This sounds like something the N4G community will blow up about.
Well, I could say games on the PS4 look better, but they're typically in a realistic style, which gives the viewer less of an ability to focus on the image. I'm strictly speaking about art style and visuals by the way, so don't attack me.
And with Nintendo and their varied art styles, a focus point for the images are far easier to come by, which gives the game a slightly cleaner look.
I'm a bit confused by the "PS4 and Xbox One lost that emphasis" sentence. Did they have it to begin with? Truth be told developers left that kind of art style behind with the PS2 and went with realistic aesthetics. It is up to developers to go back to that style if their games need it. Sony still has some IPs like Knack, R&C, Dreams, and some more that push this kind of graphics. The emphasis is not all lost at least. R&C, in particular, looks bettet than any game on Wii U but that may be unfair because PS4 is a more recent system. NX needs to top Pixar Quality this time
I'm not sure what the person above me is saying (bullymangLer), but he sounds like a crazy person.
It's called are direction. I agree with @XiKurapikaKurta the look of a game depends on what type of game the dev's are trying to create and the message/look their going for. R&C and Mario cart are both going for a "cartoony" pixar look and they both succeed in that regard. Don't try to downplay one over the other. Power and the audience who consumes it definitely comes into play as well. Why would you put a super realistic, heavy drama game like The Last of Us on the Wii U? How would that game even look with the Wii U's limitations?
I love Nintendo's art direction, it's fantastic. But it's a product of the type of games they make and the audience their trying to reach. I hope they keep making games in the style they have been. No body wants to see a realistic Mario.
Ugh RC that shitfest that's called a game and you dare call games like Knack wtf is Dreams is it comparable to captain toad ? w101? yoshi? the new zelda? I bought my ps4 for FF and kingdom hearts i have a ps vr on preorder i like my ps4 but there are no experiences as on the wii u i own both consoles and both have their own games where they shine the games you called are not even close
@its_JEFF beneath Who the eff cares about the last of us only fanboys that game was done on ps3 wii u pushes better graphics and more stable framerate with vsync just because nobody is making realistic games doesn't mean the console can't push it If they made that game it would run better than the original version (ps3) to answer your question
Keep the crap about emotions to yourself And yeah fanboys like the last of us Sony has a lot of fanboys i don't know why you had to bring up bayonetta i'm talking about the last of us so keep your fanboy in check my dear troll Also those same websites where saying no man's sky would be the best thing ever...... I don't know about you but i just threw away 60 bucks they should have called it crashfest 2016
@OI_G You seem like your emotions have gotten the better of you, are you able to calm down and have an adult conversation? Just cause you have both consoles doesn't make you any different than someone who only one's just one. You think having both gives you some magical insight that others who only have one console don't? Clearly from your comments and your emotional rant, it doesn't.
Of course the Wii U pushes better graphics than a PS3, I don't even know why you brought that up? Why? That doesn't make any sense, your emotions... let's keep them in check. The PS3 was release in 2006 and the Wii U was release in 2012. You're not understanding what I said, if it's too hard for you to comprehend then I really don't want to continue talking with you.
So... only fanboys liked The Las of Us? So all those websites that gave it a really high score are just fanboys? You mean those websites that all score a lot of Wii U exclusive a really high score... Oh, okay, I get it. They were only fanboys when they scored The Last of Us really high but not when they scored Bayonetta 2 really high. Got it!
Do you know how much money and rendering time are spent developing Pixar movies? The development budget for Cars 2, Toy Story 3, and Brave were $200,000,000 each. Expecting that from a video game developer is a pretty big request. Breath of the Wild is Nintendo's biggest game yet, and they're saying it will have to sell 2 million copies at full price just to recuperate development costs. Now that's a title that's been in creation for years (time is money man; You're not making money when you're not releasing titles), and also one with brand selling power. Not every game has that advantage. Peoples' focus on graphical fidelity is going to reach a point where the budgets required for what fans want won't be feasible for monetary returns. Look how many game companies have gone under in the last decade due to rising development costs. It can't last forever. That's why we get yearly sequels from AAA companies, as they can reduce costs reusing assets, engines etc, and reduce risk by using known IP and pumping 50% or more of the budget into advertising. They know they're running their own series into the ground, but it's the most logical way for them to make money. The well will dry eventually.
