We join the last of the Iron Lords to battle back a nano-plague but are hit with an overwhelming sense of deja vu in our Destiny: Rise of Iron review.
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Destiny 2 is coming this fall. Here's what Gazette gaming columnist Jake Magee wants to see from the highly anticipated sequel.
posted this in a similar article not too long ago:
-60FPS
-dedicated servers for PVP
-weapon balance, not selective metas
-lose current sandbox testers/team
-all legendaies/exotics made useful, but obviously will have their strengths/weakeness depending on PVE or PVP and at their specific ranges. I do not want weapons that are absolute trash no matter when you use them.
There was a lot of speculation what the challenge would be. Some expected it to be winning very fast, while suspected some new mechanics.
This guy says Destiny plays like all other shooters? Ummm no. I wish, I have tried to find any that have the dynamic gameplay of Destiny and there are none. The supers, platforming, social spaces are not anything I have seen in other shooters.
"So Rise of Iron isn’t a bad game, it’s just mediocre."
And yet with pre order records broken. Remains relevant today. Want proof watch the investors webcast.
"Activision Blizzard revealed its financial results for the first quarter of 2016 today, and it also noted that the online shooter Destiny now has over 30 million registered players. That’s up from 25 million last November."
So obviously the game is doing something right. Compare that to blizzards newest game overwatch at 15 million and battlefields 4 million and COD dismal 66,000. Now compare those numbers to a game out three years. Despite the flaws destiny remains king of fps. And destiny 2 will only cement that fact pushing even halo to second place.
Not bad for a "mediocre" fps.
To review Destiny: Rise of Iron without the raid being released yet seems a little premature.. at least to give it any kind of final score
The raid isn't even out yet. Lol