Patrick Waring at GameCloud writes: "The best praise that I can give to Metroid Prime Federation Force is that I didn’t hate it and, in fact, wanted to like it a lot more than I did. It really refined the controls of a DS designed FPS, brought a lot of neat, unique ideas into the mix and did its best to make everything cohesive with the existing Prime canon. The choice to design the game in such a way that more than one player is absolutely necessary to pass the game, however, was not a great one, especially given the platform that it’s on. The childish aesthetic also didn’t help things, despite managing to fit in a lot of classic Metroid throwbacks. The idea and concept are solid though and, honestly, I’d like to see more of this series – just not on the 3DS. Oh, and as an aside: Blastball kind of blows."
Alex DS. from Link Cable Gaming writes: "Now that the series seems to have found its footing again, it’s a good time to revisit one of the most maligned titles Nintendo has ever released and ask the question – Metroid Prime: Federation Force, was it really that bad?"
It's the Yaiba: Ninja Gaiden Z of Nintendo. Who had this idea in the first place?
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