130°

Oculus Touch Gets Official Price and Launch Date

Now we officially know how much the controller will cost and when to get them.

jesuisankit3180d ago (Edited 3178d ago )

That is expensive. Vive seems like a better option now.

freshslicepizza3180d ago

i think so too but it is a premium experience either way

SmielmaN3180d ago

Holy crap! $199 US for two controllers! That's going to around $275 Canadian plus tax at our stores! I thought this would come in around $99-$119!

B1uBurneR3180d ago (Edited 3180d ago )

Ready and waiting for reviews, I have to chose between this or Vive. hoping to go with this, I don't mind using the controllers for some games, I'm not sure if you can use regular controllers for the VIVE. I'm looking forward to playing GTA 5 in VR mode.

Mexxan3180d ago

I hope you know what SDE is. I had a Vive on release. VR is pretty lame when you cant 'see' into the world because your eyes are focused on sub pixels - no matter how good tracking is ( and with my Vive it was damn good!).

Valkron13180d ago

Wow. You get the thumbs down yet you were the only one to spell Vive correct, lol!

TankCrossing3180d ago

Don't suppose you feel like expanding on that? From what I gather there is not much to choose between them, but Rift edges both display and control?

For me I'm leaning towards Rift, but I'd like to see how well supported the Rift roomscale mode is on Steam. I don't see it getting good support directly, but if it is supported well in games made for primarily for Vive then that's fine and Oculus will top almost every measure of VR quality.

I am basing that entirely on secondhand info though, and welcoming as many opinions as I can find so I make the right investment!

Scatpants3180d ago

Vive looks more uncomfortable. From what I've read the picture quality isn't as good and the controllers don't look as good. Now that Oculus will have room scale also I don't see any reason to get a Vive.

50°

Nintendo Switch 2 Console review - Worthy Successor with Issues

"Nintendo Switch 2 is a safe and solid follow-up in many respects but it has its issues, including the Virtual Game Card system and an aging UI."

- Stuart Cullen, TechStomper

Read Full Story >>
techstomper.com
100°

Even the Meta Quest can be an Xbox — Leaked images show an Xbox-branded Quest 3S

Windows Central writes: "CEO of Microsoft Gaming, Phil Spencer, had previously been vocally opposed to the idea of a native Xbox headset, stating in 2019 that 'nobody's asking for VR' on Xbox. However, Microsoft's marketing strategy for the Xbox Series X|S generation has shifted with the rise of Xbox Cloud Gaming and the 'This is an Xbox' marketing."

Read Full Story >>
windowscentral.com
mooreneco2122h ago(Edited 22h ago)

Ah, a contributing factor to Meta dropping PSVR2 support for Beat sabre! Microsoft’s always stuck with the modus operandi of “if you want an original idea steal someone else’s” and try to destroy markets they cannot win in. They are doing to to console gaming and now trying VR!

OtterX22h ago

It's like a rich kid who pays the smart kid to do his homework for him.

*Yea, such a shame about Beat Saber dropping Playstation support btw. :\

DivineHand1254h ago

Why would this deal with Xbox cause meta to end beat Saber support for the psvr2 when the game isn't even available on Xbox?

It is more likely that psvr2 is under performing and they feel it is time to end support. The psvr2 headset only sells whenever there is a sale to make it competitive with the meta headset.

OtterX22h ago

The XBox way. Hardware, even game development companies.... let them do the hard work of building things, throw them some money, then slap an XBox logo on it!

Jin_Sakai22h ago(Edited 22h ago)

Good old fragmentation. Just what Xbox needed.

IRetrouk22h ago

Looks nicer than the standard one

PapaBop19h ago

This is probably nothing more than a branding attempt to show Xbox really is on all platforms. The Quest already has the Xbox Cloud app that supposedly works great. Would be cool if Microsoft actually entered the VR space in a larger capacity but if they was doing that, I imagine they'd have showcased it at their summer showcase.

Vits16h ago(Edited 16h ago)

Yeah, it's basically the same idea as the ROG Ally Xbox. Just a regular device that gives you access to the Xbox library and carries the brand, but nothing really special or groundbreaking beyond that. It’s not some custom Xbox hardware, just a repackage of existing tech with a logo and some software perks.

Now, when it comes to VR, Microsoft actually made a pretty serious attempt with something called Windows Mixed Reality. It wasn’t just a headset, they were aiming for an open ecosystem. They had APIs for developers, support baked into Windows, and even tools to convert regular desktop content into VR environments. On paper, it was a solid play. But it never caught on, third part support was half-baked and basically only Samsung headsets were worth anything. After about five years of trying to push it, they gave up and shelved the whole thing.

The bigger issue here is that VR just isn't ready for the mainstream. People love to hype it up, but at the end of the day, it’s a hard sell unless it’s cheap enough to feel like an impulse buy and even when you can do that, you need to support it with software. Making it a extremelly expensive segment for any company, just look at Meta, bleeding literal billions every years trying to get this stuff off the ground, and they are the market leaders.

180°

PSN Store Mid-Year Deals Has a Chunky List of Good Games Under $4.99

The PlayStation Mid-Year Deals promotion has a bunch of games worth checking out that are priced at $4.99 or below.