130°

Rhianna Pratchett: I Wanted To Make Lara Croft Human Again

Of all the challenges Pratchett has faced in her video game writing career, rebooting the Tomb Raider hero was one of the toughest.

-Foxtrot2849d ago

She's always been human and in my opinion was better shown in the older games.

I mean she went through hell in the PS1 games but it was more believable...that's excluding the mystic, supernatural elements but more to do with the way she went through what she did. With the new ones it's near death experience after another along with escaping with her life over and over, being really lucky, being beaten up enough it could kill her. You fell from not even a high up place in the old ones and you were dead. So yeah she was more human in those games and she was hardly developed as much.

ninsigma2849d ago

Let's not forget about the terrible voice acting. To me, she can't be believable with the she was voiced in the last two games.

-Foxtrot2849d ago

She just didn't fit her age in my opinion. She sounded like a teenage girl instead of a young woman

God I cringe at the "Oh I hate Tombs" line in the first one lol

She's just got a bad voice actress behind her aswell

Hoffmann2849d ago

They totally ruined the franchise for me with the terrible redesign.

rainslacker2848d ago (Edited 2848d ago )

I agree. Although for different reasons. I don't mind the fantastical nature of the game play which tends to be eye-rolling half the time, and I do agree there was more realism in the originals compared to the over the top action flick style of the new ones.

But what I find is that her personality in the newer games is just downright terrible.

In the originals, she was a mature, confident, and capable woman. In the new, the "humanized" lara is none of those things, yet somehow manages feats of super human inspiration....only in the next scene to express how much she doubts herself, and how she has to convince herself that she can do something, like some lame filler dialogue you see in crappy action movies where the female character, or sometimes the males, are supposed to be more human, but ultimately are just annoying.

Everything human about Lara in the new games just feels so superficial, and the reason she was written like that was so people would supposedly connect to her.

But it goes against everything that we've come to know of Lara Croft. I was willing to accept it for the "origin story" nature of the first, but when it got carried over into the second game, I just felt they were trying too hard, because they didn't have the character grow at all between the two titles.

The new lara is so shallow, that they are not even the same character. All they share is the name, and an IP, but she is far from a compelling version of Lara worth going on about as if she is somehow remarkably written and certainly nothing about the character is praise worthy.

It's just a step backwards IMO. If you want to show a mature, intelligent, capable woman that people can relate to, that is also human then do so. Don't make her an incessant cry baby, who lacks any sort of confidence unless under extreme duress, because doing so doesn't make her capable of overcoming all odds, it just makes her a victim of circumstance, who overcomes the odds because it's what you do in games. You don't need to make a character have annoying character flaws in order to humanize them, you just need to make them so they can show human emotions based on their own character.

That is how people relate to characters...through actual emotions...and just feeling sorry for them isn't humanizing, it's degrading.

I3loggs242847d ago

"But it goes against everything that we've come to know of Lara Croft"
Love it or hate it, this is a reboot of the franchise, the old Lara is dead, you need to move on from the old version and look at this game on its own merits..

Im not sure what you mean by saying her character didnt grow at all between the two titles?.. In the first game she grows by learning how to survive, 'in between the titles' she spends 12 months trying to find an explanation for the paranormal shit she went through in the first game, her fathers research is what begins her journey in Rise of the Tomb Raider. As for RotR (even the name gives it away), Lara knows how to survive already, in this game she learns how to fight, and if you listen to some of the enemy dialogue, she gains notoriety among them and *spoiler warning* by the end she's cold blooded, your even given the option of walking away, or executing the main villain of the game without mercy.
I dont see how feeling sorry for someone is degrading?.. Her monologue and self doubt is humanizing, because it fits her characters level of confidence at this point in her life, thats not degrading, as far as female empowerment, the fact that she overcomes diversity on her own is the opposite of what your suggesting, HAD she relied on men to solve her problems, that is what i'd call degrading.
Id love to know where all this emotion was in the original games, maybe ill have to go back and refresh my memory.

Im also going to quote this comment you made to someone else and address it (I do repeat myself here):
"In the second game they did this more, but there was no real transition between the first to the second to make it known why she was suddenly so thrilled as any archeologist, or how she overcame the fact she couldn't do anything but act like how she wasn't capable of doing anything in the first game without constantly telling herself she could do it. "
She was an archeologist in the first game already, the journey to find the lost kingdom of Yamakai was HER expedition based of HER research. When she found the Island though, shit hit the fan and it became a game of survival, not discovery.
As i mentioned earlier, there is a 12 month gap between the first and second game, this 12 months was spent trying to find information on the paranormal experience she encountered in the first game, this leads her to continuing her fathers work by uncovering the legend of Kitezh.
She questions herself so much in the first game because that is her first time experiencing that sort of situation, by the end of the game that aspect of her has developed and she grows in confidence. As the second game comes around, she is no longer just trying to survive, she is learning how to fight and is actively putting herself in danger to make her discoveries and staying ahead of Trinity.

