230°

Resident Evil 7 Returns to Xbox Store, Reveals Purpose of Coins

A writer for MONG talks about the mysterious coins in Resident Evil 7: Biohazard, telling how the purpose of one has been revealed.

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middleofnowheregaming.com
Shinox3181d ago

Who is this tool ?
he joined 49 days ago to promote RE7 all the time .. i wouldn't be surprised if he has something to do with Capcom

TheEvilResident19973181d ago

Lmao who is this tool well I'll have you know I had an old account but lost my information to it and I can be excited for a game if I want you loser go F yourself.

MetroidFREAK213181d ago

I'll be waiting to see what the general public has to say about this before I dive in

mnlorain3181d ago

Agreed. I won't have PS VR, which seems like the driving point for this game. Not gonna give it a shot until reviews come in.

DarkOcelet3181d ago

"This reminds me a bit of Jim’s lucky coin from Resident Evil: Outbreak, though I’m not sure how useful it will be. Still, it’ll be interesting to see what the other coins do, and whether or not someone will go to the trouble of obtaining them all."

Respect to the writer of the article for mentioning RE:Outbreak and it does look indeed similar. I have high hopes for this game. Cant wait

Chexs19903181d ago

While I do think that calling the game Resident Evil is just capcom collecting on the ip, the game itself does look good :)

mnlorain3181d ago

I would definitely be more excited if it wasn't titled Resident Evil... or if it was at least a side game, maybe titled RE VR. The first-person perspective is just a bit off-putting, and the fact that Capcom is being so cryptic about the game's full set of gameplay mechanics isn't helping either.

NerveGearneeded3181d ago

they couldnt do costumes for obvious reasons, so stat boost coins per order bonus!

80°

Top 10 Scariest Moments in the Resident Evil Franchise

The top 10 most terrifying moments in Resident Evil history, from Mr. X to the Baby Monster, exploring Capcom's masterful horror design.

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gameslatestnews.com
VersusDMC77d ago

The shadows of rose DLC (REvillage) mannequin section is definitely top 10 worthy but is missing...

gold_drake77d ago

the snake in the vase in resi 5 tho.

gets me every time.
or the croco haha

280°

Resident Evil 7 Flops On Mobile; Sells Less Than 2000 iOS Units

Resident Evil 7 has massively flopped by making fewer than 2000 purchases on iOS, with other console mobile ports also performing poorly.

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mobilegamer.biz
cthulhucultist332d ago

Well at least there are games like angry birds or clash of clans for mobile gamers :-)

Cacabunga331d ago

Good it flopped.. they must have realized that the target audience is totally different

ABizzel1331d ago

This is a win for gaming even if it’s not an ideal experience on iPhone yet:

1. It’s a huge step forward for mobile gaming showing in the next 2 - 4 years this will be a solid 720p@30fps experience for AA / AAA PS4-PS5 quality games on a device we carry with us everywhere.

2. It’s a huge step forward for Apple gaming in general which has been underwhelming for years running NATIVELY and flawlessly on any M2 / M3 / M4 iPad and MacBook. At worst 900p@60fps Medium-High Settings + Metal on the M2 iPad, 1440p@60 - 80fps Max settings on the M3 Pro Max which is equivalent to a RTX 4060 / RX 6700XT, so slightly above console settings…..but in a $3000 - $4000 laptop (Apple and they’re ridiculous prices).

3. But most important for all of us, it shows what the future of mobile platforms like the Switch 2 will be capable of and ports like RE7, RE Village, and RE4 Remake should be lined up for the Switch 2, optimized even more for mobile PC like SteamDeck / ROG, and eventually Android based platforms.

OtterX332d ago

Who the hell would want to play this on a phone?

ABizzel1331d ago

The iPhone version won’t be good for another 2 years (iPhone 18) or so when they have their next fabrication node (2nm), so they can hopefully improve the CPU cores (AA/AAA games will need 3 or 4 performance cores instead of 2), add 2 more GPU cores, and improve memory bandwidth with LPDDR6.

Then it should be a stable 720p - 900p resolution, @ locked 30fps, Medium-High Settings, with better Type-C out for larger displays.

KwietStorm_BLM332d ago

Apple users ain't gamers. I don't know whether this push with "metal" was just to say they did it and it's possible to run modern games, or if Capcom just said hey more units is better, but either way this shouldn't be all that surprising.

ChasterMies331d ago

You say that but everyime I’m waiting for one of my kids’ events to start, I see an audience full of kids playing games on phones. No Nintendos. Just phones. Lots of Minecraft. Lots of Clash of Clans style games.

jwillj2k4331d ago

Roblox as well. Gigantic mega platform. Kids can’t get enough of it. Sony/Nintendo would be wise to integrate more with their platform as kids get older.

KwietStorm_BLM331d ago

Playing clash of clans doesn't make you a *gamer.* Most mobile games are designed to literally be time wasters and money pits. They're for casuals who don't actually have a gaming platform. Kids on phones today is just a symptom of the modern era. Doesn't mean gaming is what they're really into, as proven by those sales numbers.

Goodguy01332d ago (Edited 332d ago )

Mobile gamers only want simple games and gachas. Nobody wants to pay up front for a mobile game, you have to hide it behind micro transactions lol.

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80°

Another Resident Evil game comes to Apple devices, but skips Android

Fan favorite Resident Evil 7 is coming to mobile, but once again, Capcom is only releasing the game on Apple’s latest phones and tablets.

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pockettactics.com
contra157368d ago

Androids hardware is so fragmented

Sgt_Slaughter332d ago (Edited 332d ago )

But has enough models that outpace the iPhone that it would be a much better showcase of how AAA games could run on mobile. Not to mention the entire east Asian mobile market.