That is a ridiculous thing to say. I mean it is the dev who chooses the visual style so if you want smoother visuals, you can do that... and with probably less effort on the Xbox One and PS4. We don't need to entertain every little stupid thing someone says.
This reminds me of SFV vs KOFXIV from a graphical stand point. Anyone with eyes could tell you SFV is graphically stronger but KOFXIV art style is way cleaner.
I wish the Wii U was a bigger success (software wise, it has the highest selling exclusives), though with its failure, it forced Nintendo into applying industry leading chips into their next gaming platform.
It's also rumored to be just as, if not more, powerful than all three of the current gen platforms, and to have both handheld and console sides to it. And since Third Parties have said they aren't abandoning the PS4 and XB1, matching either of them guarantees it'll have what multiplats need to exist on the system. It really depends which rumors, all unconfirmed, you want to believe. Guess which ones the haters ascribe to.XD
That's a bit harsh. They are not comparing it with current gen consoles.
It is true that PlayStation and Xbox has lost this emphasis on that art style. I know Sony still has few platformers around with these graphics, but there are still plenty of classics they should revive like Ape Escape and Medievil.
Microsoft has also been resting in a gold mine for too long with all those Rare IPs. I'm all for realistic looking games, but after playing R&C I never realised how much I missed these games. Maybe many have felt the same way
Sorry but detailed visuals and art style are not mutually exclusive. Look at Journey, that sand slide section is still one of the most beautiful looking things I've ever played. Uncharted 1-3 were not considered realistic either, just highly detailed.
Yeah, but he's commenting on the absurdity of what this developer is saying, and the only way he can do that is through comparisons to the "smooth visuals".
@luca- agreed why would somebody be attributing art Direction to technical Hardware?
That's actually completely irrelevant.
Technically that would be with the developer not the actual Hardware manufacturer , they do not control what developers create or the art Direction they choose.
You are making Nintendo look bad. All three consoles are great and worth the purchase.
Just face it PS4 & X1 make realistic games a lot better than Wii U, but the Wii U was disigned to run cartoonish games very smoothly. I really think Nintendo would have a hard time porting their games over to PS4 & X1, due to the unique architecture of the system. I can't wait to see what Nintendo does with the NX, but I feel the same way about the scorpion & PS5.
yeah i'm disgusted to have to look at their wannabe realistic plastic faces Give me Link's smooth face any time of the day you can keep your gritty shitfaced Drake and QB
The visual are usually smooth because there isn't much going on and the graphics aren't really pushed.
Nintendo games are usually just really high on being colorful and that's giving off the sense of being smooth. Playstation and Xbox games try to push graphics and realism whereas Nintendo is still going for the bright, shiny cartoon look.
Long story short, games with less detail are always going to look smoother than games with more detail.
graphically superior doesn't necessarily make a better playing game. That is the point of the article, that realism is not always superior. Doesn't make anyone right or wrong, but that the emphasis on realism isn't the end all be all of gaming. I hope that as a gamer, the community can still embrace all kinds of gaming, and art styles.
Thank you. Also, just to add, I believe the realism races are another big reason behind why development costs for games have been spiraling out of control lately. It might be time, for the sake of budgets and the overall cost to consumers as well, to take a step back from the efforts to cram as many polygons on screen as possible. It's not as if realism is needed in order to make a compelling title that adult gamers can enjoy, anyways. Only someone childish would equate a game to kiddy trash based off of its graphics, after all. We've also reached the point where we're seeing diminishing returns from polygon chasing. The improvements in graphics between gens are not the great leaps and bounds they once were, so now seems like as good a time as any to refocus.
Do the vast majority not know that the color scheme, the cute art style and the so called smoothness is all due to developers creating games that arent technically advanced and arent graphically intensive? They lend themselves to these art styles generally because it allows them to create their games on a vastly weaker console. Look at over 90% of Nintendo games and what do you see? Colors that pop, cute art style, etc..... It is way harder to produce a game that is semi or realistic with tons of effects going on, this is a fact not hearsay. Wiiu cannot handle most games that are found on Ps4/xbone an dif they did it would be a big downgrade.
