480°

Did Hello Games lie about No Man's Sky?

Now that the hype has died down there's clearly a lot of promised functionality missing from the game. But did Hello Games actually lie? GameFans goes through the old marketing materials and Sean Murray's own tweets to find out.

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gamefans.com
gangsta_red3215d ago

I wouldn't say "lie", I don't believe Murray and crew intended anything with malicious intent. I do think he got carried away with what was planned to be in the game or what he thought would end up in the game when he was on talk shows explaining NMS.

Shubhendu_Singh3215d ago

It IS Lying.

And ok, even if he intended all these features but couldn't find time to put them in,
Shouldn't he had clarified this BEFORE the release date approaches. But No, he decided to be mute.
^ That is scenario where we assume he had all the good intentions. (which personally, I Don't buy)

uth113214d ago

Clarifiy, you mean like this?

"To be super clear - No Man's Sky is not a multiplayer game. Please don't go in looking for that experience." -Sean Murray

Pledius3214d ago

@uth11

you know that quote was tweeted AFTER game was released right?

cleft53214d ago

Mommy, mommy, the mean man lied to me!!!!! Whatever, I am I going to do mommy? I trusted the mean man blindly mommy and he lied to me. Boo ho, mommy the mean man lied.

That is how all of you idiots sound saying that. No Man's Sky was a game with a ton of hype and very little information. If you arent a complete idiot you wait until after the game is out to see what features are actually in it or not. Features get cut, some features dont make it into the game, downgrades happen. We know this from Watch Dogs, etc. If you are too darn stupid to realize that then you deserve to be played for a sucker.

Personally I didnt buy the game, because the features I wanted wasnt in the damn game. I knew that because like an informed consumer I waited for reviewers that I trusted to check out the game first.

There is a huge difference between lying and a feature getting cut for whatever reason. Did he lie about online? No, the game has online it just doesnt have mp online. Did he mislead people? No. Did he allow the hype to spiral out of control? Yes, he absolutely did that. But you know, Sean Murray is the head of Hello Games and his first priority is too his investors. Why the hell would he stop people from being crazy excited about the game he was making and selling to people? He isn't stupid for goodness sake.

Vegamyster3214d ago

@cleft5

I bought the game and got a full refund the day it came out after a couple of hours of play, regardless what you're saying is blatantly false.

"Did he lie about online? No, the game has online it just doesnt have mp online."

He did say you could play with friends, he also told people on national TV you had the chance of running into other players. https://www.youtube.com/wat...

"Did he mislead people? No."

Showing footage off of things not in the game like large space battles between factions, desert planets with giant snakes, or telling us that water worlds were possible ect, are those things not misleading?

I get it, things change during development but how is it the consumers fault that they never told us those things were cut? I mean some of the footage shown of these things was in the last 6 months, not years ago.

Palitera3214d ago (Edited 3214d ago )

How long until we find he lied about the number of planets?

I mean, judging by his record, there is only a tiny chance he told the truth with the gazillions number.

Kleptic3214d ago (Edited 3214d ago )

@Shubhendu_Singh

exactly...

Lied: yes

Fraud: who knows

We've seen the interviews...we've seen the parodies...Lies are in place...

If he/they intended to do it; that is another issue. Launches suck, I get that, and if these issues are buried within launch problems...it makes sense...but the lack of feedback when directly cornered with these lies?...that is troubling...

My stance is one that doesn't accept the 'indie' nature of all this. It's not an indie game...I don't care that HG is a small team...everyone put in extra special work for your millions in sales as apposed to the alternative of a larger team? That's their end of the business, and it doesn't look any better when things are a disaster at release... If these features 'weren't ready', then that should've been clarified before it went on sale.

NMS has been yet another text book example of on fire software being released at full price because it remains more profitable to 'figure it out later'...that needs to stop...yesterday.

This is the only industry that does this...and this is the only industry that gets away with it. Do we care how many people were involved with a movie? Do we pre-order tickets for movies that A) don't work when we go to see it, and B) don't have content that was oddly confirmed but sort of didn't show up in release, but then talked about around release to show up later? Movies are still far more expensive than games to create, but then cost around a 1/4 to actually see, less than half to own. I've long been tired of the 'but it's so complicated' aspect of game development...we get it, it's expensive, it's difficult...but that continues to not be our problem...Be realistic with customers, don't promise the universe (har har), and NEVER go silent when shit gets bad...that's all we want...and it's exactly what any paying customer deserves...

IGiveHugs2NakedWomen3214d ago

@Pledius

That tweet was made the DAY BEFORE release and was largely ignored except for a few articles with IGN being one of the sites that reported the tweet. It's timestamped, so there's no way anyone could say "Nuh uh, that didn't happen."

https://twitter.com/nomanss...

This tweet was made August 8th, No Man's Sky was released August 9th.

Majister-Ludi3213d ago

Uth people like you are silly. Now watch this then go to your room.
https://m.youtube.com/watch...

