With the PlayStation 4 Pro announcement last week, the cat's finally out of the bag: both Sony and Microsoft have broken the traditional console cycle and opted instead to release incremental, mid-cycle refreshes.
There are many exciting updates this month for Xbox. Copilot for Gaming is available now for early preview on mobile and will be coming to PC soon. Xbox PC app introduces a wave of new updates: Aggregated gaming library gives players quick access to games from Xbox, Game Pass, and other leading PC storefronts, and with publisher channels players can browse their favorite franchises. Updates for the Xbox Console includes customization for Most Recently Used, free-to-play benefits, Game Hubs, and dialog improvements for game saves.
"Players can now hide system apps, pin favorites to the list, and reduce the number of tiles displayed. This update is part of our ongoing effort to make Home more personal, flexible, and responsive to feedback."
This is welcomed, i like a less cluttered home screen.
The three most beautiful sights in this world are: 1) your spouse on your wedding day 2) the birth of your first child 3) a walkthrough for Ecco the Dolphin in some long forgotten scrawl.
"Nintendo Switch 2 is a safe and solid follow-up in many respects but it has its issues, including the Virtual Game Card system and an aging UI."
- Stuart Cullen, TechStomper
Not sure what games you're playing to average 5 to 6 hours battery. Mariokart World and Zelda gets 2 and a half hours max.
Yea don’t think id get 6 hours in sleep mode!
I think there’s a lot of internal software issues with the battery management.
Sleep mode kills the battery almost as quick as playing games does. Playing switch 1 games seems to kill the battery faster than playing switch 2 games for the most part. Even playing a very, very basic switch 1 game seems to drain the battery much faster than I would expect it to.
Doesn't the overclocking also add to performance? It's sad seeing the clear agendas of the ppl submitting articles.
It'll play more games at native 4k than the pro will. Not all but definitely more.
Did i miss something? The Pro is a 4.2 teraflops machine. The GPU upgrade and overclock make it so. 1.8 teraflops would be the difference the GPU makes, but Pro is outputting at 4.2 overall. Am i wrong or are these articles just trying to mislead?
"What Advantage Does 1.8 Teraflops Have For In-Game Scenarios"
PS4 (1.84Tflops) + PS4 Pro (4.2 Tflops) = Xbox Scorpio
You do the math!