Yet and still there are games similar to the before mentioned like Journey, Ratchet and Clank, Tear Away, LBP, and many others. Other console dont have to settle for their games having the same cartoony art systle, they can have a variety of art styles and realistic games all in one. How this is being spun as a positive is beyond me.
In your sad reality. I enjoy Nintendo sequels and their games but their stale ips and lack of innovation in software is really off putting. Nintendo is sad with that bs and really out of touch which is why millions upon millions didnt buy the Wiiu. When it comes to software innovation and next gen graphics on console Nintendo isnt even in the conversation buddy, only in your bizarro dream world lol :)
Realism is copy and paste? Where have you been the last few generations in which Nintendo is so stuck in a bubble, so afraid to do something different on the software front almost all their games are sequels upon sequels with cartoony art style? No one is copying Nintendos formulas anymore lol last time i checked Mario Maker was trying to be like LBP lol Dont get me wrong they all copy off eachother but your absurd to think Nintendo doesnt copy and ppl are lately looking at them for software innovation. The last new ip they came out with that was a little innovative was splatoon and thats it!!!!! lol
Sony is not looking up to anyone but making new ips, new innovative titles, or acquiring them via third party....
Horizon LBP Dreams Journey Tear Away No Mans Sky Rigs Detroit TLOU
I could go on and on on how these games innovated their genres lol stop it Bully!!!! Shit Sony made Microsft change their whole system to mimic theirs lol PSVR first true VR on consoles which others now want to jump on :) after they saw Sony did it right
Bully i always expect your comments in these Nintendo sections because your a die hard Nintendo "fanatic" but please talk sensible and not nonsensical stuff not based on reality lol
No.... Just no... We saw what those machines could do an it doesn't come close to what Nintendo accomplished with the Wii U... Bayo being a prime example.
Or MarioKart.... Point being it may be closer but that doesn't mean those machines could run any Wii U game and without omissions and downgrades..
What did we see? Nintendo hide the specs Of the wiiu cpu and gpu even after release to then find out from professional breakdowns that the gpu was a lil stronger than the 360 but cpu was weaker. What did wiiu show? Xeno and other games with cartoony art styles that could be done on any last generation console? Please dont be fooled by the bs pr machine. None of those games screamed current gen. Remember ps3 had beasts games like GOW3, Tlou, GT, NiNoKuni, Killzone, Uncharted and nothing on Wiiu imo is doing anything crazy or more than those games.
No just no your opinion is false :)
Segata....
It seems that all you guys have to hold on is Bayonetta and i find it weird as Bayonetta is another cartoony fest. Your comparing the performance of a Bayonetta on last gen that was developed with multiple consoles in mind to Bayonetta 2 that was developed solely as a Wiiu exclusive and your using that as your bases to show better performance on Wiiu? lol I love it (make no sense dude). If you think Bayonetta 2 couldnt be done on 360/ps3 if it was exclusive to one of them with similar performance your insane. Again PS3/360 has games on on it that trump most Wiiu games. GPU isnt vastly more powerful and again the CPU is very important for certain types of games and 360 cpu is superior as well as the cell but i dont mention the cell because it was hard to develop for.
By the way Need for Speed was missing alot from pc version lol it was same resolution as the ps3/360 version, criterion developed it way after ps3/360 and took their time focusing on it and my favorite which you failed to mention lol which of course would free up things and give a graphical boost, it has less cars in online matches as opposed to the other versions :)
Sorry man but your examples are full of holes and show nothing of a power disparity that your claiming. Again Wiiu is stronger than ps3/360 btu not by much.
It takes some serious horsepower to be able to render the same game on two seperate screens seamlessly (even moreso when they are showing separate things at once like star fox zero)
Wrong. Wii U ha sa much better GPU. Many more shaders. (320 vs 360 48) It can render 4-8k textures. PS3 and 360 barely do 2k. Most last gen games are SD textures 256x256 or 512x512 and display them in HD. Wii U does have games that look as good as anything out there. Thare are details in the visuals that can only be done with today's consoles and not last gen. Wii U has a GPGPU and allows the system to render a game twice. Star Fox Zero is being rendered twice in a combined resolution of 1200P and 120FPS. They just split that between the TV and the Gamepad.
