Thomcult: Last week Pandemic Studio's Mercenaries 2 found itself making the news with a great petrol give-away in north London. Representatives from the game's publisher EA commandeered a petrol station and began to give away £40 worth of free petrol to each customer who rolled into the forecourt.
After the dust has settled on events like this the question always remains as just how effective, useful or ethical they are. With all PR stunts it's important to look at what benefits can be surmised from the event, such as publicity, brand awareness etc. and weigh them up against any negatives, such as any damage to the brand image or even issues of legality.
Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports can cost companies a Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports are inexcusable.
There are oh, so many sequels in video games these days. We've got eight games that we wish would get a follow up.
I cant agree with a lot of games on this list. Far, far more deserving entries - which I wont go into now. All I will say is Blast Corps U...I can dream, cant I?
The Darkness games are among my favorite games of last gen. Both were very unique in their own ways. I'd love to see a third iteration though I doubt it'll happen.
Folklore 2 would be nice as well.
Well apart from Jak and Daxter the rest are total crap and I for 1 are glad there was no more of that crap, now if you want to talk about Heavenly sword and Medievil now thats 2 that should have another go at this gen
All publicity is good, right? Well, not always. Here's a look at a few of the best (and worst) publicity stunts for games.