Max Moeller at The Koalition writes: We play video games for fun, don’t we? They are for our entertainment. They also allow us to pass the time while trying to beat our friends at something. Games like Mario Party, Castle Crashers, and Super Smash Bros. exist to prove that you are better than someone because beating people is fun to us for some dark reason, especially when we know these people.
Why would we want to remove that fun competitive factor and instead play soul-crushing and rage-inducing games like Dark Souls, Ninja Gaiden or Shovel Knight? Pissing ourselves off isn’t fun. Losing over and over again isn’t fun. Why do we buy these games then?
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Sony is taking actions as video by Moore’s Law is Dead, has been issued with a copyright claim.
And people say it's all fake because Sony haven't said anything 😂 conveniently forget the PS4 Pro was only announced 2 months before release.
Just announce it already! I want to preorder one asap. But in reality they don’t want to lessen PS5 sales until Pro is ready to launch so I understand the business part of it. September is probably when they announce it with an early November launch like the PS4 Pro
I would take that video and upload a torrent of it, fuck that copyright bullshit. If your going to do something that has a chance of being taken down, make a torrent first share it. Then Sony or any other company is helpless and you can laugh in their faces, taunting them to try to take it down 🤣
As much as the PS4 Pro didn't represent a major % in the playerbase, announcing a 'better' model will hinder sales from the 'base' model. They are right, business-wise.
It's that innate drive to accomplish and succeed! Bring it because I love it.
A solid piece and a great explanation throughout. Dark Souls III is one of many games I have yet to play not because I'm afraid of dying but just because my time is limited at the moment. I will certainly try it out one day though.
That was a good read.
As someone raised on games on Atari 2600 and Spectrum before getting my beloved Commodore 64, I think my personal taste for hard games stems from my childhood. No saves, limited lives and janky controls meant you had to improve or you would get nowhere.
is not appeal we just love real gaming, back in the days of NES, SNES, Sega Genesys, Playstation, N64, in other words 80's and 90's gaming were the real deal what gaming is about, it was just you and the cartridge or disc and a instruction booklet, and thats it!, now start beating the game and good luck, there were no internet or forums to help you out, there were some magazines to help you out but there weren't for all the games, most of todays gaming theres a tutorial that grabs your hand like a toddler and guides from start to finish.
For me, I'm just sick to death of modern games that hold your hand, assume the player is a moron, enable various tools so the experience is as trouble free as possible, offer up a skip button... and then "hard mode" is just the same game but enemies do more damage, and you have to resort to cheap tactics, grinding, or memorising everything. That is, of course, assuming hard mode isn't still really easy.