Gareth writes "There were three things I was scared of growing up in the 1980s. The first were stonewashed jeans that for some reason made me feel sick whenever I set eyes on a pair. The second was Goths who would always be hanging around my local graveyard being moody and bumming cigarettes. And, of course, the third thing was thermal global nuclear war.
Now, The Bunker, which is set in 1986, has no stonewashed jeans or Goths. But it does unfortunately have a lot of thermal nuclear war. Or does it?"
Written by Alan Kerr - The continual push towards better graphics has led the game industry to a point where games are starting to look incredibly realistic. At the same time, the film industry’s ability in CGI has come just as far and it is getting harder to notice the difference.
Well first of all gaming does far more than just realistic graphics, it goes for all different kinds of art styles.
Second visuals aren’t everything. It’s the only interactive medium with various aspects that can’t be replicated in any other medium.
Finally the gaming industry is the fastest growing industry of all time and in recent years it’s outgrossed both the music and movie industries combined.
Not really. The games industry is far more flexible and able to wriggle its way into people's lives be it from candy crush on the bus to Call of Duty at home.
Film has it much harder to make its way into people's lives seeing as you may have to put aside a few hours in the day to see a movie.
To me it's just one major advantage the medium has over the other from a market standpoint.
When you think of the full motion video game genre, there are some immediately negative associations which spring to mind.
But over the last few years, we have seen a renewed effort to reclaim the genre and act on its full potential, with titles like “Her Story,” “The Bunker,” and “The Late Shift” giving players a higher quality of interactive experience and further blurring the lines between filmmaking and game development.
To understand the future of the genre, however, you first have to look into its past.
I remember the first time I walked past a Dragon's Lair machine at the arcade and was blown away. That and Mad Dog Mc Cree. There were others, but those were the two that stood out most to me. Kind of weird that the genre is coming back at all though.
Ethan writes: "Back in the '90s FMV games were all the range. It was a new and exciting form of gameplay that blew people's minds. Titles such as Ground Zero: Texas and Night Trap were at the cutting edge of technology and made you feel like you were the actor and controller of the action or horror title. Fast forward to now and we have FMV games like Her Story and Late Shift. Critically acclaimed games that threw FMVs back into the playing field.
Now we welcome The Bunker, a horror game developed by British company Splendy Games and published by Wales' own Wales Interactive. Would they prove that FMVs are back with a vengeance? Or is it just a fad that has already had its time?"
Will wait for it to come down in price.