100°

Exploring Possibilities Through DLC

More often that not, developers use DLC, especially story-centric DLC, as an opportunity to experiment with and expand their games. It helps to look at two recent open-world games – Fallout 4 and The Witcher 3 – that use DLC to explore new worlds and stories.

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ian863189d ago

It's always great when developers opt to expand the stories and lore of their games through DLC expansions. Just wish we saw it more often, but obviously it's a time and cost intensive thing to do within reason. Great article!

MKUltra3189d ago

Totally agree. It takes a lot of resources to pull of something like this, but it's worth it when developers really put the time and effort into it.

Lazybones20203189d ago

Awesome piece! I really enjoyed the DLC offerings for Fallout 4. Far Harbor was really cool, I liked how different the atmosphere was from the main game. Nuka World has been fun but it really hasn't grabbed me in the same way. I've got a real soft spot for the DLC in Fallout 3 though! They were all so weird and extra sci-fi! I've always wanted to give The Witcher 3 a try and now that there's the ultimate edition I'll be able to snag all that awesome DLC with it!

MKUltra3189d ago

Nows the best time to jump on the Witcher train! Both DLCs are amazing, which is saying something since the main game was so awesome itself

Player3Podcast3189d ago

I really would like to see Uncharted explore some non-combat DLC.

Jared8Randall3189d ago

I feel like the weakest DLCs are the one's that don't expand on the main game, but resolve it. Witcher and Fallout are good examples of great DLC because their main game's endings are just nice and tie everything together. An example of this NOT happening that we can agree on is The Evil Within. Great game, real kick in the balls when we realized we sort of had to get the DLC to know what was up (aka like 30ish more dollars or something). A weird middle ground comes in with Bioshock Infinite, which had a strange-yet-satisfying ending. I heard the DLC for that game just like blows your mind because it resolves the story of 1 and Infinite in ways you didn't know existed. I'm waiting to finish 1 before I play through Infinite (again) and then play those DLCs. Great article by the way, really got to a good point we don't think about in that open world games offer a different sort of excitement in the DLC.

100°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion4h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler893h ago

Hope they use his vision in the game

Inverno3h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Pedrof2h ago

I wouldn't hold my breath on "bold".

50°

Warner Bros. Games Restructures Development Into Game Divisions

Warner Bros. Games has set a new leadership team and restructured around Harry Potter, "Game of Thrones," "Mortal Kombat" and the DC Universe IPs.

70°

From Sale to Switch 2 - Shift Up Rewarded the Dev Team After Stellar Blade 3 Million Sales Milestone

Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.

YourMommySpoils22h ago

"Shift Up Rewarded the Dev Team After Stellar Blade 3" Yes please