NO MAN'S SKY reviews are pouring in as the PS4 game today launched on PC and Steam, but there's still hope that it might come to Xbox One in the future.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
No Man's Sky on Nintendo Switch 2 offers a major leap in graphics and performance over the original release.
Yep, it's PS4/PC timed exclusive. If not, Sony would have been clear from the get go that it was a full PS4/PC exclusive.
Sooner or later it will release on the X1. It will follow the same steps Inside, ABZU and Rocket League went.
It would be great if it came to Xbox One so that people that like such games and only had an Xbox One could experience playing it. But for me, I have absolutely no interest in No Mans Sky.
Wouldn't benefit them from all of the hate it's been getting from that side of the gaming industry. Not just that but the consumer market for that portion of the gaming industry isn't interested in diversity, they have a specific focus of game genre that they don't deviate from.
I want Hello games to sell as much as possible. No Man's Sky could have been better with more staff and a larger budget. I think the game will improve a lot with new content.
"Before going any further though, Sony's rep stepped in to move the interview along, explaining that at this time there was nothing more to add."
A Sony rep was present during the interview huh? Doesn't sound to me that we will see this game soon on the Xbox. Yes, Hello Games own the IP but they clearly have a deal going with Sony preventing them from even answering certain questions (same for the PC release date stuff).
I do hope for Xbox fans it will release one day for their beloved console, the game is worth it!