Eurogamer writes: "That title. I mean, really. Are they even trying to make sense, or do Japanese RPG developers just shove random English words together these days and hope for the best? Will next year see the release of a 60-hour epic called Melancholy Windsock Concerto? Decoding its semantic tangle, I can only surmise than an "infinite undiscovery" refers a long-winded and fruitless task that feels like it'll never end. And, funnily enough, that's almost the perfect description of this deeply flawed effort from Star Ocean creator tri-Ace.
According to the pre-release hullabaloo, the idea was to create a revolutionary game that would shake up the staid world of JRPG with its bold ideas. What we've ended up with is a game that wallows in the exact same narrative clichés as its peers, while its attempts to break out of the traditions of turn-based combat and linear progression are either non-existent or hopelessly fumbled."