130°

Remedy Hints At Future Games With Longer Playtimes, Live-Action To Play A Role

While Quantum Break seems to have satisfied Microsoft's expectations, it has driven developer Remedy Entertainment to take a step back.

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wewritethings.co
-Foxtrot2770d ago

First they ditch single player for co-op and now they want to continue with live action which is what really killed Quantum Break as they wasted so many resources on it instead of the actual gameplay.

Have these guys lost it or something? It's like they are trying to please a publisher enough for them to get them on board.

TheEvilResident19972769d ago

Yeah I'm so sick of co op it better be optional because I'm not buying that trash.

rainslacker2769d ago (Edited 2769d ago )

I wouldn't mind the live action if was interesting, but games that use pre-rendered or in engine graphics can achieve so much more both visually and emotionally than the lame B-grade(being kind) production values we saw in QB.

Hopefully they'll learn about flow a bit better, and learn that when you have a story based game, interspersing that story throughout the game in smaller scenes which drive the narrative constantly, you will make a much more engaging game. I suffered through the QB cut scenes, because I felt it was probably prudent, but at no time were they anywhere near as impressive as even a mid-tier lower budget JRPG with the most basic of graphics. Removing a player from the game for 20 odd minutes is OK once in a great while when that cut scene is packed with great story of action so the time passes quickly, but not as a core game mechanic for relaying the story.

QB lacking story aside, compare it to any game which has a similarly lacking story, and see it's story elements presented more fluidly in game, or through shorter cut scenes which work with the actual events that are being played, and not just some story synopsis to act as an epilogue or prologue to a chapter, and the one with shorter, more impressive cut scenes, regardless of how they're made, will win out every time.

Remedy hoping to do more live action just makes me think they want to be a movie studio....and we all remember what happened to Final Fantasy when SE decided it wanted to be a movie studio.

Majister-Ludi2769d ago

That's your opinion I have enjoyed every game by remedy and will look forward to any future releases. They are one of my favorite devs and always make unique titles.

2769d ago
Youngindy212769d ago

I didn't really mind the live-action in QB, I just felt that the live-action scenes were too long. Most gamers don't want to stop playing a game in between acts to watch a 20 minute live action video. Perhaps shorter videos in the future. They were pretty well made though.

2769d ago Replies(3)
lastking952769d ago (Edited 2769d ago )

My sentiments exactly, they were good but too long.

MasterCornholio2769d ago

I don't believe people want more live action.

vulsker2769d ago

I actually really like what they did with Quantum Break, but I do get why most didn't. They would need to cut down the scene times or give options to view other ways.

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70°

Escape from Tarkov Unheard Edition Reneges on Promised Content Behind $250 Price Tag

The new Escape from Tarkov Unheard Edition has the community in an outrage after promising exclusive access to the new PvE mode for $250 USD.

Christopher9h ago

$250? Do they not know all the other games that already exist or will be made in the future that can do similar?

SimpleDad37m ago(Edited 35m ago)

This is for the hardcore people that have 2500 h in the game. They basically play that one game the whole year.
Oh and those same people are mad as hell at this... what a way to reward fans of your game and annihilate newcomers.

120°

Microsoft’s Surface and Xbox hardware revenues take a big hit in Q3

Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.

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theverge.com
darthv7212h ago

Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.

purple1012h ago

Xbox hardware revenue tanks to lowest point of Xbox Series generation

Profchaos1h ago

I'm not surprised surface is struggling they aren't relevant anymore

XBManiac57m ago

Too expensive hardware when others offer the same or more for less? Good work, Green Team.

SimpleDad42m ago(Edited 41m ago)

"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."

That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.

purple10121m ago

Activision: "we gonna need a bigger rucksack/backpack please"

Microsoft: "why's that"

Activision: "to carry yo' weak ass'

100°

Garry's Mod Removing All Nintendo Content From Steam Workshop After Takedown Request

The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.

gurp12h ago

first emulation, now this
even though I don't play Garry's Mod, it is still bad

Inverno11h ago

I was reading it's all just false reports from a troll who's done things like this in the past and not Nintendo themselves.

-Foxtrot2h ago

Well the games creator Gary Newman confirmed it himself on Twitter.