Spore, DRM and a broken business model

Since 1981 the PC has been a fantastic platform for video games. We have seen the likes of Quake, Diablo, Half Life, Unreal Tournament and Civilisation. But the business model that brought you these classic, high street retail, boxed games is broken beyond fixing. All PC gamers are going to be far worse off, but they brought it on themselves, by stealing.

Read Full Story >>
The story is too old to be commented.
cosomotion3689d ago

this article is so wrong it's amazing this guy is supposed to be a "veteran games industry marketer".

Maybe a self-proclaimed title.

The most obvious argument for no security at all would be it is and has been failing since the beginning of time. the games are cracked within a few days, or as in this case, before release.

the only thing these security measurements are doing, is creating more reasons not to buy the product. As stated many times before, people do not want to pay 50 dollars for a game and then not be able to play their legal copy, while someone who pays 0 dollars gets to play without any issues whatsoever.

There is not one case in which the security has caused the game not be pirated. ever.

Voozi3689d ago

It's Bruceongames, what do you expect?

vitz33689d ago

Report Bruceongames articles on sight. Take away his bubbles. Silence this fool. All of his "contributions" are just shameless plugs of his own crap website and don't belong on N4G.

To hell with bruceongames.

Also I recommend downloading and installing adblock and adding his domain and advertisers to your list.

snp3689d ago (Edited 3689d ago )

Online activation etc is about piracy. Install limits has nothing to do with piracy, and everything to do with eliminating the resales market - piracy is the magical word (the scapegoat/medicine if you like) that let's their real intent be obfuscated (say the word 'piracy', and then throw the queen on the roof and you'll find a portion of onlookers turn to one another - 'well.. piracy is very bad, i suppose' - suddenly indecisive.)

If they manage to normalise it (moving from effectual ownership to 'rental' via install limits etc), don't kid yourself, it'll soon enough show on consoles - no matter if 'sales' make you think this market is safe. That's the trick with 'greed', or 'exponential growth' for those who like euphemisms - it doesn't matter if a game sells 1 million or 10 million, it's the money they feel they could/should be making beyond what they're already making that's the next target. Gaming co's 'loathe' the second hand market.

Hell, you're talking about a company that charges up to $2.50 per minute for calls to 'reactivate' games (Aus), if they even grant you permission. That charges an extra '$6' per product to allow you to re-download personally owned games for beyond six months, and then makes you repurchase said product at 'full price' past twenty-four months (Steam does neither btw).

Go ahead hate piracy. I do to (where it actually is real lost revenue). But don't let that hatred be used as a cover to let these pricks sneak through all sorts of appalling tricks and attempts at paradigm shifts. That's just gullible.