Analog Addiction. "No Man’s Sky’s has been met with quite divisive opinions, both critically and publicly. But what does Analog Addiction’s finest think of the final product?"
No Man's Sky on Nintendo Switch 2 offers a major leap in graphics and performance over the original release.
"No Man's Sky - Nintendo Switch 2 Edition brings this excellent, constantly evolving space survival adventure to your new Nintendo console in fine style. This is an almost-perfect match for other versions of the game, barring some very minor hiccups here and there.
Combat is still a bit naff, especially in space, and hardcore pirates might not get all they need from the systems in place here, but other than that, this is an almost perfect port of an almighty behemoth of a game. The sky, it seems, really has no limits." - PJ O'Reilly | NintendoLife
Hello Games has secretly worked on a Nintendo Switch 2 version of No Man's Sky. But there's also a new juicy update that lets you be a mayor.
That's a nice little surprise.
Honestly I gotta hand it to Hello Games. They really turned this game into something else with their dedication to it. A rocky start, but the game is unrecognizable to what we had at launch.
MAN, Hello Games just keeps on trucking with this game, and are REALLY showing other developers how to earn some good will with their fans.
Stoked for Light No Fire.
Note to analog addiction. Post Mortems are done by the developer or publisher. What you think about it is just an opinion piece on the final product or it's prior/subsequent marketing, which offers up no real insight into the development of the game which can be used to create better games in the future, or ways to explore what went wrong or right within a production. A post mortem is meant to analyze what went wrong or right internally, and analyze how different factors played a part in the failure or success for the game. Since you, as an outsider, can not possibly know all the mitigating circumstances involving the games production, it is impossible for you to write an informative and useful post mortem.
Most importantly, a post mortem is used for the creators to take the time to think about what they feel went wrong or right. Not be told by others what they did wrong or right. In the case of NMS, the PM should be from the frame of view of how the production, marketing, and final product, eventually ended up getting to the point of such hostility within the community, and what to do in the future to try and avoid such things. Being told that doesn't allow the developer to really take accountability for their own actions, and I feel you stating you are writing a useful post mortem is rather insulting and belittling to the developers abilities to perform a standard practice within game development to help themselves grow.
All you're doing is offering an extended critique on the final product. Nothing more nothing less.