I felt like these 2 games were Part 1 and Part 2 of Lara's origin story. If a next one is coming (I hope it is), I think we will now have a completely confident, experienced and battle hardened Lara now closer resembling the original. If her internal monologue suggests she still lacks confidence in herself, then ill agree with you that her writing sucks, but as of right now im completely happy with her character development and the pacing of the games.

rainslacker2847d ago

I've moved on fine. I'm just comparing the two, since it seems appropriate to the topic at hand.

"not sure what you mean by saying her character didnt grow"

I mean that she didn't grow. Moving forward with the story is not character growth, nor is anything they did to "humanize" her character growth.

Learning how to survive, going from anxious in difficult situations to readily killing someone after a bit of crying that she just killed a person for the first time, is not natural character growth. It's growth that serves the purpose for the story, and nothing else. Her sudden confident archaeologist self in the 2nd game, with a bunch of doubt thrown in, is not natural.

Trying to find explanations of her father isn't character growth, it's a plot point to give the character's actions a purpose.

Not that I really felt the original Lara had all that much character growth, although there was a bit over the course of the games for 20 odd years, but her character was much better defined, and her actions and emotions to situations made sense....whereas with the new, they just seem to serve the purpose of forcing empathy without putting in the effort of making her more well rounded and someone you could relate to overall(positively or negatively). All emotion for the new lara exists because it's expected to feel things for certain situations, but never did I actually care what happened to her.

For a good example, take Arya Stark from Game of Thrones(book mostly). Character changes and grows, you witness it from the first page to the end, all serving the narrative, and her purposes are clear, although her faults are that she doesn't know how to achieve them, so we are able to connect to her, because she's young, and we've all had that time in our life where we thought we could rule the world. In contrast you have Sansa Stark, who you only connect to(at least for the first few books) because she's the daughter and sister of much more well liked characters, but the actual emotion you have for her is pity and empathy for the terrible situation she's in. Her character is quite shallow for the longest time....and she's just a continuous victim of circumstance. To the characters credit though, the actual growth is how her idealism is eroded away piece by piece, until she becomes cold, and in some ways, much like Cersei, although without the outlet to actually practice such vile things.

rainslacker2847d ago

"I dont see how feeling sorry for someone is degrading?"

It's degrading in the sense that the Lara Croft character has always been a strong character. If people are claiming the strength of her character now is because she's more human, and they make her more human(or make it so people connect with her on a deeper human level), then it's degrading to the overall character that the only thing she's worthy of is pity.

Again, lets look at Sansa Stark.

Her character is completely degraded both in the narrative with the treatment she gets, and her own attitudes about such things while she clings to her idealism, even long after it was shattered, and with people's own judgement, thus, how a character can be degraded simply by making you pity them all the time(which IMO was the point of how she was written)

"Her monologue and self doubt is humanizing"

No, it's not. It's forced dialogue. Maybe a necessary evil, but other things that fit better with character confidence for this Lara would be fear, doubt, hesitation, regret, remorse, etc. Just saying how bad she feels, then going off on a murdering spree, then being all whiny again, only to do it again, is not humanizing. Her telling her self, "I can do this", is not humanizing. It's a way to artificially inflate just what she's doing to make it seem more stressful, in an attempt to humanize her.

"HAD she relied on men"

Nothing about what I'm talking about has anything to do with relying on others.

"She was an archeologist in the first game already" [et al]

Yeah, and the first moments of the first game she acted like an angsty teen, and not an archaeologist. Her curiosity and excitement in the first game was non-existent, and perfectly summed up with "I hate tombs" in some whiny timid childlike voice.

Hoffmann2849d ago

She never needed to be "that" human.

That's why I will never buy or even play any of the Tomb Raider reboots crap.

poppinslops2848d ago

New Lara is leaps and bounds ahead of the old Lara(s) - better in every single way (including sales)... Original Lara was basically just an Indiana Jones ripoff with enormous polygonal 'breasts' - the result of a character-designer 'accidentally' tripling their intended proportions.

Her personality and dialogue were about as one-dimensional as anything else from the 90s - people were more interested in the elusive (non-existent) 'nude code' than her character's motivations... even the 'Legends' era Lara was just a 'Jolie' update, with storylines that quickly descended into a convoluted mess - Hell, I remember one where she was using Thor's hammer to fight a winged dragon-lady on the deck of a modern freighter!

Pratchett's done a phenomenal job with the Reboot and RotTR - her Lara is resilient, intelligent and ADORABLE... here's hoping Ian Milham can bring some of Dead Space's terror to the next Tomb Raider, without compromising on the work the first two games have done with regards to developing Lara's personality.

rainslacker2848d ago (Edited 2848d ago )

I have to disagree with you here.

While I will agree that the stories of the new games are heads and shoulders above the old games, which were mostly just cursory stories to drive the game itself, I found the original lara had more personality, was more resilient, more intelligent, certainly more confident, and more resourceful. That last part in particular is where the old games did better than the new. It was up to the player to be resourceful through the avatar, whereas the new games just use whatever handy plot device object may be available to muddle your way through the game.

The old Lara did what she did because it was who she was. When faced with confrontation, she didn't cry or whine about it, she stood firm as a strong woman with her own principals. The new lara, the only principal I can find she has is that she feels committed to helping her friends. Her drives aren't her own, but rather a narrative device used to push game play scenarios which are set up to be set pieces instead of clever level design.

