Could the gap between mobile and PC headsets be bridged by this prototype?
latency and battery life will be the biggest issues to tackle with a wireless headset.
Its an admirable effort though but at this point I have to agree with you.
to be honest, I am perfectly happy with the length of cables that come standard with the Vive and Rift. And they can always be extended if needs be. I don't have a huge play area for my Rift, so I don't need to worry about travelling too far. Those with bigger play spaces will of course disagree with me and want more cable length :P In a perfect world, sure, wireless is going to be awesome. But I have to assume that we are still a ways off from perfecting that.
car battery + backpack, problem solved.
Trying and failing will lead to success quicker than not trying!
Good on Valve for taking VR all the way to the back of the net. Every few weeks I'm hearing more and more about Valve releasing better tools or working on the next headset; ie) Eye Tracking and now wireless tech. They certainly seem to be on the VR train whole heartedly. Gabben even said himself that he spends most of his time with the VR crews. Now if we could just get them to release the full versions of the Lab Games.
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