It looks like Capcom are playing it safe (or it’s a bug) once more with the just released version of their zombie classic on the PC, Xbox One and PS4 by removing some rather tame Dead Rising boob physics at the start of the game for no apparent reason.
Capcom has just announced its own event where it will showcase some of the upcoming titles it is working on.
"RESIDENT EVIL 7 biohazard for iPhone/iPad/Mac."
Feels like a deliberate omission from the title.
Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.
TheGamer Writes "Dead Rising first burst onto the scene 16 years ago. At the time the game was a groundbreaking technical achievement, and a great showpiece for the then-new Xbox 360 due to how many zombies it could cram onto the screen at once. However, it was more than a mere tech-demo. Dead Rising captivated fans with engaging gameplay that allowed you to use almost anything as a weapon, packing that choice with unique bosses and an iconic protagonist in Frank West."
I definitely agree.
What I always found amazing in DR1 was how it was a survival game first and a sandbox game second, and not the other way around...
Your weapons were resources for specific situations, and you always had to juggle your resources and plan your runs... "I'm gonna get two X weapons on this store for hordes and then I'll get to that other store and get Y weapon for Z boss".
Although the trend of combining weapons that started in DR2 and so on was fun, it removed that layer of strategy and streamlined the series too much by catering to the "it's too hardddd :((" crowd, since you only had to focus on crafting the same 2-3 kinds of strong weapons and you're good for the rest of the game...
This was one of the games I got an Xbox 360 for back when. Dead rising. Lost odyssey. Blue dragon. Alan wake. Anyway the last 3 didn't disappoint. I thought dead rising was kinda eh. I didn't like the setup or how it played out. It's been years but if I remember right it was some kind of timer during the missions or whatever you wanna call them. Straight turned me off. I never even tried the sequels.
Yet another completely senseless and downright offensive chapter of unnecessary self-censorship by Capcom...
Was considering getting this as I missed it last gen. I won't, because of this crap.
Obsolete.
Why do companies keep doing this? Isn't pretty much proven that these keyboard social warriors never buy the stuff they complain about anyway?
Marvel went all in for the tumblr/SJW crowd and guess what? Comic sales keep on dropping, in fact DC is kicking their ass now.
Companies need to ignore these vocal no buyers, in hopes that they're get a magical increase in sales for it.
They have time to remove boob physics but no time to improve the survivor AI. Today while trying to rescue 2 survivors at once. One of them just stood there anytime a zombie came in touching distance and kept shouting frank and dropping his weapon. I just gave up on him and left him to die.
The effects were not even the DOA level,not even close yet Capcom feel the need to remove this?
Come on how the hell ones boobs moves about a bit can offend some girl WTF?
I played this and notice that something's off and it's Jessie's
They better patch it.