"I think Day One patches are getting more and more like the norm," says the executive game director of Deus Ex: Mankind Divided.
I can't understand the hate for day one patches. Its the developer continuing to optimize the game after it goes gold. Absolutely nothing wrong with that. Especially considering how big and complex games are today. Now releasing a broken game with intentions to patch it over the days, weeks, months after release is just bad business.
Exactly, like i'm in the jist of releasing an app on Itunes and after submitting it, we saw ways to make it better "optimize" so we are and then we were like hmm, we can actually add a few features. So now that it's "pending review" we are working on trying to have an updated build uploaded before they snatch it for review or have the update build ready day 1. People keep talking about I remember back in the day when.... But they also forget that games were less demanding then, alot more linear in design. Nowadays we are playing mini-movies, people fail to realize how many hours it takes to film a scene to make it perfect. With a game, same could be said, but when that scene is being played by millions of people someone will be clever enough to think outside of the devs. box and break it.
Maybe someone should ask him why ?, and what happend to quality control and game testing, customers paying for your broken product so you can get (negative)feedback seems counterproductive and causes a lot distrust, or am I the only one that thinks this way ?
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