Spore problems and prototypes

From the article: "Spore, the wildly ambitious game from Maxis and EA was released to the clamouring hands of Europeans last week Friday. This much you know. To no-one's disbelief, however, the game's servers, meant to authenticate your copy of the game as well as dynamically spread your user-made content across the web, have been swamped and have buckled. Players aren't able to play the game due to the server's inability to authenticate their copy of the game. It is not known when the issues will be cleared up, but players are still experiencing problems.

Meanwhile, Will Wright himself has responded to some of Spore's reviews, saying; "We were very focused, if anything, on making a game for more casual players," continuing on to say, "Spore has more depth than, let's say, The Sims did. But we looked at the Metacritic scores for Sims 2, which was around 90, and something like Half-Life, which was 97, and we decided - quite a while back - that we would rather have the Metacritic and sales of Sims 2 than the Metacritic and sales of Half-Life." Spore's current Metacritic average is 87 based on 20 reviews and it's likely to have already become a blockbuster, sales wise, over the weekend."

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