There is a very clear difference in Bayonetta 1 and 2. Using a lot of shading and other techniques only seen this gen on consoles. You can hate all you want but that does not change the truth. Need for Speed Most Wanted U is using the PC version. Fast Racing Neo and Art of Balance using 8K textures. 1 of those games on PS4. I seen people with PS4 praise the visuals before they knew it was a port of a Wii U title. Wii U can produce some visuals not all that far behind PS4 as people think but the biggest difference is PS4 would render them in 1080 while Wii U does it in 720. Also most Wii U games lack AA. Still Wii U is far above last gen but still behind PS4 and XBO. Heck Nano Assault Neo on Wii U never even needs to use the CPU ever because the GPGPU does the work.
Mario Kart 8 is one of the prettiest games between Wii U/PS4/X1. Smooth visuals = 60 FPS which seems to be achieved for more Wii U games than other platforms (in terms of how many games %-wise are 60 FPS).
Smooth doesn't indicate a style, indicates a flow of the graphics on screen as a whole, realistic or stylistic.
You do know tht any game running on wiiu at 60fps can reach tht on ps4 or xbone right? Lol You do know that they are reaching tht goal because of the art style and game not being graphically demanding? You do kbow there are 60fps games on ps2, Nintendo 64, PS3 etc...
Smooth as he is referring is tied to the art style in this case because those games arent graphically demanding as others and you can get higher fps which in turn makes it feel smoother. There are tons of smooth games that are semi realistic or not as cartoony as most Nin. games other wise on ps4 like tlou, gow remaster, infamous, Battle field, etc....
You misunderstand. Almost all of Ninty exclusives are 60 FPS with very unique styles.
Most games on the other platforms are not 60 FPS.
Ninty games run smoother on their first party hardware as opposed to PS4 and X1. If you still think I'm saying the Wii Us power has anything to do with it then I can't help you.
Look Gamerswin24 you're missing the point... They could run 60 frames with all graphical bells and whistles intact but why don't they work within the parameters?
Bloodborne one of my favorite games this gen, does not hold a steady 30 if it even is at 30 frames per second.
That is not smooth.
Sony and Microsoft try too hard to jam all these graphical enhancements and tricks but can't get a stable 60 fps????
That's the point! Nintendo works to their consoles strengths to make their games shine.
How about you stop the pissing contest and realize what the dev is actually saying.
Funky.... I didnt misunderstand lol My point still stands most Nintendo games are 60fps bcus the art style and they are not pushing the hardware, the games arent graphical hogs as most ps4/xbone games. 60fps was achieved on consoles generations ago so this isnt Nintendo magic just the result of graphically simple games.
Mario Kart 8 is the entire reason I still have my Wii U, easily in my top 5 so far this generation. I'm still amazed to this day that nobody has tried to compete with Mario Kart... I thought Little Big Planet Racing was going to be that game but they focused too much on modes that had nothing to do with racing at all.
This sounds like something the N4G community will blow up about.
Well, I could say games on the PS4 look better, but they're typically in a realistic style, which gives the viewer less of an ability to focus on the image. I'm strictly speaking about art style and visuals by the way, so don't attack me.
And with Nintendo and their varied art styles, a focus point for the images are far easier to come by, which gives the game a slightly cleaner look.
I wish the Wii U was a bigger success (software wise, it has the highest selling exclusives), though with its failure, it forced Nintendo into applying industry leading chips into their next gaming platform.
If 'smooth' visuals mean little detail, then sure. Compare link's face with drake's or quantum break man.
The visual are usually smooth because there isn't much going on and the graphics aren't really pushed.
Nintendo games are usually just really high on being colorful and that's giving off the sense of being smooth. Playstation and Xbox games try to push graphics and realism whereas Nintendo is still going for the bright, shiny cartoon look.
Long story short, games with less detail are always going to look smoother than games with more detail.