+ Show (5) more repliesLast reply 3213d ago
Filmicfps3214d ago

"I don't believe Murray and crew intended anything with malicious intent"

Wtf??? He still lied!

"he got carried away with what was planned to be in the game "- he NEVER clarified when soo many people on twitter were asking him a direct question. He didn't answer it directly. The guy acted like a sleazy liar and hid under the rug.

The game reviews come out AFTER the game release and he weasels out of the truth.

Der_Kommandant3214d ago

You can see him lying in the interviews just the way he acts, he diverts his eyes, rolls them, closes them, he looks down or not directly at the person, he has a nervous laugh etc.

GamingIVfun3214d ago (Edited 3214d ago )

People would be hard pressed to find a final version of any game that matched exactly what was in it's announcement trailer.

Sean murray did not lie about anything, lying implies intention. things change during development.

The multi player thing, 2014 Sean Murray gave a very vague explanation of multi player, in the two years since he has been very specific on many occasions that the multi player would not be interactive, that you may on the very very rare occasion see another player like in the game Journey, you just see them with no interaction, but it would probably not happen because the world is so large. The two guys that found the same planet at the same time but could not see each other, one was there at night and other during the day, could have been a bug or they were on different servers like with MMO's.

I have participated in a large battle involving freighters, you can shoot at ships in the planets lower atmosphere, you can shoot at them and freighters in outer space, people have seen butterfly like creatures, I have not seen large dinosaur like creature but I have seen creatures that are just as large, other have seen dinosaur like creatures, people have seen rivers on planets, you do do things to raise your status with the alien factions, you do see large structures (monoliths) on the planet and crashed ships, haven't seen any crashed freighters yet, the sand planet thing is debatable. Sure their are things missing but most of the things are subjective and up for interpretation.

I remember when Sean did the first demonstration of the game and he specifically said that it was not directly done in engine that the team put it together to give people an idea of what they wanted to do with the game.

Making games is a process, some of the things they may not have been able to get working with a good frame rate on PS4 and they compromised on them but even so in my opinion the game is for the most part what I was led to believe it to be, plus they are adding things to the game that Sean Murray didn't discuss.

The hate for this game. Hello Games and Sean Murray is outrageous, getting over hyped for this game was mostly gamers own doing and journalist hyping it, it wasn't by marketing because there wasn't much paid marketing. Sean Murray and Hello games aren't evil corporate liars, They are victims of having something interesting and new that was kinda hard to explain without spoiling what they wanted the gamer to experience. A huge universe where you figure things out on your own.

Kurdishcurse3214d ago

" People would be hard pressed to find a final version of any game that matched what was in it's announcement trailer." I pity the people you are referring to. Thank god for the souls series.

cleft53214d ago

I absolutely agree with you. The people out for a witch hunt need to seriously calm down and stop trying to make this guy into a villain. Gamers need to remember to be an informed consumer first when purchasing a product.

GamingIVfun3214d ago

Narcissistic and extremely cynical, transparency is just a lot of forum comments away, bet you don't know this songs about you.

Rachel_Alucard3214d ago

There was never any bug or server issues like people sweep under constantly. The game doesn't send out packet data for player location at all, there is no multiplayer of any form. It is a simple text data that gets shared between players connected to the server. That is all.

Majister-Ludi3213d ago

A huge universe with nothing at all to do. Grind resources to upgrade your ship. Grind resources to upgrade your suit. Grind resources to make fuel. The game is a boring monotonous grind and I feel sorry for those who spent 60 on it and are still defending this shallow poor attempt at a game. Call me when there is some actual stimulating gameplay.

GamingIVfun3211d ago (Edited 3211d ago )

@Majista-Ludi

I would have to care about you or what you think to call you about anything. There are more people that think this game is good and worth playing than there are people that don't, Then we have hate mongers that haven't even played it, the same ones that tend to call people that have played it and like it, sheep. If you didn't buy it or play it why spend so much energy hating on it.

The opinion that the game is good is just as valid as the opinion that the game is bad. The hate mongering is way beyond unreasonable people. It's pretty much common knowledge that games when shown at conferences are works in progress, all of them. They always have disclaimers telling people the games are a work in progress and may not represent the final product.

The people that fuss and moan about a game after pre ordering and buying the game have yourselves to blame. A game is not final until it is released, especially with nearly every game having a large day one patch when released. The biggest complaint is that Sean Murray was being vague about the game , if you felt that way, why buy the game before you were sure what the game would be like.

Being super negative about everything, feeling entitled, fussing about something you haven't experienced yourself, being a brat, Is not cool.

+ Show (3) more repliesLast reply 3211d ago
3214d ago
JasonKCK3214d ago

When you repeatedly tell people something that turns out to be not true, that is a lie. This should be unacceptable everywhere.

+ Show (2) more repliesLast reply 3211d ago
yarbie10003215d ago

Lie: Saying things that aren't true

To answer your question. YES

uth113214d ago

Lie: Saying things YOU ARE AWARE aren't true

In 2014 he can't possibly know what he'd be forced to cut from release in 2016 due to time constraints. So not a lie.

