80°

Check Out What PlayStation Has on Show at Gamescom 2016

Look at what is set up, and how people are enjoying trying out the titles and headset.

100°

The 7 Most Violent VR Games That Push the Limits of Virtual Combat

Looking to release some of that anger? Here's the 7 most violent VR games you can play on your headset today!

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xrsource.net
OtterX18h ago

Lol, maybe I'm becoming an old fart, but excessive violence in VR seems to bother me more than in flat games. Feels more visceral when you're looking a person in the eyes before mutilating them.

By no means am I trying to be a prude and saying these games shouldn't exist. I just play them more sparingly, need more breaks. I need some beautiful, refreshing & relaxing VR experiences too to balance them out so I don't feel so heavy.

Babadook75h ago

I’m an old fart too. I couldn’t believe how violent saints and sinners was.

190°

SEGA has accidentally revealed 6 years of sales data for some games

SEGA has made a mistake on one of their PDF forms which has inadvertently disclosed full sales numbers of some of the company’s key software releases.

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mynintendonews.com
Phoenix02921h ago

Don't forget they've put a lot of these on gamepass and ps plus so you can add that money to it. Good to see Sega going strong

shinXseijuro20h ago

Happy for sega ! I was expecting some kind of showing of their newer games at game fest but maybe they’re keeling it for TGS? Crazy taxi and jet set needs a trailer or something soon !!!

Runechaz1h ago

Release Phantasy Star 5, Shining force 4 or Skies of Arcadia 2 and look at the number after.

jjb19811h ago

Saaaaaaaaaaaaaay-ga. Good times.

90°

Even the Meta Quest can be an Xbox — Leaked images show an Xbox-branded Quest 3S

Windows Central writes: "CEO of Microsoft Gaming, Phil Spencer, had previously been vocally opposed to the idea of a native Xbox headset, stating in 2019 that 'nobody's asking for VR' on Xbox. However, Microsoft's marketing strategy for the Xbox Series X|S generation has shifted with the rise of Xbox Cloud Gaming and the 'This is an Xbox' marketing."

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windowscentral.com
mooreneco2121h ago(Edited 21h ago)

Ah, a contributing factor to Meta dropping PSVR2 support for Beat sabre! Microsoft’s always stuck with the modus operandi of “if you want an original idea steal someone else’s” and try to destroy markets they cannot win in. They are doing to to console gaming and now trying VR!

OtterX20h ago

It's like a rich kid who pays the smart kid to do his homework for him.

*Yea, such a shame about Beat Saber dropping Playstation support btw. :\

DivineHand1252h ago

Why would this deal with Xbox cause meta to end beat Saber support for the psvr2 when the game isn't even available on Xbox?

It is more likely that psvr2 is under performing and they feel it is time to end support. The psvr2 headset only sells whenever there is a sale to make it competitive with the meta headset.

OtterX20h ago

The XBox way. Hardware, even game development companies.... let them do the hard work of building things, throw them some money, then slap an XBox logo on it!

Jin_Sakai20h ago(Edited 20h ago)

Good old fragmentation. Just what Xbox needed.

IRetrouk20h ago

Looks nicer than the standard one

PapaBop17h ago

This is probably nothing more than a branding attempt to show Xbox really is on all platforms. The Quest already has the Xbox Cloud app that supposedly works great. Would be cool if Microsoft actually entered the VR space in a larger capacity but if they was doing that, I imagine they'd have showcased it at their summer showcase.

Vits14h ago(Edited 14h ago)

Yeah, it's basically the same idea as the ROG Ally Xbox. Just a regular device that gives you access to the Xbox library and carries the brand, but nothing really special or groundbreaking beyond that. It’s not some custom Xbox hardware, just a repackage of existing tech with a logo and some software perks.

Now, when it comes to VR, Microsoft actually made a pretty serious attempt with something called Windows Mixed Reality. It wasn’t just a headset, they were aiming for an open ecosystem. They had APIs for developers, support baked into Windows, and even tools to convert regular desktop content into VR environments. On paper, it was a solid play. But it never caught on, third part support was half-baked and basically only Samsung headsets were worth anything. After about five years of trying to push it, they gave up and shelved the whole thing.

The bigger issue here is that VR just isn't ready for the mainstream. People love to hype it up, but at the end of the day, it’s a hard sell unless it’s cheap enough to feel like an impulse buy and even when you can do that, you need to support it with software. Making it a extremelly expensive segment for any company, just look at Meta, bleeding literal billions every years trying to get this stuff off the ground, and they are the market leaders.