Shacknews: A Post-Release Spore Interview

After years of development, and a little hype to go with it, Spore has finally crawled its way out of the development pool and into the lifestream of retail. Already fans are devouring the anticipated game--some to delight, others to disappointment.

Recently Shacknews caught up with Spore senior producer Morgan Roarty and asked him whether Maxis is concerned about the game meeting the demands of both casual and traditional gamers. They also talked about cut features, the infamous GDC demo, and where the game is headed in the future.

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