Gamespresso: "Destiny: Rise of Iron is nothing less than the culmination of all of Bungie's hard-earned lessons. Though short, it delivers where it counts."
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Destiny 2 is coming this fall. Here's what Gazette gaming columnist Jake Magee wants to see from the highly anticipated sequel.
posted this in a similar article not too long ago:
-60FPS
-dedicated servers for PVP
-weapon balance, not selective metas
-lose current sandbox testers/team
-all legendaies/exotics made useful, but obviously will have their strengths/weakeness depending on PVE or PVP and at their specific ranges. I do not want weapons that are absolute trash no matter when you use them.
There was a lot of speculation what the challenge would be. Some expected it to be winning very fast, while suspected some new mechanics.
"If the heavy emphasis on grinding your way through Strikes and the Daily and Weekly Bounties didn’t appeal to you before, there is little reason to come back for the newest expansion."
This is my biggest problem. Doing the story missions gets you to about 340-ish. Then it's a slog to get to 365. Basically you are just grinding the heroic strike playlist over and over so you can get gear to help bring you up. Not much else to do unless you want to go back and do some older content. The Raid was locked away behind a pretty high light level this time around (370). Currently am at 357 and working my way slowly but surely up into the high 360s so I can at least attempt the raid.
...but there are pretty much no exotics, which killed it for me. Then again, maybe not, it is just with Destiny 2 being so close it is hard to want to jump back into the cycle of progression like I did with TTK. It just does not feel rewarding and at the end of the day pointless.
Last year I was enjoying TTK so much I gave Forza no love, this year it is going to be the opposite.