Goodbye Killzone: Horizon Zero Dawn And Guerrilla's New Frontier - Gameinformer

In our exclusive video interview, Guerrilla's Hermen Hulst weighs in on the studio's bold transition away from Killzone.

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PhoenixUp2764d ago

Good thing Sony doesn't tend to keep many of its first party studios locked to franchises like a certain other competitor

UCForce2764d ago

It is great time for GG doing something different.

rainslacker2763d ago

And so far I'm glad they were given the freedom to do so. Horizon is shaping up to be a great IP and I can't wait to play it.

Rimeskeem2764d ago (Edited 2764d ago )

It really is great that Sony gives their first party devs soo much freedom.

Aloy-Boyfriend2763d ago

I like that too, but maybe too much of that is the reason for many delays... Sony should have a serious talk with them in that regard

mike32UK2763d ago

@XiKurapikaKurta art cannot be rushed.

_-EDMIX-_2763d ago

@Xik- For someone to like Single player so much, you should be pretty damn happy those games are launching in the best condition they can.

Sorry folks. We can't get mad at EA for rushed games, then get mad at EA for starting to delay games. Maybe, just maybe...delaying games makes sense for quality. To get mad at Sony which has a strong history of releasing solid titles based on delays is beyond me. I'd rather they have a history of delaying great games, then rushing broken games.

I don't think Sony giving them creative freedom has anything to do with delays. You think that is the reason why EA is now delaying games? So just release games on an ironclad release date come hell or high water?

How did that work out for BF4? Its an amazing game, easily one of the best FPS titles this gen, but even as a fan that bought it at LAUNCH, it needed a delay. Even if it was just for 2 months or so, as that game launched on PS4 and XONE's launch with crashes, freezes, a lot of stuff that isn't really normal for a DICE game, why? OH because they wanted to hit that PS4 and XONE launch date.....

THIS is what we want in gaming? Consider what I"m saying, even EA, THE DEVIL OF THE INDUSTRY is taking a stance on delaying their titles to not have them come out broken. I"m pretty sure EA is not giving their teams as much freedom either compared to a publisher like Sony that can afford to make small risk.

JackBNimble2763d ago

Who says Sony didn't want GG to try something new and different ?

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ninsigma2764d ago

Come on man. No need for that.

I agree it's awesome that Sony let them change course to create something new. Super hyped for this one.

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KiwiViper852763d ago (Edited 2763d ago )

It comes down to making money at the end of the day. Killzone is getting tired.

Kryptix2763d ago (Edited 2763d ago )


Forza, Halo, Gears is getting tiring, (Gears, not as much as the others) but...you know. Funny part is that those developers associated with those franchises never did anything outside those names.

Not like Sony didn't let Naughty Dog risk it with The Last of Us when Uncharted was popping.
Letting Sony Bend do Days Gone, another survival horror game that will be in the same genre as TLoU.
Santa Monica do Journey, Fat Princess when God of War is a top franchise
Media Molecule skipping out on LBP 3 to work on the way smaller IP Tearaway, then Dreams.
There's more to that...

MS had it's small share of giving developers freedom, but Sony does it more often, regardless if the franchises they stopped working on are popular or not. Killzone did sell millions. Sure, it's about the money, no ****, but I believe Sony is intelligently giving developers freedom to find the next Uncharted, the next God of War, Gran Turismo. If you don't get me, then I already know why.

NotanotherReboot2764d ago

Because those franchises are successful, unlike Killzone.

Skankinruby2764d ago (Edited 2764d ago )

Every killzone sold over 2 million accept the very first one, try again kid

Dark_Knightmare22764d ago

Lol are you serious and misinformed or just trying to troll. The kill zone series has sold extremely well and scored very well on meta critic with kill zone 2 holding the highest in the series with a I think 91 and is considered one of the great fps games.

UCForce2764d ago (Edited 2763d ago )

You're being sketchy. Killzone is great franchise. I think you never played those games. Even it better that GG have their sister studio GC who made an excellent Killzone Mercenaries on Vita. So yeah, GG is evolving in big way.

Edit : If you played it and didn't know what is it, I suggest you need to respect it, Frinker. For years, I learned my life to have respect and honor. If you didn't like it, then you should respect it why is successful and people love it.

NotanotherReboot2763d ago (Edited 2763d ago )

@UCForce. I played the original KZ on ps2 10 years ago and have had every game, bar the psp title, since. I don't understand how me stating the franchise isn't successful suggests I haven't played them. Tell me, how did you come up with that notion?

_-EDMIX-_2763d ago

I like how COD is now the marker for successful or not.....

Did it sell 25 million, oh its not "successful" lol

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UCForce2763d ago (Edited 2763d ago )

Let me tell you this, you don't have the knowledge to understand why people love Killzone franchise. You played it without understanding the successful of the game. I played all Killzone games with knowledge and understanding why is successful In the first place.

trooper_2758d ago

Maybe try looking up Killzone sales before you speak.

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ssj272764d ago

That could be a good thing sure but also a bad thing. Look at Drive club, MAG (making socom more like another game "cod") instead of keep doing what it work's. Some ips sure can use a change same goes for some studios (GG had no more meaningful ideas for KIllzone i guess) so Horizon fit them perfectly and they did it good. Santa Monica if I'm not mistaken tried something similar but failed and their game got canceled and had to settle for doing a new gow.

