The awesome destructive potential of Mercs 2 is hamstrung by a litany of technical shortcomings and clunky design.
The original Mercenaries: Playground of Destruction was a pleasant surprise for me. It managed to take the GTA open-world format to a tongue-in-cheek, ripped-from-the-headlines military theater that was essentially an international buffet of stuff to blow up. Mercenaries 2: World in Flames changes the theater from a fictionalized North Korea to a fictionalized Venezuela, but the basic idea is pretty much the same. With the added power of current-gen consoles, this should be more than enough for a good time, but sadly, there's a bevy of design and technical problems that keep Mercs 2 from being all that it could be.
Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports can cost companies a Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports are inexcusable.
There are oh, so many sequels in video games these days. We've got eight games that we wish would get a follow up.
I cant agree with a lot of games on this list. Far, far more deserving entries - which I wont go into now. All I will say is Blast Corps U...I can dream, cant I?
The Darkness games are among my favorite games of last gen. Both were very unique in their own ways. I'd love to see a third iteration though I doubt it'll happen.
Folklore 2 would be nice as well.
Well apart from Jak and Daxter the rest are total crap and I for 1 are glad there was no more of that crap, now if you want to talk about Heavenly sword and Medievil now thats 2 that should have another go at this gen
All publicity is good, right? Well, not always. Here's a look at a few of the best (and worst) publicity stunts for games.