Bernadette Russell at GameCloud writes: "The bottom line of I am Setsuna is that grasping what they were aiming for comes naturally through the momentum of the game, but somehow it still feels as if it’s missing something. It’s beautiful, it manages to cut back on some of the long-windedness of turn-based RPGs, the narrative is not so fundamental as to risk losing interest, and the characters are relatively easy to invest in. The difficulty progression also suits the game, and with so few deterrents, I’m hoping it holds up as I progress to the end-game content. That being said, I don’t feel it does anything new for the genre, or that it goes out of its way to deliver an unmissable story to match its level of presentation of playability. However, If this is the first in the new range of games from Square Enix’s new studio, Tokyo RPG Factory, I think it’s a pretty solid start."