rolled into one... that intro reminded me of Prometheus, the 'rover' section was reminiscent of the first Mass Effect and then $#!t got all Star Warsey, with the speeder-bike and 'sand-people' - not to mention the mighty Moon Worm!
Here's hoping Microsoft can fan-dangle a Scorpio version - I don't care if it's released a year after the PC version, or how downgraded it is... that said, if Star Citizen ends up being every bit as good as it appears then I'd consider buying a PC just to play it - Hell, I bought a laptop just so I could play the original Witcher, though I wager a SC-ready machine would cost SIGNIFICANTLY more.