New Normative takes a look at the diversity concerns facing VR gaming, and how inclusiveness can be achieved without hampering design.
I dunno, cost is a big deal! But I can still see the concerns the author has.
"a dark-skinned, Asian player may feel less immersed in the world seeing that the the player character, despite being a no-named blank canvas with which they’re meant to ‘project’ upon, has white hands. And what about female gamers, where the character is addressed by others in the game with male descriptors (dude, guy, man, etc.)? This only results in them feeling ‘hey, this game was not designed with me in mind" garbage material, dont click on that trash.
Is this a joke?
Looking at the pic above...VR seems pretty diverse to me.
What the heck just happened? I clicked agree on a gangsta_red post! :)
Is the end of the world(?)
FPS games have dealt with this same issue for many many years and guess what....its not really as big an issue as this article would lead you to believe. The actual big issue for VR right now is the media hype has slowed a ton.... It's still the buzz word right now in gaming but its not nearly on the level it was pre-Oculus launch. Is it running out of steam or just coming back to reality? Likely a bit of both but more just coming back to reality as in, many are starting to look at this as not a viable primary way to game.
What? Seems pretty inclusive to me. Especially since there are so many games and ways to play them. Great for playing alone or at parties. Or online with friends. Even those with disabilities have been thought of by many VR devs.
I just want the controller free games to go away. With Gear Vr at least it seems every developer is fixed on the notion of hands free. I'm just waiting to feel control in a vroom game and not all of this crappie shovelware.
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