In the current generation, it seems like more than ever games are being broken into pieces to be sold back to us even after purchase. GTUK's Sam Jones looks into the worst offenders of this phenomenon and the big gameplay ramifications it has.
PC Aficionado: "Obsidian published a survey in early October, asking for responses from players concerning DLC. Now, 55,000 responses have been noted, and the final results are out."
Nobody wants to pay for DLC... Tell that to the idiots who are killing gaming by buying into the current microtransactiin trend without a fight.
I'm willing to pay for expansions. Those things we used to get that were of proportionate price to the base game's content and was worth the money.
They'll use this to plan future DLC. Yep, lots of small games with loads of DLC is incoming. Just MT's to get them used to now. Nearly, there guys. Way to kill the industry.
Fvck DLC. Either put the content in the base game or piss off.
Yeah I'm talking to you EA, Activision, Ubisoft, etc.
Been wondering where that Champions Ballad DLC is for Breath of the Wild? Well, Nintendo confirmed it's coming December...on the European eShop only.
Good timing - other than Xenoblade 2, nothing's really coming out during that time.
awesome.. I would expect it to release around the same time in NA too. Can't wait!
December, eh?
Guess I'll likely be taking a brief break from Xeno mid-to-late December, then.
No way am I missing out on the very first ever post-game content that the Zelda series has ever had.
Looking at the industry trend of charging for DLC after a game is released and if it is justified for companies to do so
This is tricky. In my opinion, I feel like DLC should be free because we purchased a game, a finished product, for 60+ dollars, so things like Day One DLC shouldn't exist. On the other hand, I understand this is a business and that development is expensive, and expanding a product instead of making another one is good capital.
What I think would help is if the community was met halfway with a reinvention of the downloadable content system. Give the content we purchase certain standards, kind of like Day One DLC isn't permitted. If Season Passes are purchased, then the customer must have an outline of what they are purchasing, and if the individual didn't want everything in the outline then he/she could drop what they didn't like for a cheaper fee. Also, while I'm in the land of never ending possibilities, a rewards incentive is made for a certain amount purchased from all the developer's games released (which can also be carried over from system to system or gen to gen), like buying 10 DLC packs gives you one free. This way we both get what we want: they get some money and we don't feel taken advantage of.
Given that companies used to release DLC back in the late 90s and early 2000s for free as "supporting their product" for extended appeal? No, it's not justified, and never was.
Full on expansions are entirely different, but this bite-sized DLC bulls**t became popular with the biggest caner of them all, Call of Duty and their bulls**t map packs.
Once these companies discovered just how stupid the average "gamer" (and I use that term loosely) was, it was straight to the bank. Now look at where that first step has gotten us to today.
Of course, as consoles have inched closer and closer to PC, in recent years, it makes since when considering the existence of expansion packs. Why should they not, as it is always an option not a requirement.
There is only one problem with microtransactions - them existing.
The overall IQ of the buyers has dropped over the past decade or so and corporations are taking advantage of it.
I don't have any problem with microtransactions as long as they are purely cosmetic.
If they try to charge you real money for items or weapons then that's a bunch of BS. Things like that should be rewards for playing the game, you should have to earn it through progression or in game currency. Especially in multiplayer games, people should not get an advantage just for handing over some cash, it's unacceptable.
Mobile games make money hand over fist by suckering people into this kind of thing and publishers see that. It's sad that it's starting to trickle over on us now hoping to take advantage of the naive few who actually fall for these tactics.
" it seems like more than ever games are being broken into pieces to be sold back to us even after purchase "
How can they sell back that in which was never legally yours in the first place? What do you mean "sold back"? When was it even yours though? My issue with this is unless they are literally selling back the exact same content and making it sound as if its new content, I don't see anything wrong with that.
I know, many hate that, but exactly what is the solution? Will any of us EVER even know what the original game even had in regards of content? Does that even matter? What they are selling is what is being offered, not every last thing being made in the studio at the time, I mean....you might as well argue that you are owed Mass Effect 4 because Bioware was working on it when they made Dragon Age 3...
If we are saying content is owed merely because it was being worked on at the time during the games development, we might as well extend that on to entire games right? When on earth did it get to the point where we were basically demanding content that was actually never even promised?
" not only allow players to pay money to shortcut their way through the entire game, but actually reach such a ludicrous point that it essentially makes playing the game entirely pointless"
For whom? The user chooses this though bud. That isn't forced on you.... I don't buy such DLC, but I don't care that it exist either. Seriously, its a stupid argument as your crying over features you don't even need to buy. You won't die because this exist...
" The Helix Credits can then be used on in-game upgrades and equipment that circumvents the normal process of earning them in-game, or as it’s otherwise known, actually playing the game. This is bad enough"
Again...why is it bad? If a user wants to do this, that is their choice. You are basically fighting against user choice, merely because it isn't your own choice. This sounds a lot like you not liking something as suppose to actually finding real "problems" in gaming. I don't even use such DLC, but again... I don't care they exist either. How is that hurting me?
"yet they’re pushed out front and center in a lot of more recent game’s promotional material" OH so don't market it because you don't like it?
Um....I see. Some logic.
The real problem is that you're all idiots most likely born in the last 20 years with no concept of inflation or rising development costs in game production.