My point is Zipper should have had focus on making Socom how it was meant to be the classics but with next gen technology not a cod alike copy.

Something i see we ps4 fan making fun of Microsoft is them making the same ips over and over but who wouldn't want they favorite game to stay close to it roots and come out often. I will love to see a killzone every 2/3 year's and to be more like Killzone 2. Or a new socom. Etc etc

yomfweeee2764d ago

DriveClub is arguably the best racers this gen. Not a good example.

ssj272764d ago (Edited 2764d ago )

@ Yom drive club killed the studio was shutdown . Sure you and few other's liked the game but jumping into a new ip kill them. Motorn storm 3 was already way too much change from the original. All they had to do a motorn storn more like the first one and theu would have hit the target sold great and keep in business

@xi A new uncharted just came out, (I haven even got it jet, will soon.. what you mean put in rest?
smart is what they are doing with GG and Nauth dogs.. they have a loved IP, have show they can do great things and sony have extended they studio by adding a "b" team to them so they can handle more games.


Aloy-Boyfriend2764d ago (Edited 2763d ago )

Making the same IPs also may kill a studio, eventually. Sales keep decresing with every mario and Pokemon installment for example... COD and Forza are also decreasing in sales, while other devs keep pushing new ideas, concepts, and wowing gamers

And there's the game fatigue too. I do like some stablished IPs and I wouldn't like them to stop, but it it isn't until a developer takes the risk and put the IP to rest that I realize how fatigued I was, which is why I praise ND for their decision to put Uncharted to rest and do something else.

Some studios may be unlucky to not succedd and in the worst case have the studio shut down, but at least they tried. It seems the closure was gonna be Evolution's fate even if they had made another motostorm... Driveclub was a success and DC VR may be succesful too, maybe enough to keep the studio afloat for a next project.

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Kaneki-Ken2763d ago

Newer Killzone will be made by GG sister studio named Cambridge Studio who made Killzone Mercenary PSVITA (in my opinion is the best handheld shooter ever to be made) . The multiplayer and campaign for Mercenary was great and I believe Cambridge Studio will be able to handle Killzone just fined without GG been involved so GG could focus completely on their new Ip.

jukins2763d ago

Just commenting on the Santa Monica game failing and being cancelled. What really happened was the game was too similar to destiny and wouldn't have been out till awhile after destiny launched so they canned it because destiny turned out to be successful to put it lightly

_-EDMIX-_2763d ago

@TheInfected- Whats to forgive? I buy many Sony products bud, but Sony is not my friend ...Sony is merely a company I buy stuff from.

They are a business and still need to behave as such. Driveclub didn't move the units they wanted, it was delayed many times. The team not being able to do what they intended at release cost Sony money. Yes, its a fun game, many like it.....I mean that doesn't pay the bills though lol. It sucks, but its also business. I detach how I personally feel with such situations as the concepts can't mix. I'm pretty sure you are not buying bad games from teams that you morally like.

@Kan- Agreed, its what I believe is going to happen too.

rainslacker2763d ago (Edited 2763d ago )

The point is is that Sony does try to bring new things. They don't always succeed, but if you don't try, you don't get anything new. If you keep devs working on the same thing, they get bored with it, and if you have really good development teams, you don't want them to get bored. That's when talent starts leaving, because they want to work on new ideas. That's when ideas start to stagnate, and not grow. Just look at COD or it's ilk. Good games, but at some point, a lot of the original talent that made it special just left, and without that drive to make it something special and successful, it gets tiresome, both for the fan base, and the devs themselves.

While I would love for some of Sony's more popular staples to see more releases because they are enjoyable and great, I still like to see what else they can create.

I hadn't heard about a SSM game being canceled. Where did you hear that? As far as GOW goes, I like they were able to take it in a new direction. I always enjoyed the series just for playing, but the stories were always pedestrian and shallow, so I'm keenly interested in how they re-imagine the series into something more robust. If they are successful, then maybe they can spread their wings on other franchises.

My view on studios or publishers trying new things is that they have to take risks. What's successful today may not be successful in the future, and if you don't consistently keep fresh and new IPs and ideas coming, you can't keep striking gold. There are many franchises now where fatigue is setting in with the players. Those games still sell well on their name, but eventually they won't be worth making anymore. The more you put out new things, the more chance you have a big hit, which gives more freedom to keep more franchises alive longer, because you can rotate more than a few staple franchises to try and remain relevant. Maybe only 1 in 10 franchises will hit it big. Even Naughty Dog took a risk with TLOU, because it could have flopped hard, making it an irrelevant franchise. Same is true with UC. But they made them, and now Sony has two very strong IP's under it's belt....but with UC, even ND is ready to move on.

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MasterCornholio2763d ago (Edited 2763d ago )

I'm impressed that Guerilla Games used to make only futuristic military FPs and then suddenly they are producing an open world RPG like Horizon Zero Dawn.

I guess the developers were a bit tired of Killzone and really wanted to make something different.


I don't believe they got rid of Killzone. Since GC has some experience with VR (Rigs) I can imagine a VR game based off the Killzone franchise.

UCForce2763d ago

I think so. But I think GC will handle Killzone franchise. It's their sister studio.

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jojo3192763d ago

Completely irrelevant to the article, and a perfect example of what's wrong with N4G.