110°

PS4 Pro: Devs from Guerrilla, Warner Bros. and Tripwire Wax Poetic on 4K, HDR and More

During the livescast following the PlayStation Meeting held in New York,  that has seen the announcement of the new PS4 Pro, Guerrilla Games Technical Director Michiel Van Deer Leeuw, Tripwire Interactive President John Gibson and Warner Bros. Interactive Entertainment Vice President of Production Peter Wyse talked more about their studios’ views on the new console.

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dualshockers.com
Shadowolf2878d ago

An encouraging read on how some in the dev community are taking full advantage of the PS4 Pro. Even mre encouraging was the 4K showcase of Mass Effect Andromenda, as well as Horizon Zero Dawn running on PS4 Pro via a 4K stream on my 55' 4K Sony Bravia display. I was truly blown away at the vibrant details and crazy lighting effects. Just fantastic! 30 frames at that resolution would be more than satisfying. I'm not going to torture myself and expect the PS4 Pro to deliver 4K/60 frames, as there are no high-end PC rigs on the market today that can smoothly pull that off. However, I do expect PS4 Pro all games which are running at 1080p to offer a smooth 60 frames. There should be no excuses there, fingers crossed!

NewMonday2878d ago

the Amazing and underestimated thing about the Andromenda demo is that it had impressive clarity and depth despite being set in darkness.

DigitalRaptor2878d ago (Edited 2878d ago )

As someone who doesn't have a 4KTV yet, did you believe that games like Horizon were not native 4K?

Just a question of curiosity.

I'm also hoping intently for a 1080p/60fps standard, and would appreciate developers to provide scaling options like Nixxes has with Rise of the Tomb Raider. This is how developers need to approach the PS4 Pro.

PhilSpincer2878d ago (Edited 2878d ago )

I pre ordered ps4 pro as soon as it was available. Like you I don't have a 4k tv and have no plans to get one. I liked what CD said about tombraider and how you could choose to output 1080p and they are "throwing every visual enhancement at it the PS4 pro can handle"

If all devs do this I'll be really happy.

When the rumours of upgraded consoles started making the rounds I hoped back then that the focus would be on 1080p and the highest visual fidelity

marioJP872878d ago

" 4K stream on my 55' 4K Sony Bravia display"
Daaaaaamn, you have 55 feet 4K TV? You'll need 20K or something.

OtterX2d ago

For me, these Mario + Rabbids games were the best thing Ubisoft has developed in recent years. I'd hate to see Ubisoft drive the series into the ground like their other properties, so I think 2 games are enough. Maybe 1 more.

Inverno2d ago

They can't ruin it because Ninty will send their ninjas to destroy all traces of it. If not for that you can bet that spinoff series would've been milked dry by now.

XiNatsuDragnel2d ago

Good luck in your future endeavors

Hotpot2d ago

Thank you for Mario + Rabbids series, I quite enjoyed it

Einhander19722d ago

Great games, I have wanted Sony to copy these games with their own mascots for years.

Michiel19891d 17h ago

not cinematic or 3rd person enough for Sony

DefaultComment2d ago

I think Nintendo has to hire this guy, I mean the fact that miuamoto himself said to him that he is impressed with this work, speaks volumes. Th possibility on having Mario on Soliani's hand could be incredible and quite possibly a new era for Mario games.

OtterX2d ago (Edited 2d ago )

Yea, these games didn't even feel Ubisoft at all. This felt very authentic Nintendo. This guy's direction is obviously stellar, and Ubisoft somehow managed to not kill it with microtransactions and repetitive, boring tasks.

70°

10 GameCube Games That Actually Need A Remake

Cultured Vultures: We’re going through the Nintendo Gamecube back catalog to find the games most deserving of a remake.

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culturedvultures.com
Chard2d ago

Missing the most important game - Rogue Leader

70°

"Stars Reach" MMORPG Announced by Raph Koster: A Spiritual Successor to Star Wars Galaxies

Discover "Stars Reach," the new MMORPG by Raph Koster, featuring a dynamic universe, procedurally generated planets, and robust player housing and economy.

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swtorstrategies.com
MestreRothN4G4d ago

Raph Koster wrote the #1 most influential game design book. Nice to see a game coming from him.