New lara is adorable I guess, in her own way, but being adorable doesn't make someone human, it just makes them more likable.

The only thing people had against the old lara...if they cared at all....was her breast size, but even through the legends era, no one had a problem with her personality, and everyone considered her to be one of the foremost examples of a well written strong female character in gaming. The new one only gets this because of the over sensitivity of current SJW trends, which makes women who overcome adversity into strong women, despite the fact the only reason she gets over them is because it's necessary to advance the game, not because it's one of her character traits to be inclined to such things.

poppinslops2848d ago

You guys and your 'essays' - I'll respond the 'choice cuts', but I'm mid-way through the new episode of Westworld, so don't expect a running debate...

"When faced with confrontation, she didn't cry or whine about it, she stood firm as a strong woman with her own principals." - and you found that believable?

"The new lara, the only principal I can find she has is that she feels committed to helping her friends. Her drives aren't her own" - She's as thrilled by discovery as any archeologist, plus she's searching for answers regarding the nature of immortality, not to mention her Father's death.

"No one had a problem with her personality" - hard to criticize what isn't there.

"Everyone considered her to be one of the foremost examples of a well written strong female character in gaming" - No they didn't, and even if they did it's not as though she had any competition.

Watch Westworld - it's great!

rainslacker2848d ago (Edited 2848d ago )

"and you found that believable?"

I found it made her a better character than what we have in the new games. It's about as believeable as it would be in any other medium I suppose.

"She's as thrilled by discovery as any archeologist, plus she's searching for answers regarding the nature of immortality, not to mention her Father's death."

In the second game they did this more, but there was no real transition between the first to the second to make it known why she was suddenly so thrilled as any archeologist, or how she overcame the fact she couldn't do anything but act like how she wasn't capable of doing anything in the first game without constantly telling herself she could do it.

Her fathers death was so superficial, and seemed more like a way to add in some sort of dark back story....which in relation to this article, doesn't humanize her, just makes it another story arc which was mostly wasted.

"hard to criticize what isn't there."

Agree to disagree I guess. I found she had plenty of personality in the originals. Could be hit or miss between titles though.

"No they didn't, and even if they did it's not as though she had any competition."

Yes they did. When this whole women in gaming thing started before Sarkeesian decided to stick her head in, she was the go to example of a strong female character. Her breasts were the only thing she got criticized for back in the day. Even when people complained about her breast size back in the day, most still were able to express why she was a good character all around. First game, maybe it was sparse, but after the 2nd, it was definitely built upon. I wouldn't say it really advanced much over the years, but it was strong from the start....or at least strong enough by the 2nd game.

"Watch Westworld - it's great!"

I plan to. Liked the previews. But for TV series like that I like to have a few ready to go before diving in. I hate waiting for the next installment. Probably why I don't care for episodic games much, and just wait for them to release the whole thing.:)

SlightlyRetarted2848d ago

Rhianna Pratchett is so over-rated.

quent2848d ago

"Human again" ? , I'll take old cool and confident lara over daddy issues, psychiatric bill through the roof lara any day of the week thank you very much,
Remember
[VIDEOGAMES], NOT REAL LIFE

The more "human" you try to make her the more she comes off as just beinga Nutter, always looking for trouble and danger no matter how its messing her up mentally, the ludo narrative dissonance has gone through the roof with this "more human" version of Lara croft in the last 2 games, everything about her is just plain boring, a total buzz kill with no personality.

RANT SHUTTING DOWN...

30°

TennoCon 2024: Ben Starr On His Bridgerton Moment In Warframe 1999

Right before the full reveal of Warframe 1999 at TennoCon, we chatted with Ben Starr about the responsibility of stepping into such a huge franchise.

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OtterX2d ago

For me, these Mario + Rabbids games were the best thing Ubisoft has developed in recent years. I'd hate to see Ubisoft drive the series into the ground like their other properties, so I think 2 games are enough. Maybe 1 more.

Inverno2d ago

They can't ruin it because Ninty will send their ninjas to destroy all traces of it. If not for that you can bet that spinoff series would've been milked dry by now.

XiNatsuDragnel2d ago

Good luck in your future endeavors

Hotpot2d ago

Thank you for Mario + Rabbids series, I quite enjoyed it

Einhander19722d ago

Great games, I have wanted Sony to copy these games with their own mascots for years.

Michiel19891d 16h ago

not cinematic or 3rd person enough for Sony

DefaultComment2d ago

I think Nintendo has to hire this guy, I mean the fact that miuamoto himself said to him that he is impressed with this work, speaks volumes. Th possibility on having Mario on Soliani's hand could be incredible and quite possibly a new era for Mario games.

OtterX2d ago (Edited 2d ago )

Yea, these games didn't even feel Ubisoft at all. This felt very authentic Nintendo. This guy's direction is obviously stellar, and Ubisoft somehow managed to not kill it with microtransactions and repetitive, boring tasks.

70°

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Chard2d ago

Missing the most important game - Rogue Leader