From gameplayer...
"Are MMO gamers after evolution of revolution? That's the question facing developers and gamers alike as the MMO universe becomes increasingly crowded with new arrivals and updates of old favourites.
It almost goes without saying, but I'll say it anyway, that there's a massive time investment in MMOs to get much out of them. Sure, they cost AU$80-100 to buy and AU$15-20 a month to subscribe to but it's the time sink that makes choosing the correct one at the outset so important and the prospect of a new effort that makes it so hard for most people to switch.
Gameplayer has been taking a look at the virtual lie of the land, starting with today's patriarch, World of Warcraft. "
World of Warcraft developers discuss the game's decades-long lifepsan and why the game continues to be the biggest MMO ever.
The construction of the new Housing system in Azeroth is underway, and we’re taking you behind the scenes to give you an early look at what the Housing development team has been working on. Watch your step, and don’t mind the dust. Hard hats are not required.
Mounts are perhaps WoW's most coveted collectibles, displaying feats of strength or perseverance for all to see.
Is it getting crowded much. Very interesting comparisson of the big ones, but I am wondering what lesser known ones are starting to get some momentum.
In particular I am thinking about Eve - A lot of my friends have a big wrap on the game. Although it seems very unforgiving.
Is the Age of Conana on X360 game?
Not that I can see myself bothering with MMO's on consoles. Couches are better used fro more active experiences
Seriously, Warhammer is going to be outstanding. In fact, I would give it a try now since its in open beta.