WilliamSheridan3214d ago

That's true. However since people completely combed through the code, it was discovered there was never any multiplayer in the game. So it wasn't cut, it simply never existed.

FunAndGun3214d ago

well, he had PLENTY of time to correct his untruths before launch. He could have told the community what wasn't able to be completed before launch...pretty simple really.

Artemidorus3214d ago

So you work for Hello Games and confirm that very statement or are you waffling on?

spoilerjerk3214d ago

But the game started out a lie... THIS never existed... https://youtu.be/nLtmEjqzg7...

Kurdishcurse3214d ago (Edited 3214d ago )

Do you own sony shares or something? Will you lose money if you just accept the truth in this situation? Stop being so apologetic just to spare your own ego. Stop supporting this venom by excusing their behavior. They lied. fans fell for it. Accept the facts and move on.

And now hello games should be berated and embarrassed by the gaming community to put them in their place, not make excuses for them. Eitherway, hello games are in a minefield right now. Chances are they wont be making any moves from fear of explosion.

uth113214d ago

just because multiplayer isn't in the final build doesn't mean it hasn't been coded and removed. I think that's a feature likely to show up in a patch, simply because they said so much about it, but it will probably be done Journey or Dark Souls style where you can see players but not interact.

Rachel_Alucard3214d ago

@uth

You're out of your mind if you think multiplayer is as simple as adding a patch. The only thing they can do is make NMS 2 and create it then. If you've ever worked in game development (which most haven't on here) you'd know that something as massive as multiplayer would require rewriting the entire game from scratch in order to create. That means time and resources would have to satisfy the outcome which at this point is impossible with the botched publicity and Molyneux-like behavior of Sean. You're better off waiting for NMS2 at this point to get what everyone wants, cause it sure ain't coming in a patch in this one.

+ Show (4) more repliesLast reply 3214d ago
EpicSandwich3215d ago

Watch angry joes review he highlighted all the lies

phantomexe3214d ago

You clearly as usually can't be objective .

2cents3214d ago

I watched that and have to say he had some really good points.

I love and hate the game at the same time.

ChrisW3214d ago

Angry Joe made some excellent points, but to be honest, I think I understand what has happened here. While Hello Games is the Developer and Publisher, they were forced by the Distributor to release the game before many of the things could actually be properly implemented.

-Foxtrot3214d ago

Well compare one past trailer to what we have

Says it all really.

Then there's all the cut content that's been listed

killer8763214d ago

Plus he blatantly lied on interviews while acting like he was playing a pre recorded video

LOL

Perjoss3214d ago

Spoiler warnng! Even though there is literally nothing to spoil...

I love this game and have a ton of hours played, but yes Sean did blatantly lie when he said there is something amazing at the center of the universe, there is nothing there and nothing actually happens. I can forgive all the missing features as I'm still having fun exploring, but what he said simply wasn't true.

killer8763214d ago

you forgave all those missing features

this right here is true denial

3214d ago
Rachel_Alucard3214d ago

You have post purchase rationalization like many others who can't just admit a bad buy and instead enable the people who spit on your purchase to continue doing so. While you personally enjoy it, ignoring all the lies is just allowing other people like Sean to continue running in the market and making bank from overpromising and lying with no correction until after release. The free market should police itself better to avoid products like this, but unfortunately it can't with people that forgive and forget, despite never even meeting the people behind it.

Perjoss3214d ago

This is not the case at all, just before NMS landed I was huge into Fallout 4 and Overwatch but I haven't been able to put NMS down since it came out even though I'm also really looking forward to going back to those other games. I play what I enjoy or do you really think that I'm playing a game out of stubbornness? because that's ridiculous.

Rachel_Alucard3213d ago

@Perjoss

I'm not criticizing you playing the game. I'm criticizing you on saying its ok for Sean to over promise and under deliver. Your giving postive feedback on a product that laundered itself on marketing only and got away with doing exactly what the free market is supposed to fight against. Most people bought No mans sky under the idea of all these things that had been shown off touted in various trailers and interviews. To ignore all these falsities and give a thumbs up to Sean just because one aspect is enjoyable is everything wrong with today's market. People can't show negativity toward a bad product they bought.

Show all comments (81)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack4d ago

NOooooooooooooooooooooo....... ..............

mkis0073d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai4d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack4d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga3d ago (Edited 3d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos3d ago

Sony's not paying the price its workers are.

z2g3d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh3d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg3d ago

People needed to buy the first game! And not at 20$

neutralgamer19923d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole3d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog3d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 3d ago
-Foxtrot4d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT3d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel13d ago (Edited 3d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog3d ago (Edited 3d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel12d ago (Edited 2d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

4d ago
Obscure_Observer4d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing694d ago

Jim Ryan got fir—err I mean, retired.

anast3d ago

Jimmy followed Phil's advice.

3d ago
raWfodog3d ago (Edited 3d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot3d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog3d ago (Edited 3d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate914d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly474d ago (Edited 4d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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